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CurseForge · Minecraft mod

Nook Technology

A working steel mill for Nookworks - then conveyor belts with loading arms, power lines, billion-FE batteries, a chunk Quarry and ziplines.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Nook Technology release matches 26.3?

Updated 4 days ago
beta file nooktech-0.3.0.jar
Game version 26.3
Loader NeoForge

Nook Technology nooktech-0.3.0.jar targets 26.3 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.

Where it goes

Is Nook Technology required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Nook Technology nooktech-0.3.0.jar need?

nooktech-0.3.0.jar on 26.3. Every mod below is checked against that same setup.

All 1 required mods have matching files

Install Nookworks first. We found matching files for this game-version and loader setup. 4 come through another mod in the chain.

1 listed on this file 4 pulled in by those mods
Nookworks Needed by Nook Technology nooktech-0.3.0.jar
required
Matching file found Matched file: nookworks-1.4.0.jar
Jade 🔍 Needed by Nookworks
pulled in
Matching file found Matched file: [NeoForge 26.3.X] 26.3.5
Just Enough Items (JEI) Needed by Nookworks
pulled in
Matching file found Matched file: 31.17.0.109 for NeoForge 26.3
MezzConfigGUI Needed by Just Enough Items (JEI)
pulled in
Matching file found Matched file: MezzConfig GUI mc26.3-0.6.3 for NeoForge
MezzConfig Needed by Just Enough Items (JEI)
pulled in
Matching file found Matched file: MezzConfig 0.7.1 for NeoForge 26.3

4 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Nook Technology without breaking your instance.

Built for Nook Technology nooktech-0.3.0.jar on 26.3. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use nooktech-0.3.0.jar. It targets 26.3 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Nookworks first. We found matching files for this game-version and loader setup. 4 come through another mod in the chain.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside nooktech-0.3.0.jar. It opens that exact file at the source.

About this project

What does Nook Technology add?

Nook Technology's works by a savanna river at sunset: a Coke Oven and an Industrial Blast Furnace of Nether Bricks under a catwalk, smoke rising from the furnace's throat, a Conveyor Belt running past lamp posts to a Converter and its Loading Arm, the battery shed behind. Shaders: Complementary Reimagined

Build a working steel mill for Nookworks - then automate everything around it.

Nook Technology is the industrial add-on to Nookworks. Bake coke, smelt pig iron in a brick blast furnace and blow it into steel. Then run your base on it: Conveyor Belts with Loading Arms, Motors and shafts, power lines and billion-FE batteries, a Quarry that clears the chunks you pick on a map, a storage terminal, a ropeway over the hills - and a zipline home. Drawn in Nookworks' own black frames, dark steel and brass.

NeoForge 26.3 · needs Nookworks 1.4.0+ · JEI & Jade optional · 8 languages · free for modpacks · Player guide

Beta. Everything is finished to play; numbers may still be tuned. Back up your world before updating.

New in 0.3

  • Ropeway - stations, towers and gondolas carry nine stacks of cargo, or you, over hill and valley on Wire Rope, as far as you like.
  • Centrifuge - spins Slag and Nookworks' crushed gravels into Velarium Dust: slow on its own, fast with a speed gear.
  • Data Bank - a mob book for Nookworks' spawners: register mobs by their spawn eggs, then switch every linked spawner from the controller. Beside an Enchanter it remembers your enchanted books.
  • Hardened Steel - quench red-hot steel in a Brine Cauldron, and make Precision Bearings, Forged Rotors and Armatures of it for the end-game machines.
  • Stock at a glance - a Monitor lists what your storage holds, each line red when it runs low, and a Stock Sensor gives a redstone signal for it.
  • Large Experience Tank - sixteen of Nookworks' Experience Tanks in one block, stacking sixteen high.
  • Heavy Hammer - 7 by 7 and three deep at a blow; and a Reinforced Mob Bottle of Fine Glass that catches a mob at any health.
  • To build with - Steel Stairs, Steel Ladders, the red Primed H-Beam, Conveyor Trestles to hold a high belt up, and H-Beams that show their joints.
  • Easier to use - click a belt with a belt to lay the next; strike a wire to take it down; pipes, cables and shafts drop to a bare hand; machine screens shift-click as a furnace's. Crushed slag, coke and coal all have a use now.

