CurseForge · Minecraft mod
Create: Soul Harvest
An entityless mob grinding addon for Create.
Quick answer
Which Create: Soul Harvest release should I use?
Create: Soul Harvest create_soul_harvest-0.8.0-forge+1.20.1.jar targets 1.20.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 2 required mods have matching files.
Where it goes
Is Create: Soul Harvest required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Create: Soul Harvest create_soul_harvest-0.8.0-forge+1.20.1.jar need?
create_soul_harvest-0.8.0-forge+1.20.1.jar. Change the file and its required mods may change too.
Install Create, RedSparkLib first. We found matching files for this game-version and loader setup.
We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Create: Soul Harvest without breaking your instance.
Built for Create: Soul Harvest create_soul_harvest-0.8.0-forge+1.20.1.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use create_soul_harvest-0.8.0-forge+1.20.1.jar. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Create, RedSparkLib first. We found matching files for this game-version and loader setup.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside create_soul_harvest-0.8.0-forge+1.20.1.jar. It opens that exact file at the source.
About this project
What does Create: Soul Harvest add?
Create: Soul Harvest
Overview
Create: Soul Harvest is a Create addon that adds, primarily, a means of obtaining mob drops and experience without actually spawning entities. The 'souls' of mobs can be stored in appropriate Soul Books, which can then be used to attune various forms of a precursor material Polyclay. Attuned Polyclay can then be splashed to extract the drops of the mob whose soul it is attuned to.
Rarer/stronger mobs require more expensive Soul Books, and require an appropriate tier of Polyclay. XP drops can also be aquired, bia Experience Effigies, which can be attuned to a mob soul and then processed much like Polyclay, although via haunting instead of splashing.
This mod requires the library mod RedSparkLib to function!
Features
- Capture mob souls by killing mobs with a suitable Soul Book in your offhand.
- Rarer mobs require higher-tier, more expensive Soul Books. (Configurable via tags & datapacks)
- Use a completed Soul Book to attune intermediate items such as Polyclay and Experience Effigies to acquire the mob's item drops and/or experience yield.
- Crafting Soul Books requires Glyph Pages, which require Sequenced Assembly and Soul Shards.
- Soul Shards can only be acquired by growing them from a vanilla mob spawner in the world. (Configurable via block tag)
- Glyph Pages can also be used to craft various Spell Scrolls with powerful effects.
- Higher-tier Spell Books (and numerous other higher-tier items) require Anima Gold - which is produced by allowing a Midas Core to convert common blocks (such as stone and cobblestone) into Anima Gold. (Configurable via block tag)
- The rarest items can only be obtained via attuning a Loot Token - which must be crafted with either Netherite or the new Necronium material.
- Necronium requires a multi-step recipe chain, and the process poses risks and produces dangerous Necronium Waste that must be handled carefully.
For the curious: This mod operates by sampling the drop tables of entities with simulated kills. Therefore, extremely rare drops and those dropped by nonstandard means may not be detected.
Project description from CurseForge.
Pick your setup
Create: Soul Harvest by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.21.1
1 loader build1.20.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Create: Soul Harvest versions and loaders
create_soul_harvest-0.8.0-forge+1.20.1.jar
create_soul_harvest-0.8.0-forge-1.20.1.jar
10 Nov 2026
create_soul_harvest-0.8.0-neoforge+1.21.1.jar
create_soul_harvest-0.8.0-neoforge-1.21.1.jar
10 Nov 2026
create_soul_harvest-0.7.0-neoforge+1.21.1.jar
create_soul_harvest-0.7.0-neoforge-1.21.1.jar
7 Nov 2026
create_soul_harvest-0.7.0-forge+1.20.1.jar
create_soul_harvest-0.7.0-forge-1.20.1.jar
7 Nov 2026
create_soul_harvest-0.6.0-forge+1.20.1.jar
create_soul_harvest-0.6.0-forge-1.20.1.jar
7 Nov 2026
create_soul_harvest-0.6.0-neoforge+1.21.1.jar
create_soul_harvest-0.6.0-neoforge-1.21.1.jar
7 Nov 2026
create_soul_harvest-0.5.1-neoforge+1.21.1.jar
create_soul_harvest-0.5.1-neoforge-1.21.1.jar
5 Nov 2026
create_soul_harvest-0.5.1-forge+1.20.1.jar
create_soul_harvest-0.5.1-forge-1.20.1.jar
5 Nov 2026
create_soul_harvest-0.5.0-forge+1.20.1.jar
create_soul_harvest-0.5.0-forge-1.20.1.jar
5 Nov 2026
create_soul_harvest-0.5.0-neoforge+1.21.1.jar
create_soul_harvest-0.5.0-neoforge-1.21.1.jar
5 Nov 2026
create_soul_harvest-0.4.2-neoforge+1.21.1.jar
create_soul_harvest-0.4.2-neoforge-1.21.1.jar
2 Nov 2026
create_soul_harvest-0.4.2-forge+1.20.1.jar
create_soul_harvest-0.4.2-forge-1.20.1.jar
2 Nov 2026
Looking for an older file? The official CurseForge project page is in Resources.