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TFC spirits project artwork

CurseForge · Minecraft mod

TFC spirits

Addon for terrafirmacraft changing the vanilla monsters into more thematic nature spirits and adding rustic-ish optional magic content

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which TFC spirits release should I use?

Updated 3 days ago
Latest stable file tfc_spirits-neoforge-1.21.1-1.0.jar
Game version 1.21.1
Loader NeoForge

TFC spirits tfc_spirits-neoforge-1.21.1-1.0.jar targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is TFC spirits required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does TFC spirits tfc_spirits-neoforge-1.21.1-1.0.jar need?

tfc_spirits-neoforge-1.21.1-1.0.jar. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add TFC spirits without breaking your instance.

Built for TFC spirits tfc_spirits-neoforge-1.21.1-1.0.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use tfc_spirits-neoforge-1.21.1-1.0.jar. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside tfc_spirits-neoforge-1.21.1-1.0.jar. It opens that exact file at the source.

About this project

What does TFC spirits add?

Do you dislike how unfitting vanilla mobs are in the world of TFC when it comes to dark areas? But at the same time do you want to still find use for weapons outside of hunting deer in early game? Do you want the game to also feel like the replaying on ancient civilisation, from stone to steel age, from clay pottery to glassmaking and agriculture? Then you would be interested in this mod adding maybe more grounded but also more developed spirit creatures to the game.

Is this mod as realistic as the rest of TFC by our modern standards? No, its not, but by the standard of people who would be in the technological stage that most of TFC is happening, yes it would be.

This mod adds in total of 12 mobs to the game, a magic system connected to these mobs, polytheistic god worship and bunch of magical equipment that is still immersive in the world of TFC. It adds 4 classes of natural spirits, the spirits of the darkness, the spirits of the light, the spirits of forest and the spirits of caves.

Spirits generally do not drop anything valuable like most mobs, because they are otherworldy entities possessing otherwise inert and not so valuable matter. Sometimes this unconscious matter can be valuable but most of the time its not. However with new item spirit seal their otherworldy spirit can be captured and used for many useful uses, including various crafting recipies, buffs or even early game pre-bed respawn system.

To not spoil much of the mod I will only explain how the first and most common type of spirit somewhat works, the dark spirits or shades. They are spirits posses the very darkness, air and various decaying matter and they spawn commonly at night. While they do range from being dangerous to being a nusance, you can protect yourself with various warding objects to enjoy the night without fear. Salt, Jack-o-lanterns, skull carvings or even crucifixes are enough to protect yourself. There are many types of shades with various strengths and weaknesses, and when exposed to sunlight they dissapear, dissolving back into air and dust.

Everything is documented in an in-game Patchouli guide (part of the TFC Field Guide), with entries that unlock as you meet the creatures they describe.

Requires: Minecraft 1.20.1 · Forge · TerraFirmaCraft · GeckoLib · Patchouli

Project description from CurseForge.

Pick your setup

TFC spirits by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

2 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

TFC spirits versions and loaders

2 of 2 releases match

Looking for an older file? The official CurseForge project page is in Resources.