Updating from 0.2? A Motor's speed gear is gentler now (x4 at most), and items go into machines through their screens, hoppers and belts rather than by a click. Full changelog


The steelworks

A Coke Oven and an Industrial Blast Furnace, built of Nether Bricks round a door, turn coal and iron into pig iron; a Converter blows it into steel. Or melt Nookworks' scrap in an Arc Furnace. The coal tar goes to a Tar Still under Nookworks' distillation columns, for pitch, graphite and creosote. A Sinter Machine makes the better charge; a Desulfurizer on a Generator catches sulfur from its coal smoke; Nookworks' Crusher and Compressor turn slag into fertilizer, coke into sinter fuel and coal into briquettes. Steel builds the add-on's machines - and H-Beams, Catwalks, Steel Stairs and Ladders to build a works with, and a Large Experience Tank for all the experience your works make.

Looking down into a running Industrial Blast Furnace: the charge glowing in its throat, smoke rising past the catwalk

The steelworks in the guide →

Conveyor Belts and Loading Arms

One Motor runs a whole belt - round corners, up slopes, at up to four times the speed with a speed gear in the Motor, either way. Set a machine on the belt, give it a Loading Arm, and it picks out what it can use and drops what it makes back on. Belts stand on legs, wall brackets or ceiling hangers, whatever is round them. Click a belt with the next to lay a run up or down as you look, and hold a high one up on Conveyor Trestles.

A Loading Arm on an Electric Furnace lifting raw iron off a running Conveyor Belt and setting iron ingots back on it, the works behind

Belts in the guide →

Shafts, gears and a Hobson's Joint

Carry a Motor's turn where you need it: Shafts, a Bevel Gearbox, a Clutch, a Reversing Gear - and a Hobson's Joint, six bent rods sliding through its hubs. Throw a lever by hand or by redstone to stop a line or send it back.

A Motor's line of Shafts bent round a corner by a Hobson's Joint, on to a Bevel Gearbox that drives a belt of copper ingots overhead

Shafts in the guide →

Power

Utility Poles strung with wire carry 2,000 FE/t a pole, 24 blocks a span. A Battery holds a billion FE, a Large Battery two - and keeps its charge when you pick it up. A Power Meter shows what flows. A Nookworks Energy Cable at a pole's foot joins its line, both ways; Forge Energy throughout, so other mods' cables connect.

Utility Poles carrying a wire from the works across a savanna river at sunset to a lit generator house of Diesel Generators on the far bank. Shaders: Complementary Reimagined

Power in the guide →

Moving items: the Long Hopper

A hopper and a pipe in one: intakes take what machines drop, outlets put it into chests and machines down the line, by priority, faster with a speed gear. Sorting stays with Nookworks' sorters. A Short-Range Magnet Chest gathers only what falls right beside it - a machine's output, a Desulfurizer's sulfur.

Long Hopper Intakes under Nookworks' Crusher, Compressor, Electric Furnace and Recycler, one pipe carrying all they make to a wall of chests

A Desulfurizer on a burning Generator puffing sulfur dust out of its flue, a Short-Range Magnet Chest beside it on a Long Hopper Intake whose pipe carries the sulfur away

The Long Hopper in the guide →

Machines

On Nookworks' lower cabinets, each with its working part on the lid: Electric Sifter, Wire Drawer, Auto Crafter (JEI's + sets the pattern), Auto Brewer (whole potion chains), Enchanter (on Liquid Experience), Enchantment Extractor, Fishing Machine, Animal Feeder, Pumpkin Carver, Block Breaker and Block Placer.

A lantern-lit hall of stone brick and spruce, two rows of the add-on's machines all running: Electric Sifters, Wire Drawers, Pumpkin Carvers, an Enchanter, Arc Furnaces and more

A Fishing Machine on a spruce dock at dawn, its line out to a bobber on the river, the works across the water

Machines in the guide →

The end-game: Hardened Steel, the Centrifuge and the Data Bank

Heat steel red-hot and quench it in a Brine Cauldron: Hardened Steel makes the parts the end-game machines are built of - Precision Bearings, a Forged Rotor, Armatures, Magnetic Tape - with the machines you already have. The Centrifuge spins Slag and Nookworks' crushed gravels into Velarium Dust, nine to a nugget: slow on its own, fast with a speed gear. The Data Bank, set beside Nookworks' Spawner Link Receiver, keeps a book of the mobs you register by their spawn eggs: switch every linked spawner to one from the Spawner Controller's screen, or by redstone. Bosses join the book when you kill them. Beside an Enchanter it remembers the enchanted books you give it. Ten hours without power, and it forgets everything.

Hardened Steel in the guide → · The Centrifuge → · The Data Bank →

The Quarry and the Chunk Loader

Pick chunks on a map, press Start, and the Quarry clears them to bedrock on power alone - enchanted books choose Silk Touch or Fortune, speed or thrift. Built of Precision Bearings and Armatures, it comes once your steelworks runs. The Chunk Loader keeps the chunks you pick running.

