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Create: Soul Harvest project artwork

CurseForge · Minecraft mod

Create: Soul Harvest

An entityless mob grinding addon for Create.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Create: Soul Harvest release should I use?

Updated today
beta file create_soul_harvest-0.8.0-forge+1.20.1.jar
Game version 1.20.1
Loader Forge

Create: Soul Harvest create_soul_harvest-0.8.0-forge+1.20.1.jar targets 1.20.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 2 required mods have matching files.

Where it goes

Is Create: Soul Harvest required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Forge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Create: Soul Harvest create_soul_harvest-0.8.0-forge+1.20.1.jar need?

create_soul_harvest-0.8.0-forge+1.20.1.jar. Change the file and its required mods may change too.

All 2 required mods have matching files

Install Create, RedSparkLib first. We found matching files for this game-version and loader setup.

Create Needed by Create: Soul Harvest create_soul_harvest-0.8.0-forge+1.20.1.jar
required
Matching file found Matched file: Create 6.0.8 for mc1.20.1
RedSparkLib Needed by Create: Soul Harvest create_soul_harvest-0.8.0-forge+1.20.1.jar
required
Matching file found Matched file: redsparklib-1.1.2-forge+1.20.1.jar

We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Create: Soul Harvest without breaking your instance.

Built for Create: Soul Harvest create_soul_harvest-0.8.0-forge+1.20.1.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use create_soul_harvest-0.8.0-forge+1.20.1.jar. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Create, RedSparkLib first. We found matching files for this game-version and loader setup.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside create_soul_harvest-0.8.0-forge+1.20.1.jar. It opens that exact file at the source.

About this project

What does Create: Soul Harvest add?

Create: Soul Harvest


Overview

Create: Soul Harvest is a Create addon that adds, primarily, a means of obtaining mob drops and experience without actually spawning entities. The 'souls' of mobs can be stored in appropriate Soul Books, which can then be used to attune various forms of a precursor material Polyclay. Attuned Polyclay can then be splashed to extract the drops of the mob whose soul it is attuned to.

Rarer/stronger mobs require more expensive Soul Books, and require an appropriate tier of Polyclay. XP drops can also be aquired, bia Experience Effigies, which can be attuned to a mob soul and then processed much like Polyclay, although via haunting instead of splashing.


This mod requires the library mod RedSparkLib to function!

Features

  • Capture mob souls by killing mobs with a suitable Soul Book in your offhand.
  • Rarer mobs require higher-tier, more expensive Soul Books. (Configurable via tags & datapacks)
  • Use a completed Soul Book to attune intermediate items such as Polyclay and Experience Effigies to acquire the mob's item drops and/or experience yield.
  • Crafting Soul Books requires Glyph Pages, which require Sequenced Assembly and Soul Shards.
  • Soul Shards can only be acquired by growing them from a vanilla mob spawner in the world. (Configurable via block tag)
  • Glyph Pages can also be used to craft various Spell Scrolls with powerful effects.
  • Higher-tier Spell Books (and numerous other higher-tier items) require Anima Gold - which is produced by allowing a Midas Core to convert common blocks (such as stone and cobblestone) into Anima Gold. (Configurable via block tag)
  • The rarest items can only be obtained via attuning a Loot Token - which must be crafted with either Netherite or the new Necronium material.
  • Necronium requires a multi-step recipe chain, and the process poses risks and produces dangerous Necronium Waste that must be handled carefully.

For the curious: This mod operates by sampling the drop tables of entities with simulated kills. Therefore, extremely rare drops and those dropped by nonstandard means may not be detected.

Project description from CurseForge.

Pick your setup

Create: Soul Harvest by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

2 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Create: Soul Harvest versions and loaders

18 of 18 releases match

Looking for an older file? The official CurseForge project page is in Resources.