Back to mods
ID's questwright project artwork

CurseForge · Minecraft mod

ID's questwright

Automatically writes a complete Quest book for any modpack, with a chapter for every mod built from its own recipes, guidebooks and achievements

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which ID's questwright release matches 26.2 Forge?

Updated 9 days ago
Best match for your filters questwright-0.12.1.jar
Game version 1.21, 1.20.2, 1.21.8
Loader Fabric, Forge, NeoForge

ID's questwright questwright-0.12.1.jar targets 1.21, 1.20.2, 1.21.8 with Fabric, Forge, NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. 2 required mods need a matching file.

Where it goes

Is ID's questwright required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Fabric, Forge, NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does ID's questwright questwright-0.12.1.jar need?

questwright-0.12.1.jar on 26.2 Forge. Every mod below is checked against that same setup.

2 required mods need a matching file

Install FTB Quests (NeoForge), FTB Quests (Fabric) first, but 2 required mods have no matching file for this setup. Do not mix loader builds to force a match.

FTB Quests (Fabric) Needed by ID's questwright questwright-0.12.1.jar
required
No matching file

We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add ID's questwright without breaking your instance.

Built for ID's questwright questwright-0.12.1.jar on 26.2 Forge. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use questwright-0.12.1.jar. It targets 1.21, 1.20.2, 1.21.8 with Fabric, Forge, NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install FTB Quests (NeoForge), FTB Quests (Fabric) first, but 2 required mods have no matching file for this setup. Do not mix loader builds to force a match.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside questwright-0.12.1.jar. It opens that exact file at the source.

About this project

What does ID's questwright add?

image

Questwright

I kept making my own modpacks and then forgetting what half the mods did, or where you're even supposed to start. Big packs fix that with a quest book, but whenever I added more mods or custom content, I still felt like I wasn't getting everything the mods have to offer. I didn't want to write a quest book by hand every time I added a mod, so I made a mod that writes it for me.

Questwright looks at the mods in your pack and builds a quest book from them. It works from the real recipes, so the order makes sense: if an item is made in a machine, its quest comes after the quest for that machine. You never get asked to craft something before you can make the thing that crafts it. It also reads the pack maker's changes, like KubeJS scripts, and orders the quests around them. image

What you get

  • Two ways to lay out the book. By mod (one or more chapters per mod, plus a vanilla chapter to start you off), or a journey like the big packs have: a main path through the whole game, then every mod sorted into categories like Tools and Gear, Farming and Food, Technology, Magic, and Creatures and Bosses.
  • More than crafting. Quests for advancements, structures and dimensions to find, mobs to fight and bosses to beat. A boss quest tells you how to summon it and where to find it.
  • Quests that read like a guide. Each one says what the thing is, how to get it, what it's for and what it unlocks. If a mod has a Patchouli or Citadel guidebook, Questwright uses it for the quest text.
  • Recipes in the quest. Recipes show up as pictures, with every ingredient explained underneath. If a picture can't load, the recipe is written out in words. On 1.21 and up, with JEI or REI and FTB XMod Compat, clicking a picture opens that item's recipes.
  • Looks for the book. Five themes besides FTB's own, each with its own colours, lines and something moving on the pages: soft drifting lights, rising sparks, falling petals, bubbles or glowing runes. The pages are see-through, so you can see your game behind the book. FTB's own look is the default.
  • No broken items. Items that show up as the purple and black "missing" square in your game get left out, so you don't get quests you can't even see.
  • Works with existing quest books. If the pack already has a quest book, Questwright can fill the gaps by adding chapters for the mods that book skips. image

How it works

  • It builds the book while the world loads and only rebuilds it when your mods or settings change. Your progress stays.
  • If you edit the generated book yourself, Questwright leaves your edits alone.
  • If your pack already has its own quest book, Questwright won't touch it. It can add chapters for the mods that book skips, but only if you say yes, and it backs everything up first. Changed your mind? Run /questwright fillgaps undo.
  • Recipe pictures only exist on your computer, so if you open your world to LAN, it asks whether to write recipes out in words for your friends. image

Commands

  • /questwright status: shows what it's doing
  • /questwright settings: changes settings in game, like book layout, quest order, rewards, which mods are included and more
  • /questwright theme: picks the book's look
  • /questwright fillgaps: adds missing chapters to an existing quest book
  • /questwright pictures: switches recipes between pictures and words
  • /questwright logos: turns the mod logos on the chapter pages on or off
  • /questwright language: picks the language for quest text

Config

Everything is in config/questwright.json. You can:

  • leave out specific mods or items
  • pick the book layout and its look
  • set how big chapters get
  • choose whether quests take your items
  • set the rewards
  • and more

Quest text comes in English, German, Spanish, French, Japanese, Korean, Polish, Portuguese, Russian and Chinese.

Requirements

  • FTB Quests (required)
  • Fabric, Quilt, Forge or NeoForge, Minecraft 1.20.1 and up
  • The server and client don't need matching copies

A heads-up!

Some mods get better quests than others, depending on how many recipes and guide pages they come with. If a chapter looks wrong, please open an issue and include your mod list. That helps me fix it a lot faster.

Modpacks

You can use it in modpacks, no need to ask.


If you'd like to support it, I have a Ko-fi. Thanks for checking it out!

Project description from CurseForge.

Pick your setup

ID's questwright by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

92 available setups

Showing the newest 12 of 23 game versions. Older files are in the list below.

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

ID's questwright versions and loaders

4 of 4 releases match
Clear filters

Looking for an older file? The official CurseForge project page is in Resources.