CurseForge · Minecraft mod
Oldustry
Oldustry is a Minecraft mod inspirated by Classic Industrial Craft 2.
Quick answer
Which Oldustry release matches 26.2 NeoForge?
oldustry-1.0.1.jar targets 26.2 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Oldustry required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does oldustry-1.0.1.jar need?
oldustry-1.0.1.jar on 26.2 NeoForge. Every mod below is checked against that same setup.
This file does not list any required mods. Do not add a library just because a different file uses it.
2 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Oldustry without breaking your instance.
Built for oldustry-1.0.1.jar on 26.2 NeoForge. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use oldustry-1.0.1.jar. It targets 26.2 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside oldustry-1.0.1.jar. It opens that exact file at the source.
About this project
What does Oldustry add?
Oldustry is an industrial mod for Minecraft 26.2 and NeoForge. It is a modern reading of classic IndustrialCraft: EU packets, cables that lose power and melt, machines that turn ore into plates and fuel, and a base you build one voltage tier at a time. Not the GregTechy thing.
The planned classic feature set is complete. Development stays active for quality-of-life improvements, polish, compatibility, and new optional features on top of that base.
Power
- Generators, geothermal generators, solar panels, water mills, and wind mills.
- Copper, tin, gold, HV, and glass fibre cables, plus detector and splitter cables. Each cable has its own loss, insulation, and melt point.
- LV, MV, and HV transformers. Storage from the BatBox to the MFE and the MFSU, with output modes in the GUI.
- Single-use batteries, RE-Batteries, energy crystals, and lapotron crystals. The BatPack and Lappack charge tools in your inventory.
- A cable shocks you when the packet is stronger than its insulation. A machine fed above its voltage tier explodes.
Machines
- Macerator, extractor, compressor, recycler, and the electric furnace.
- Induction furnace: two smelts at once, with heat that builds while it works and fades when it idles.
- Miner and pump, with mining pipes, ore scanners, and fluid cells.
- Canner for tin cans, fuel cans, and construction foam.
- Electrolyzer, which draws from an adjacent BatBox, MFE, or MFSU, and the magnetizer, which charges iron fences so metal boots can ride them.
- Mass fabricator for UU-Matter, terraformer with TFBP blueprints, Tesla coil, and teleporter with Frequency Transmitter linking.
- Nuclear reactor with chambers, fuel cells, heat vents and exchangers, plating, condensators, and the full component set.
World and gear
- Rubber trees, sticky resin, and the treetap. Tin and uranium generate in the world. Copper uses the vanilla ore.
- Construction foam hardens into concrete. Painters recolor concrete and cables. Scaffolding can be climbed, and it collapses.
- Bronze tools, the mining drill, the diamond drill, the chainsaw, the electric wrench, and the OD and OV scanners.
- Mining laser with multiple firing modes, nano saber, hazmat suit, NanoSuit, and QuantumSuit.
- Fuel and electric jetpacks, night-vision goggles, CF pack, obscurator, and rubber / carbon / electric boats.
- Industrial TNT, dynamite, Dynamite-O-Mote, nuke, Personal Safe, luminator, coffee, and filled tin cans.
Crops and brewing
- Crop sticks with growth, crossbreeding, weeds, and harvest for the classic crop roster.
- Crop-Matron for fertilizer, hydration, and Weed-EX automation.
- Cropnalyzer handheld scanner with EU-tiered scan levels.
- Barrel fermentation for beer and rum, served in mugs.
Quality of life
- In-game config for ore density, worldgen, and sounds.
- Energy tooltips show stored EU, transfer rate, and tier.
- Optional support for JEI (machine recipes), Jade (EU and progress), and Curios (packs, solar helmet, toolbox, static boots).
Requirements
- Minecraft 26.2
- NeoForge 26.2.0.67 or newer
JEI, Jade, and Curios are optional.
Oldustry is an independent project inspired by classic IndustrialCraft 2. It is not affiliated with the IndustrialCraft team. Original Oldustry code is MIT; material adapted from IndustrialCraft 2 is not covered by that license.
Project description from CurseForge.
Pick your setup
Oldustry by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
26.2
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Oldustry versions and loaders
oldustry-1.0.1.jar
13 Nov 2026
oldustry-0.2.0.jar
24 Oct 2026
Looking for an older file? The official CurseForge project page is in Resources.