CurseForge · Minecraft mod
Mekanism MoreMachine - Planting Performance Fork
A performance-focused fork of Mekanism MoreMachine with batch nutrient consumption and configurable Planting Factory effects.
Quick answer
Which Mekanism MoreMachine - Planting Performance Fork release should I use?
Mekanism MoreMachine - Planting Performance Fork mekmm-1.21.1-1.4.1-perf2.jar targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Mekanism MoreMachine - Planting Performance Fork required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Mekanism MoreMachine - Planting Performance Fork mekmm-1.21.1-1.4.1-perf2.jar need?
mekmm-1.21.1-1.4.1-perf2.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Mekanism MoreMachine - Planting Performance Fork without breaking your instance.
Built for Mekanism MoreMachine - Planting Performance Fork mekmm-1.21.1-1.4.1-perf2.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use mekmm-1.21.1-1.4.1-perf2.jar. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside mekmm-1.21.1-1.4.1-perf2.jar. It opens that exact file at the source.
About this project
What does Mekanism MoreMachine - Planting Performance Fork add?
An unofficial, performance-focused fork of Mekanism: MoreMachine for Minecraft 1.21.1 on NeoForge.
This version focuses on Planting Factories and includes the other content from the original MoreMachine project.
Planting Factory changes
- Nutrient solution is charged once at the start of each production cycle instead of being consumed every tick.
- Paid cycles retain their payment across saving, loading and factory tier upgrades.
- Tank capacity supports three complete maximum-consumption batches across all processing slots.
- Speed and Chemical upgrades remain supported. Nutrient consumption uses deterministic totals instead of random per-tick consumption.
- Active/inactive model changes are limited to once every 40 ticks, approximately two seconds at 20 TPS. Production continues at its normal speed.
- Operating particles and light emission can be switched independently inside each factory.
- Both effects are disabled by default, with settings saved separately for each machine.
- Factory operating sound loops are disabled.
- Smoke is reduced when particles are enabled.
- Compact effect buttons without help tooltips.
Energy availability and output space are still checked during production. Power interruptions or blocked outputs pause a paid cycle without charging nutrient solution again.
Tank capacity
With standard Mekanism settings and normal recipes:
- Basic: 18,000 units
- Advanced: 30,000 units
- Elite: 42,000 units
- Ultimate: 54,000 units
Capacity adapts to configuration values, processing-slot counts and larger recipe requirements.
Installation
Requires Minecraft 1.21.1, NeoForge and Mekanism.
Replace the original MoreMachine JAR with this fork. Do not install both versions together.
For multiplayer, install the same fork version on the client and server. Back up your world before switching versions.
Important behavior
Nutrient solution is consumed when a cycle starts. Cancelling a cycle by removing or changing its seed, or breaking the machine, does not refund that payment.
Normal power interruptions and blocked outputs preserve the payment.
Testing
The factory changes were validated with 14 Minecraft GameTests, including saving/loading, tier upgrades, resource consumption, effect settings and GUI interaction checks.
Test environment: NeoForge 21.1.194 and Mekanism 10.7.19.85.
Actual FPS improvements have not yet been benchmarked in a complete modpack.
Credits and license
Based on Mekanism: MoreMachine by Lost Myself and the Mekanism More Machine Team.
Original project:
https://github.com/lostmyself8/Mekanism-MoreMachine
Distributed under the MIT License. This is an unofficial fork maintained separately from the original project.
Project description from CurseForge.
Pick your setup
Mekanism MoreMachine - Planting Performance Fork by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Mekanism MoreMachine - Planting Performance Fork versions and loaders
mekmm-1.21.1-1.4.1-perf2.jar
26 Oct 2026
Looking for an older file? The official CurseForge project page is in Resources.