CurseForge · Minecraft mod
Nook Technology
A working steel mill for Nookworks - then conveyor belts with loading arms, power lines, billion-FE batteries, a chunk Quarry and ziplines.
Quick answer
Which Nook Technology release matches 26.3?
Nook Technology nooktech-0.3.0.jar targets 26.3 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.
Where it goes
Is Nook Technology required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Nook Technology nooktech-0.3.0.jar need?
nooktech-0.3.0.jar on 26.3. Every mod below is checked against that same setup.
Install Nookworks first. We found matching files for this game-version and loader setup. 4 come through another mod in the chain.
4 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Nook Technology without breaking your instance.
Built for Nook Technology nooktech-0.3.0.jar on 26.3. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use nooktech-0.3.0.jar. It targets 26.3 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Nookworks first. We found matching files for this game-version and loader setup. 4 come through another mod in the chain.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside nooktech-0.3.0.jar. It opens that exact file at the source.
About this project
What does Nook Technology add?

Build a working steel mill for Nookworks - then automate everything around it.
Nook Technology is the industrial add-on to Nookworks. Bake coke, smelt pig iron in a brick blast furnace and blow it into steel. Then run your base on it: Conveyor Belts with Loading Arms, Motors and shafts, power lines and billion-FE batteries, a Quarry that clears the chunks you pick on a map, a storage terminal, a ropeway over the hills - and a zipline home. Drawn in Nookworks' own black frames, dark steel and brass.
NeoForge 26.3 · needs Nookworks 1.4.0+ · JEI & Jade optional · 8 languages · free for modpacks · Player guide
Beta. Everything is finished to play; numbers may still be tuned. Back up your world before updating.
New in 0.3
- Ropeway - stations, towers and gondolas carry nine stacks of cargo, or you, over hill and valley on Wire Rope, as far as you like.
- Centrifuge - spins Slag and Nookworks' crushed gravels into Velarium Dust: slow on its own, fast with a speed gear.
- Data Bank - a mob book for Nookworks' spawners: register mobs by their spawn eggs, then switch every linked spawner from the controller. Beside an Enchanter it remembers your enchanted books.
- Hardened Steel - quench red-hot steel in a Brine Cauldron, and make Precision Bearings, Forged Rotors and Armatures of it for the end-game machines.
- Stock at a glance - a Monitor lists what your storage holds, each line red when it runs low, and a Stock Sensor gives a redstone signal for it.
- Large Experience Tank - sixteen of Nookworks' Experience Tanks in one block, stacking sixteen high.
- Heavy Hammer - 7 by 7 and three deep at a blow; and a Reinforced Mob Bottle of Fine Glass that catches a mob at any health.
- To build with - Steel Stairs, Steel Ladders, the red Primed H-Beam, Conveyor Trestles to hold a high belt up, and H-Beams that show their joints.
- Easier to use - click a belt with a belt to lay the next; strike a wire to take it down; pipes, cables and shafts drop to a bare hand; machine screens shift-click as a furnace's. Crushed slag, coke and coal all have a use now.
Updating from 0.2? A Motor's speed gear is gentler now (x4 at most), and items go into machines through their screens, hoppers and belts rather than by a click. Full changelog
The steelworks
A Coke Oven and an Industrial Blast Furnace, built of Nether Bricks round a door, turn coal and iron into pig iron; a Converter blows it into steel. Or melt Nookworks' scrap in an Arc Furnace. The coal tar goes to a Tar Still under Nookworks' distillation columns, for pitch, graphite and creosote. A Sinter Machine makes the better charge; a Desulfurizer on a Generator catches sulfur from its coal smoke; Nookworks' Crusher and Compressor turn slag into fertilizer, coke into sinter fuel and coal into briquettes. Steel builds the add-on's machines - and H-Beams, Catwalks, Steel Stairs and Ladders to build a works with, and a Large Experience Tank for all the experience your works make.

Conveyor Belts and Loading Arms
One Motor runs a whole belt - round corners, up slopes, at up to four times the speed with a speed gear in the Motor, either way. Set a machine on the belt, give it a Loading Arm, and it picks out what it can use and drops what it makes back on. Belts stand on legs, wall brackets or ceiling hangers, whatever is round them. Click a belt with the next to lay a run up or down as you look, and hold a high one up on Conveyor Trestles.

Shafts, gears and a Hobson's Joint
Carry a Motor's turn where you need it: Shafts, a Bevel Gearbox, a Clutch, a Reversing Gear - and a Hobson's Joint, six bent rods sliding through its hubs. Throw a lever by hand or by redstone to stop a line or send it back.

Power
Utility Poles strung with wire carry 2,000 FE/t a pole, 24 blocks a span. A Battery holds a billion FE, a Large Battery two - and keeps its charge when you pick it up. A Power Meter shows what flows. A Nookworks Energy Cable at a pole's foot joins its line, both ways; Forge Energy throughout, so other mods' cables connect.

Moving items: the Long Hopper
A hopper and a pipe in one: intakes take what machines drop, outlets put it into chests and machines down the line, by priority, faster with a speed gear. Sorting stays with Nookworks' sorters. A Short-Range Magnet Chest gathers only what falls right beside it - a machine's output, a Desulfurizer's sulfur.


The Long Hopper in the guide →
Machines
On Nookworks' lower cabinets, each with its working part on the lid: Electric Sifter, Wire Drawer, Auto Crafter (JEI's + sets the pattern), Auto Brewer (whole potion chains), Enchanter (on Liquid Experience), Enchantment Extractor, Fishing Machine, Animal Feeder, Pumpkin Carver, Block Breaker and Block Placer.


