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Idle Chatter project artwork

CurseForge · Minecraft mod

Idle Chatter

Villagers and pillagers now talk in small pixel-art speech bubbles above their heads, with every line editable through data packs and resource packs.

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Quick answer

Which Idle Chatter release matches 1.20.1 Forge?

Updated 6 days ago
Best match for your filters idlechatter-1.1.0.jar
Game version 1.20.2, 1.20.5, 1.20.1
Loader Forge

Idle Chatter idlechatter-1.1.0.jar targets 1.20.2, 1.20.5, 1.20.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is Idle Chatter required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Forge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Idle Chatter idlechatter-1.1.0.jar need?

idlechatter-1.1.0.jar on 1.20.1 Forge. Every mod below is checked against that same setup.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add Idle Chatter without breaking your instance.

Built for Idle Chatter idlechatter-1.1.0.jar on 1.20.1 Forge. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use idlechatter-1.1.0.jar. It targets 1.20.2, 1.20.5, 1.20.1 with Forge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside idlechatter-1.1.0.jar. It opens that exact file at the source.

About this project

What does Idle Chatter add?

Idle Chatter

Villagers and pillagers talk. Now and then a mob near you says something in a small pixel-art speech bubble above its head. The bubble fades after a few seconds. The mod adds no items, blocks or mobs, and doesn't change gameplay.

How it works

  • Each villager or pillager in view speaks about once every 20 to 30 seconds. A busy village has a cap on bubbles, so you won't get a wall of text.
  • Long lines are split across several bubbles shown one after another.
  • Villagers talk about their job, so a farmer, a librarian and a nitwit say different things. Villagers without a job don't try to sell you anything.
  • Pillagers have their own lines, and they're less friendly.
  • Bubbles face the camera, float above the mob's head and use the normal Minecraft font. By default they're drawn in front of blocks so you can always read them. A config option lets walls hide them instead.

What they react to

Mobs comment on the weather, the time of day and the dark. They greet you when you walk up, get nervous if you're holding a weapon, approve of a hoe, and ask what you're doing when you sneak. They also notice mobs from other mods.

They react to events nearby too: a villager dying or being born, someone getting woken up, a bell ringing, a raid starting. They also react to what you do, like opening chests and doors, shearing sheep, lighting fires, building or flying. Mobs yell when they're hurt, and pillagers shout when they target you.

Building, mining and fighting are heavily rate-limited, so you'll hear the odd remark rather than a running commentary.

Writing your own dialogue

All dialogue is plain JSON. You can change it with a data pack or resource pack, and add lines for other mobs, including modded ones.

In a data pack, add a file at data/<namespace>/dialogue/<name>.json:

{
  "minecraft:villager": {
    "random": ["Lovely weather.", ["This is one bubble,", "and this is the next."]],
    "rain": ["Wet again."],
    "bell_rung": ["Is it a raid?!"]
  },
  "minecraft:villager[profession=farmer]": {
    "player_hoe": ["Now that's a proper tool!"]
  },
  "minecraft:pillager": {
    "target": ["Hold still."]
  }
}

A string is one bubble. A list of strings is several bubbles in a row.

Selectors

The part in square brackets after a mob ID filters which mobs the lines apply to. It supports profession, level and baby. You can use != and |, so profession!=none|nitwit matches every villager with a job.

Merging and safety

  • Your lines are added to the built-in ones. Put "replace": true at the top of the file to use only yours.
  • Unknown mobs and conditions are ignored, so a pack can include lines for mods the player doesn't have.
  • The same format works in a resource pack under assets/<namespace>/dialogue/. Press F3 + T to reload.

Condition keys

Key When it fires
random Idle chatter
hurt The mob takes damage
target The mob targets a player
woken A sleeping villager is woken by a hit or a broken bed
in_boat / in_minecart Riding a boat or minecart
rain / thunder / snow Weather
day / night Time of day
dark Low light
sees_modded_mob A mob from another mod is nearby
notice_player A player walks up
player_weapon / player_hoe A player is holding a weapon or a hoe
player_sneaking A player is sneaking
player_flying A player starts flying
villager_death / villager_born A villager dies or a baby is born nearby
chest_opened A player opens an unopened loot chest
door_opened A player opens a door in a village
hero_of_the_village A player gets Hero of the Village
bad_omen A player gets Bad Omen
bell_rung A bell is rung
sheep_sheared / cow_milked A player shears a sheep or milks a cow
ate_bread A player eats bread
fire_lit A player lights a fire
bark_stripped A player strips a log with an axe
block_placed / block_broken A player places or breaks a block
mob_killed A player kills a mob
gamemode_changed A player switches game mode
firework_used A player uses a firework

Configuration

config/idlechatter-client.toml controls:

  • how often mobs talk, and their cooldowns
  • how far away they notice you and react to events
  • how many bubbles can be on screen at once, and how long each one lasts
  • text wrapping, bubble size and height
  • how far away bubbles are visible
  • whether bubbles draw in front of blocks

Client and server

Client only: works on any server, including servers without the mod. You get idle chatter, weather, time of day, darkness, greetings, reactions to held items, flying and fireworks.

Client and server: adds the reactions the client can't detect on its own, which are hurt, targeting and the world events. It also lets data packs supply dialogue, which the server sends to players when they join.

Server only: does nothing visible, because bubbles are drawn on the client.

Only mobs that are speaking are tracked, so the performance cost is small.

Known limitations

  • Only villagers and pillagers have dialogue built in. Other mobs need a pack.
  • A couple of the default villager lines include mild swearing. You can replace them with a data pack.
  • There's no translation support yet.
  • A bubble disappears when its mob goes off screen, even if the bubble itself would still be in view.
  • Version 1.1.0 changed the network protocol. Client and server both need 1.1.0 or later for the server-side reactions.

Planned

  • Custom bubble colors, shapes, sizes and fonts
  • Emoji support
  • Compatibility with Illager Blabber

Project description from CurseForge.

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Looking for an older file? The official CurseForge project page is in Resources.