A Quarry and its chest at the rim of the two chunks it is clearing, the pit dropping sheer past dirt, stone, granite and ore to the deepslate far below

The Quarry in the guide →

Storage Terminal and Monitor

Storage Cable joins up to 128 chests, barrels, shulker boxes and Nookworks' crates to one Storage Terminal: search them all, pull items out, craft from them. Your items stay in your chests. A Stock Sensor on the cable gives a redstone signal when an item runs low.

The Storage Terminal's screen for a storeroom of 22 chests, barrels and crates: every container listed at the side, 56 kinds of items in the middle, the crafting tab open

Monitor Screens set side by side join into one screen, up to 16 by 9; a Monitor Controller shows the photos you take with Nookworks' Camera as a slideshow - straight from the camera, no printing - lines of text with a sign, or your stock, each line red when it runs low. For a shop, a station or a control room.

A Monitor in the battery shed at night reading "No.1 STEEL LINE / ONLINE", charged Batteries under it

Storage in the guide → · The Stock Sensor → · The Monitor in the guide →

Ropeways and ziplines

Carry goods over hill and valley: two Ropeway Stations, Ropeway Towers between them up to 64 blocks a span, a line as long as you like, and Gondolas that carry nine stacks at a time - or you. The chunks along the way stay loaded while a gondola runs.

For yourself, a zipline: two anchors up to 64 blocks apart, a Wire Rope and a handle - hook on and ride down at up to 16 blocks a second, from a lookout on the hill straight down to the works.

Riding a zipline down from the lookout on the hill: the savanna and the river below, the works coming up fast, the ride braking to a stop beside the far anchor

The Ropeway in the guide → · Ziplines in the guide →

Nookworks' machines, faster

Nookworks' Sorter Gears become speed gears: up to x16 in its Crusher, Compressor, Recycler and more, up to x4 in a Motor, for more power each. Generators get a gear too, heat machines a power setting, the Electrolytic Cell electrodes - and Copper Tanks stack into one. Without the add-on, Nookworks stays exactly as it was.

Four of Nookworks' Copper Tanks stacked into one beside the Tar Still, joined by riveted copper collars

Upgrades in the guide →

Where to start

  1. Build a Coke Oven (iron, glass, Nether Bricks and a furnace - no steel) and bake coal into coke.
  2. Build the Industrial Blast Furnace and charge it with iron, coke and Limestone Lumps (calcite or dripstone crushed to Limestone Powder, nine powders pressed into a lump in Nookworks' Compressor).
  3. Blow the pig iron into steel in a Converter, and make a Reinforced Machine Chassis.
  4. Build the add-on's machines on it. Belts, Long Hoppers and the Wire Drawer, whose wire strings Utility Poles and ziplines, need no steel at all - make them any time.

The guide has it step by step: From iron ore to steel

Good to know

  • No world generation: no ores, plants or structures - safe for a world you already have.
  • Every part can be switched off for a pack (config/nooktech-startup.toml).
  • Other mods' steel, coke and iron dust work by common tags; power is Forge Energy.
  • JEI shows every recipe, structure and upgrade; Jade what each machine is doing. Claims are respected.
  • Server operators see what keeps chunks loaded, and whose, with /nooktech chunks.

FAQ

Modpacks? Yes - MIT licensed, no need to ask.

What do I need? Minecraft 26.3, NeoForge 26.3.0.76+, Java 25, Nookworks 1.4.0+. On both client and server.

Does it change Nookworks? Only while installed (gear slots, stacked tanks, a few recipes).

Fabric or older versions? Not planned.

Tell us what you think

Over 750 automated in-game tests pass, and it is played in singleplayer; it has not been played on a dedicated server yet. Tell us what you built, where you got stuck and what you would want next - every comment is read.

How this mod was made

Nook Technology is made with AI (Claude, by Anthropic) under the author's direction: the author decides what goes in, plays it and judges it; the AI writes the code, this page and the textures, drawn by scripts kept with the source. Every picture here is a real in-game capture. The banner and the power line are taken with Complementary Reimagined shaders, as their captions say; the rest without.

License

MIT. All textures are the mod's own; no vanilla images are included.


日本語に対応しています。くわしい使い方はガイドをどうぞ。Nookworks 1.4.0 以降が必要です。

支持简体中文。详细玩法请看玩家指南。需要 Nookworks 1.4.0 或更高版本。

支援繁體中文。詳細玩法請看玩家指南。需要 Nookworks 1.4.0 或更新版本。

한국어를 지원합니다. 자세한 사용법은 플레이어 가이드를 참고하세요. Nookworks 1.4.0 이상이 필요합니다.

Disponible en español: guía. · На русском: руководство. · Em português: guia.

Project description from CurseForge.

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Nook Technology by Minecraft version and loader

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