The end-game: Hardened Steel, the Centrifuge and the Data Bank
Heat steel red-hot and quench it in a Brine Cauldron: Hardened Steel makes the parts the end-game machines are built of - Precision Bearings, a Forged Rotor, Armatures, Magnetic Tape - with the machines you already have. The Centrifuge spins Slag and Nookworks' crushed gravels into Velarium Dust, nine to a nugget: slow on its own, fast with a speed gear. The Data Bank, set beside Nookworks' Spawner Link Receiver, keeps a book of the mobs you register by their spawn eggs: switch every linked spawner to one from the Spawner Controller's screen, or by redstone. Bosses join the book when you kill them. Beside an Enchanter it remembers the enchanted books you give it. Ten hours without power, and it forgets everything.
Hardened Steel in the guide → · The Centrifuge → · The Data Bank →
The Quarry and the Chunk Loader
Pick chunks on a map, press Start, and the Quarry clears them to bedrock on power alone - enchanted books choose Silk Touch or Fortune, speed or thrift. Built of Precision Bearings and Armatures, it comes once your steelworks runs. The Chunk Loader keeps the chunks you pick running.

Storage Terminal and Monitor
Storage Cable joins up to 128 chests, barrels, shulker boxes and Nookworks' crates to one Storage Terminal: search them all, pull items out, craft from them. Your items stay in your chests. A Stock Sensor on the cable gives a redstone signal when an item runs low.

Monitor Screens set side by side join into one screen, up to 16 by 9; a Monitor Controller shows the photos you take with Nookworks' Camera as a slideshow - straight from the camera, no printing - lines of text with a sign, or your stock, each line red when it runs low. For a shop, a station or a control room.

Storage in the guide → · The Stock Sensor → · The Monitor in the guide →
Ropeways and ziplines
Carry goods over hill and valley: two Ropeway Stations, Ropeway Towers between them up to 64 blocks a span, a line as long as you like, and Gondolas that carry nine stacks at a time - or you. The chunks along the way stay loaded while a gondola runs.
For yourself, a zipline: two anchors up to 64 blocks apart, a Wire Rope and a handle - hook on and ride down at up to 16 blocks a second, from a lookout on the hill straight down to the works.

The Ropeway in the guide → · Ziplines in the guide →
Nookworks' machines, faster
Nookworks' Sorter Gears become speed gears: up to x16 in its Crusher, Compressor, Recycler and more, up to x4 in a Motor, for more power each. Generators get a gear too, heat machines a power setting, the Electrolytic Cell electrodes - and Copper Tanks stack into one. Without the add-on, Nookworks stays exactly as it was.

Where to start
- Build a Coke Oven (iron, glass, Nether Bricks and a furnace - no steel) and bake coal into coke.
- Build the Industrial Blast Furnace and charge it with iron, coke and Limestone Lumps (calcite or dripstone crushed to Limestone Powder, nine powders pressed into a lump in Nookworks' Compressor).
- Blow the pig iron into steel in a Converter, and make a Reinforced Machine Chassis.
- Build the add-on's machines on it. Belts, Long Hoppers and the Wire Drawer, whose wire strings Utility Poles and ziplines, need no steel at all - make them any time.
The guide has it step by step: From iron ore to steel
Good to know
- No world generation: no ores, plants or structures - safe for a world you already have.
- Every part can be switched off for a pack (
config/nooktech-startup.toml). - Other mods' steel, coke and iron dust work by common tags; power is Forge Energy.
- JEI shows every recipe, structure and upgrade; Jade what each machine is doing. Claims are respected.
- Server operators see what keeps chunks loaded, and whose, with
/nooktech chunks.
FAQ
Modpacks? Yes - MIT licensed, no need to ask.
What do I need? Minecraft 26.3, NeoForge 26.3.0.76+, Java 25, Nookworks 1.4.0+. On both client and server.
Does it change Nookworks? Only while installed (gear slots, stacked tanks, a few recipes).
Fabric or older versions? Not planned.
Tell us what you think
Over 750 automated in-game tests pass, and it is played in singleplayer; it has not been played on a dedicated server yet. Tell us what you built, where you got stuck and what you would want next - every comment is read.
How this mod was made
Nook Technology is made with AI (Claude, by Anthropic) under the author's direction: the author decides what goes in, plays it and judges it; the AI writes the code, this page and the textures, drawn by scripts kept with the source. Every picture here is a real in-game capture. The banner and the power line are taken with Complementary Reimagined shaders, as their captions say; the rest without.
License
MIT. All textures are the mod's own; no vanilla images are included.
日本語に対応しています。くわしい使い方はガイドをどうぞ。Nookworks 1.4.0 以降が必要です。
支持简体中文。详细玩法请看玩家指南。需要 Nookworks 1.4.0 或更高版本。
支援繁體中文。詳細玩法請看玩家指南。需要 Nookworks 1.4.0 或更新版本。
한국어를 지원합니다. 자세한 사용법은 플레이어 가이드를 참고하세요. Nookworks 1.4.0 이상이 필요합니다.
Disponible en español: guía. · На русском: руководство. · Em português: guia.
Project description from CurseForge.
Pick your setup
Nook Technology by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
26.3
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Nook Technology versions and loaders
nooktech-0.3.0.jar
6 Nov 2026
nooktech-0.2.0.jar
1 Nov 2026
nooktech-0.1.1.jar
31 Oct 2026
nooktech-0.1.0.jar
29 Oct 2026
Looking for an older file? The official CurseForge project page is in Resources.