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PaxImperia Transport System project artwork

CurseForge · Minecraft mod

PaxImperia Transport System

Made for the Pax Imperia geopolitical roleplay server, usable on any server or in singleplayer.

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Quick answer

Which PaxImperia Transport System release should I use?

Updated 2 days ago
Latest stable file PaxImperia-Transport-System-1.25.7.jar
Game version 1.21.1
Loader NeoForge

PaxImperia Transport System PaxImperia-Transport-System-1.25.7.jar targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is PaxImperia Transport System required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does PaxImperia Transport System PaxImperia-Transport-System-1.25.7.jar need?

PaxImperia-Transport-System-1.25.7.jar. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add PaxImperia Transport System without breaking your instance.

Built for PaxImperia Transport System PaxImperia-Transport-System-1.25.7.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use PaxImperia-Transport-System-1.25.7.jar. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside PaxImperia-Transport-System-1.25.7.jar. It opens that exact file at the source.

About this project

What does PaxImperia Transport System add?

Railways

  • Track planner: smooth curved tracks (Bézier splines), up to 96 m per section, gradients, embankments, viaducts, branch lines with switches, double track.
  • Survival construction: the planner lays a ghost track; a work train (work locomotive, material wagons, track layer) drives to the site and builds it, felling trees in its way.
  • Tunnels: the tunnel boring machine digs a lined, lit tube through hills and lays the track inside.
  • Stations and platforms: station markers, high/low platform blocks matched to each train's floor height.
  • Driving: drive yourself (throttle notches, brakes, horn) or let the autopilot run the line, stop at stations and follow routes through switches.
  • Rolling stock (all modelled in Blender, with detailed bogies and interiors): electric locomotives, high-speed train, double-deck commuter train, metro and rubber-tyred metro, tram, mainline coaches, diesel freight locomotive, covered wagons, hoppers, tank wagons, container flats, armoured train.
  • Railway workshop: every rail vehicle is built at the workshop from crafted parts (bogies, traction motors, body panels, pantographs, cabs…).
  • Freight: loading and filling stations fill and empty wagons automatically.
  • Real train sounds (CC0 recordings) and an automatic third-person view when you board, looking in the direction of travel.

Roads

  • Road planner: gravel path, local road, departmental road, national road, 2×2 expressway and motorway with central barrier.
  • Road paver: a tracked machine that follows the plan, earthworks, fills, lays asphalt and paints the lines. Junctions, crossings and slip roads are drawn automatically.
  • Smooth slopes: asphalt is laid in 1/8-block layers on climbs, so roads ramp up instead of stepping.
  • Road tunnels: where a road goes under a hill, a roadheader digs a horseshoe tunnel with concrete lining, lighting, cut-and-cover portals and retaining walls; the paver then lays the road.

Planning on the map (JourneyMap)

Right-click the full-screen map › Tracer d'ici (Pax Imperia), add points, ask for a quote, then order. The server works out a smooth route and its vertical profile, and puts tunnels only under big obstacles. You can force or forbid a tunnel between two points. The quote lists the cost, the materials needed (rails, asphalt, dye, fill, lining segments) and every tunnel with its position. Terrain is loaded in the background, so the server never freezes. Without JourneyMap, use /trace devis and /trace commande.

Performance

  • Three automatic detail levels (near, far, silhouette) and a "small PC" client mode.
  • Trains far from players are simulated without entities.
  • Long map plans are computed in the background, in small slices each tick.

Configuration

  • Server: serverconfig/paxrail-server.toml (build speeds, train limits, road gauge, prices, slopes, tunnels…).
  • Client: config/paxrail-client.toml (detail distances, small PC mode, camera).
  • /paxrail test … demo commands are disabled on dedicated servers unless enabled in the config.

Credits

  • Train sounds: CC0 recordings from freesound.org (full list in assets/paxrail/sounds/credits.txt).
  • Models, textures and code: Pax Imperia.

License

All rights reserved.

Project description from CurseForge.

Pick your setup

PaxImperia Transport System by Minecraft version and loader

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1 available setups

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Recent files

PaxImperia Transport System versions and loaders

7 of 7 releases match

Looking for an older file? The official CurseForge project page is in Resources.