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Random NTM Continuum Additions project artwork

CurseForge · Minecraft mod

Random NTM Continuum Additions

Adds random things to NTM Continuum

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Random NTM Continuum Additions release should I use?

Updated today
Latest stable file ntmadditions-neoforge-0.2.0+1.21.1.jar
Game version 1.21.1
Loader NeoForge

Random NTM Continuum Additions ntmadditions-neoforge-0.2.0+1.21.1.jar targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 4 required mods have matching files.

Where it goes

Is Random NTM Continuum Additions required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Random NTM Continuum Additions ntmadditions-neoforge-0.2.0+1.21.1.jar need?

ntmadditions-neoforge-0.2.0+1.21.1.jar. Change the file and its required mods may change too.

All 4 required mods have matching files

Install Hbm's Nuclear Tech Mod: Continuum, Golem Core, Curios API, GemRender first. We found matching files for this game-version and loader setup. 1 comes through another mod in the chain.

3 listed on this file 1 pulled in by one of those mods
Hbm's Nuclear Tech Mod: Continuum Needed by Random NTM Continuum Additions ntmadditions-neoforge-0.2.0+1.21.1.jar
required
Matching file found Matched file: NTM - Continuum 1.0.5 (NeoForge 1.21.1)
Golem Core Needed by Random NTM Continuum Additions ntmadditions-neoforge-0.2.0+1.21.1.jar
required
Matching file found Matched file: Golem Core 1.0.5 (NeoForge 1.21.1)
Curios API Needed by Random NTM Continuum Additions ntmadditions-neoforge-0.2.0+1.21.1.jar
required
Matching file found Matched file: curios-neoforge-9.5.1+1.21.1.jar
GemRender Needed by Hbm's Nuclear Tech Mod: Continuum
pulled in
Matching file found Matched file: GemRender 0.1.21 (NeoForge 1.21.1)

1 extra mod was pulled in by another dependency. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Random NTM Continuum Additions without breaking your instance.

Built for Random NTM Continuum Additions ntmadditions-neoforge-0.2.0+1.21.1.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use ntmadditions-neoforge-0.2.0+1.21.1.jar. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Hbm's Nuclear Tech Mod: Continuum, Golem Core, Curios API, GemRender first. We found matching files for this game-version and loader setup. 1 comes through another mod in the chain.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside ntmadditions-neoforge-0.2.0+1.21.1.jar. It opens that exact file at the source.

About this project

What does Random NTM Continuum Additions add?

Random NTM Additions adds random things we wanted in "NTM: Contiuum" for our server. Currently adds:

Curios-slot versions of NTM's two armor-insert charms:

  • Meteor Charm (Curio) - An equippable curio version of the "Meteor Charm"
  • Charm of Protection (Curio) - An equippable curio version of the "Charm of Protection"

Two placeable ward blocks:

  • Meteor Ward - Entirely stops meteors from spawning within its range
  • Protection Ward - Meteors spawned within its range are diverted away, and cannot damage any blocks
  • Their range can be changed from 50 to 250 blocks by right clicking them

Config at config/ntmadditions-common.toml:

  • localMinePrimeSound (default true) - when enabled, the mine arming/priming sound (beep) uses a custom local sound event that fades out over 32 blocks instead of NTM's default long-range sound. Disabled keeps NTM's original sound and volume. (The beep is annoying to hear when loading chunks).

Project description from CurseForge.

Pick your setup

Random NTM Continuum Additions by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

1 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Random NTM Continuum Additions versions and loaders

2 of 2 releases match

Looking for an older file? The official CurseForge project page is in Resources.