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Create: On Demand project artwork

CurseForge · Minecraft mod

Create: On Demand

Request on-demand crafting from your network through the Stock Keeper.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Create: On Demand release should I use?

Updated 4 days ago
Latest stable file create_on_demand-neoforge-1.21.1-0.1.0.jar
Game version 1.21.1
Loader NeoForge

Create: On Demand create_on_demand-neoforge-1.21.1-0.1.0.jar targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.

Where it goes

Is Create: On Demand required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Create: On Demand create_on_demand-neoforge-1.21.1-0.1.0.jar need?

create_on_demand-neoforge-1.21.1-0.1.0.jar. Change the file and its required mods may change too.

All 1 required mods have matching files

Install Create first. We found matching files for this game-version and loader setup.

Create Needed by Create: On Demand create_on_demand-neoforge-1.21.1-0.1.0.jar
required
Matching file found Matched file: Create 6.0.10 for mc1.21.1

We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Create: On Demand without breaking your instance.

Built for Create: On Demand create_on_demand-neoforge-1.21.1-0.1.0.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use create_on_demand-neoforge-1.21.1-0.1.0.jar. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Create first. We found matching files for this game-version and loader setup.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside create_on_demand-neoforge-1.21.1-0.1.0.jar. It opens that exact file at the source.

About this project

What does Create: On Demand add?

Create: On Demand

An addon for Create

WHAT IT IS?

You built a great Create factory, but it only makes things when a Factory Gauge's stock runs low. Need 16 of something right now? You end up changing a slider and waiting for the numbers to catch up.

Create: On Demand lets you simply ask for it. Open the Stock Keeper, pick a product, choose a quantity and confirm. Your factory builds exactly that, including every component it needs, using the recipes and ingredient connections you already set up on your Factory Gauges.

There are no new blocks, items or recipes to learn. It works with the Stock Keeper and Factory Gauges you already have.

WHAT CAN IT DO?

Three things: ordering, tracking and delivery.

Order anything your gauges can make

Request any published product, even when its stock is zero. Craftable products show up in the Stock Keeper with a green mark. Click one with no stock to open the order screen. Ctrl + left-click one that does have stock when you want fresh crafting anyway.

  • Requesting 16 items means crafting 16 new items. Recipe batches that produce extras leave them in storage.
  • Connected components are crafted too, and ingredients already in storage are reused instead of crafted again.
  • If several gauges make the same item, you choose which one produces it.

See the plan before you commit

The order screen shows what will happen before you confirm:

  • Items to craft: every step in production order, components first and the final product last.
  • Missing materials: shown instead when supplies are short. You can still confirm, and the order waits until the materials are replenished.

Track it, cancel it, grab it

The Orders panel lists your active orders and lets you cancel them. When an order finishes, the product is waiting in your network's storage, and the next time you open the Stock Keeper it is highlighted with a green border so you can spot it.

Ship it to an address

Type an address into the Stock Keeper before confirming and the finished order is packaged for that address: exactly the quantity you asked for, possibly across several boxes, with any surplus kept in storage. The Orders panel shows the destination and the packaging progress.


HOW DO I USE IT?
  1. Set up your gauges. Configure recipes on your Factory Gauges and connect their ingredient gauges. New gauges use Maintain stock and accept orders by default.
  2. Build the factory. Build and power the machines. Route ingredient packages to their processing addresses and return the products to storage monitored by the producing gauge's network.
  3. Open the Stock Keeper and click a craftable product (or Ctrl + left-click if it's in stock).
  4. Pick a quantity, review the materials and confirm. Quantity accepts typing and mouse wheel scrolling; hold Shift to scroll faster.

Two modes per gauge. The button on the side of the recipe screen switches between Maintain stock and accept orders (default) and Maintain stock. The original stock slider works in both: a target of 10 still keeps 10 in stock on its own. Choose Maintain stock on a gauge you don't want to take orders.

Heads up: only gauges that accept orders take part in building components. An ingredient made by a gauge on Maintain stock is treated as a material to be replenished by its own slider, not crafted on demand.

What it won't do. The mod follows the connections you configured. It doesn't discover recipes from JEI and doesn't craft something just because a consumer ran out. Machines, rotation, storage, Packagers and transport are still your job, and orders don't load chunks. Cancelling stops new work but doesn't recover ingredients already sent out.


REQUIREMENTS
  • Minecraft 1.21.1 with NeoForge 21.1.236 or newer, and Create 6.0.10
  • Minecraft 1.20.1 with Forge 47.4.0, and Create 6.0.8

Install the matching JAR alongside Create on both the client and the server.


FOUND A BUG? HAVE AN IDEA?

Open an issue and include your Minecraft version, the mod versions and a description of what happened. A screenshot of your Factory Gauge setup helps a lot.

CAN I USE THIS IN A MODPACK?

Yes, go ahead! Create: On Demand is released under the AGPL-3.0 License. A link back to this page is appreciated.


Developing or contributing? See CONTRIBUTING.md and the technical documentation (in Portuguese). Release notes are in CHANGELOG.md.

Project description from CurseForge.

Pick your setup

Create: On Demand by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

1 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Create: On Demand versions and loaders

2 of 2 releases match

Looking for an older file? The official CurseForge project page is in Resources.