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Mekanism MoreMachine - Planting Performance Fork project artwork

CurseForge · Minecraft mod

Mekanism MoreMachine - Planting Performance Fork

A performance-focused fork of Mekanism MoreMachine with batch nutrient consumption and configurable Planting Factory effects.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Mekanism MoreMachine - Planting Performance Fork release should I use?

Updated 7 days ago
Latest stable file mekmm-1.21.1-1.4.1-perf2.jar
Game version 1.21.1
Loader NeoForge

Mekanism MoreMachine - Planting Performance Fork mekmm-1.21.1-1.4.1-perf2.jar targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is Mekanism MoreMachine - Planting Performance Fork required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Mekanism MoreMachine - Planting Performance Fork mekmm-1.21.1-1.4.1-perf2.jar need?

mekmm-1.21.1-1.4.1-perf2.jar. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add Mekanism MoreMachine - Planting Performance Fork without breaking your instance.

Built for Mekanism MoreMachine - Planting Performance Fork mekmm-1.21.1-1.4.1-perf2.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use mekmm-1.21.1-1.4.1-perf2.jar. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside mekmm-1.21.1-1.4.1-perf2.jar. It opens that exact file at the source.

About this project

What does Mekanism MoreMachine - Planting Performance Fork add?

An unofficial, performance-focused fork of Mekanism: MoreMachine for Minecraft 1.21.1 on NeoForge.

This version focuses on Planting Factories and includes the other content from the original MoreMachine project.

Planting Factory changes

  • Nutrient solution is charged once at the start of each production cycle instead of being consumed every tick.
  • Paid cycles retain their payment across saving, loading and factory tier upgrades.
  • Tank capacity supports three complete maximum-consumption batches across all processing slots.
  • Speed and Chemical upgrades remain supported. Nutrient consumption uses deterministic totals instead of random per-tick consumption.
  • Active/inactive model changes are limited to once every 40 ticks, approximately two seconds at 20 TPS. Production continues at its normal speed.
  • Operating particles and light emission can be switched independently inside each factory.
  • Both effects are disabled by default, with settings saved separately for each machine.
  • Factory operating sound loops are disabled.
  • Smoke is reduced when particles are enabled.
  • Compact effect buttons without help tooltips.

Energy availability and output space are still checked during production. Power interruptions or blocked outputs pause a paid cycle without charging nutrient solution again.

Tank capacity

With standard Mekanism settings and normal recipes:

  • Basic: 18,000 units
  • Advanced: 30,000 units
  • Elite: 42,000 units
  • Ultimate: 54,000 units

Capacity adapts to configuration values, processing-slot counts and larger recipe requirements.

Installation

Requires Minecraft 1.21.1, NeoForge and Mekanism.

Replace the original MoreMachine JAR with this fork. Do not install both versions together.

For multiplayer, install the same fork version on the client and server. Back up your world before switching versions.

Important behavior

Nutrient solution is consumed when a cycle starts. Cancelling a cycle by removing or changing its seed, or breaking the machine, does not refund that payment.

Normal power interruptions and blocked outputs preserve the payment.

Testing

The factory changes were validated with 14 Minecraft GameTests, including saving/loading, tier upgrades, resource consumption, effect settings and GUI interaction checks.

Test environment: NeoForge 21.1.194 and Mekanism 10.7.19.85.

Actual FPS improvements have not yet been benchmarked in a complete modpack.

Credits and license

Based on Mekanism: MoreMachine by Lost Myself and the Mekanism More Machine Team.

Original project:
https://github.com/lostmyself8/Mekanism-MoreMachine

Distributed under the MIT License. This is an unofficial fork maintained separately from the original project.

Project description from CurseForge.

Pick your setup

Mekanism MoreMachine - Planting Performance Fork by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

1 available setups

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Recent files

Mekanism MoreMachine - Planting Performance Fork versions and loaders

1 of 1 releases match

Looking for an older file? The official CurseForge project page is in Resources.