CurseForge · Minecraft mod
Gestural Combat
Fight by drawing gestures with your mouse!
Quick answer
Which Gestural Combat release should I use?
Gestural Combat gesturalcombat-forge-1.20.1-1.0.2-fix.jar targets 1.20.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 3 required mods have matching files.
Where it goes
Is Gestural Combat required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Gestural Combat gesturalcombat-forge-1.20.1-1.0.2-fix.jar need?
gesturalcombat-forge-1.20.1-1.0.2-fix.jar. Change the file and its required mods may change too.
Install Better Combat [Fabric & Forge], Cloth Config API (Fabric/Forge/NeoForge), playerAnimator first. We found matching files for this game-version and loader setup. 7 come through another mod in the chain.
7 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Gestural Combat without breaking your instance.
Built for Gestural Combat gesturalcombat-forge-1.20.1-1.0.2-fix.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use gesturalcombat-forge-1.20.1-1.0.2-fix.jar. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Better Combat [Fabric & Forge], Cloth Config API (Fabric/Forge/NeoForge), playerAnimator first. We found matching files for this game-version and loader setup. 7 come through another mod in the chain.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside gesturalcombat-forge-1.20.1-1.0.2-fix.jar. It opens that exact file at the source.
About this project
What does Gestural Combat add?
Gestural Combat
Swinging a sword by spamming click gets old fast, so this mod makes you draw your attacks instead. Inspired by Halloween Doodle game :D
Mod requires Better Combat and playerAnimator, also fully compatible with SimplySwords.
How it feels
It's a bit like a fighting game where the buttons are mouse strokes. Straight lines, circles, zigzags, little V and ^ shapes. Takes a few minutes to get used to, then it starts to flow and you stop thinking about the shapes at all.
Swords, axes, spears, shields and bows all play differently, and a lot of weapon types have their own tricks on top of that. A katana is not a claymore, a rapier is not a dagger. Light weapons are quick and slippery, heavy ones make you commit to every swing and hit like a truck.
Everything is unlocked from the start. No skill trees, no grinding. Pick up a weapon and try things.
Simply Swords
This was the main thing I tested with, so Simply Swords has the most love here. Pretty much every weapon from it is set up and works out of the box.
I tried hard not to make one weapon type the obvious best pick. Every type has its own pace and strengths, quick ones deal more over time, heavy ones trade that for burst and reach, and I kept adjusting until nothing felt silly in either direction. The weapons still keep their own stats too, so a better weapon is still a better weapon, it's not all flattened out.
The special weapons also get something extra. A lot of the signature ones have a unique move tied to one of the gestures, with a long cooldown so it feels like an event and not something you spam. They're not meant to replace the normal moves, just to give those weapons their own personality.
Balance is never perfect, so if something feels too strong or too weak, tell me. Or change it yourself, it's all adjustable (see below).
Modded weapons
Better Combat compat data is enough for the mod to recognise a weapon and give it something basic to do, but to make a weapon feel right (proper moves, reach, animations) it needs a small datapack entry.
Simply Swords is fully set up already. Born in Chaos and a few other mods have partial coverage. For anything else you'll probably want to write a profile, which is just a JSON file per mod. The format is explained in the docs on the source page. If you make one for a mod and want to share it, send it over and I'll add it.
Config
Not much to configure. There are damage and cooldown multipliers if you want to make everything harder or easier, and the rest are debug toggles if you faced a bug.
About how it was made
I built this with an AI agent doing the coding while I directed it, played it constantly and tuned everything by feel (like, 200+ overall prompts). Expect rough edges, and report bugs on github, please!:D
MIT license.
Current mod state:
- bow and crossbow abilities are broken
- Some weapons are unfinished (have basic combos) and will be changed later to be cooler
- Weapon balance is fine already but can be changed in the future
- pvp is untested, but i really wanna see how it looks.
Contact me in discord: neuromuser
Project description from CurseForge.
Pick your setup
Gestural Combat by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.21.1
2 loader builds1.20.1
2 loader buildsCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Gestural Combat versions and loaders
gesturalcombat-forge-1.20.1-1.0.2-fix.jar
8 Nov 2026
gesturalcombat-fabric-1.21.1-1.0.2.jar
26 Oct 2026
gesturalcombat-neoforge-1.21.1-1.0.2.jar
26 Oct 2026
gesturalcombat-fabric-1.20.1-1.0.2.jar
26 Oct 2026
gesturalcombat-forge-1.20.1-1.0.2.jar
26 Oct 2026
gesturalcombat-neoforge-1.21.1-1.0.1.jar
26 Oct 2026
gesturalcombat-fabric-1.20.1-1.0.1.jar
26 Oct 2026
gesturalcombat-forge-1.20.1-1.0.1.jar
26 Oct 2026
gesturalcombat-1.20.1-1.0.0.jar
25 Oct 2026
Looking for an older file? The official CurseForge project page is in Resources.