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TradeColonies project artwork

CurseForge · Minecraft mod

TradeColonies

Sail a living archipelago: build ships with real interiors, hire crew, trade between ports and grow island colonies. Fight broadside battles, board and capture enemies, besiege forts — while pirates, merchants and navies roam the seas.

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Quick answer

Which TradeColonies release should I use?

Updated today
beta file TradeColonies-1.21.1-0.16.1-beta.jar
Game version 1.21.1
Loader NeoForge

TradeColonies-1.21.1-0.16.1-beta.jar targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is TradeColonies required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does TradeColonies-1.21.1-0.16.1-beta.jar need?

TradeColonies-1.21.1-0.16.1-beta.jar. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add TradeColonies without breaking your instance.

Built for TradeColonies-1.21.1-0.16.1-beta.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use TradeColonies-1.21.1-0.16.1-beta.jar. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside TradeColonies-1.21.1-0.16.1-beta.jar. It opens that exact file at the source.

About this project

What does TradeColonies add?

Trade Colonies is a naval colony-building mod for Minecraft (NeoForge 1.21.1). You sail an archipelago, build and grow island colonies, trade between ports and fight at sea.

Trade Colonies (Beta) needs Minecraft 1.21.1 with NeoForge and Java 21, and the single jar already includes ships, settlements and the island world. Please don’t use shaders: the mod isn’t adapted to them yet, and they cause water inside ship holds and broken lighting. For full immersion, create a new world, open the World tab and set World Type → “Islands”. You’ll spawn in an archipelago where some islands hold settlements with ports, forts, taverns, shops and shipwrights, and each one builds itself as you sail within 320 blocks. Start with a raft or longboat kit, sail to a settlement, trade for pesos, hire a crew at the tavern and order bigger ships from the shipwright.

Ships

  • 15 hulls, from rafts and tartanas up to 36-gun ships of the line, built at your own shipyard.
  • Each hull has a real interior: holds, cabins, brigs, bunks, pumps and modular fittings.
  • Sailing depends on wind, sail trim and rigging.
  • Ships take damage where the shot lands: holes leak water, masts fall, glass shatters and decks splinter.
  • Carpenters patch the damage. You can rig a temporary mast at sea, but a proper one needs a shipyard.

Crew

  • You hire sailors, carpenters, gunners and a boatswain, and each role does its own job.
  • Crew eat, sleep in bunks and go ashore to the tavern.
  • An autopilot follows a course you plot on the captain's chart.

Combat

  • Broadsides use point or parallel convergence, with ball, grapeshot or chain shot.
  • You can board enemy ships and take prisoners into the brig.
  • You can capture or sink defeated vessels.
  • If you lose, you wake up in the enemy's brig and get put ashore at the nearest port.

Colonies

  • Colonies grow buildings, citizens, markets, warehouses, forts and ports.
  • Other settlements develop over time even while you're away.
  • Shattered forts rebuild themselves after two days.

The world

  • Merchants, wanderers, pirates and crown navies sail real routes between ports.
  • Crowns go to war, and you can besiege, raid or capture their colonies.
  • You can carry passengers and take on contracts.

Project description from CurseForge.

Pick your setup

TradeColonies by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

1 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

TradeColonies versions and loaders

2 of 2 releases match

Looking for an older file? The official CurseForge project page is in Resources.