CurseForge · Minecraft mod
MCA x Minecolonies Integration
A seamless NeoForge bridge unifying MineColonies worker AI with MCA Reborn's humanoid rendering, genetics, age progression, and immersive social interactions.
Quick answer
Which MCA x Minecolonies Integration release should I use?
MCA x Minecolonies Integration mcaminecolonies-1.0.1.jar targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 7 required mods have matching files.
Where it goes
Is MCA x Minecolonies Integration required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does MCA x Minecolonies Integration mcaminecolonies-1.0.1.jar need?
mcaminecolonies-1.0.1.jar. Change the file and its required mods may change too.
Install MCA Reborn [Fabric/Forge], MineColonies, Domum Ornamentum, Structurize and 3 more first. We found matching files for this game-version and loader setup. 5 come through another mod in the chain.
5 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add MCA x Minecolonies Integration without breaking your instance.
Built for MCA x Minecolonies Integration mcaminecolonies-1.0.1.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use mcaminecolonies-1.0.1.jar. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install MCA Reborn [Fabric/Forge], MineColonies, Domum Ornamentum, Structurize and 3 more first. We found matching files for this game-version and loader setup. 5 come through another mod in the chain.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside mcaminecolonies-1.0.1.jar. It opens that exact file at the source.
About this project
What does MCA x Minecolonies Integration add?
🏛️ MCA x MineColonies Integration Bridge
Bring your colony to life with humanoid models, genetics, relationships, and expressive dialogue without sacrificing any MineColonies worker AI! MCA x MineColonies Integration Bridge is a compatibility mod designed for Minecraft 1.21.1 (NeoForge) that connects MineColonies and MCA Reborn (Minecraft Comes Alive) into one unified experience.
Instead of having two completely separate villager systems, this bridge merges their strengths: MineColonies handles all colony management, worker jobs, pathfinding, and town growth, while MCA Reborn brings beautiful 3D humanoid models, genetic heredity, life stages, interactive dialogue trees, and balanced gifting mechanics.
✨ Key Features
👤 1. Realistic Humanoid Models & Genetics
- Player-like 3D Models: Replaces vanilla villager models with MCA’s Steve (4px standard) and Alex (3px slim) humanoid geometry.
- Full Genetics Engine: Citizens feature unique genetic combinations including multi-layered hair (RGB-colorable), heterochromia (dual eye colors), and realistic skin tones.
- Profession Uniforms: MineColonies worker clothing and guard armor dynamically adapt to humanoid body models based on gender and life stage.
- Styling Tools Support: Use MCA styling shears, combs, needle & thread, and dyes to customize any citizen's appearance.
👶 2. Mobile Life Stages (Toddler ➔ Child ➔ Teen ➔ Adult)
- Active Child AI Maintained: Unlike vanilla MCA where babies are swaddled in cribs, MineColonies children actively walk around town, eat at restaurants, sleep in beds, and attend school. The bridge implements an Active Walking Toddler model with cute proportions and walking animations.
- Dynamic Hitboxes: Citizen collision boxes and eye heights scale smoothly across all 4 life stages.
- Growth Acceleration: Feed children Cakes, Apples, or Cookies to accelerate their growth into productive adult citizens.
- Worker Graduation: Citizens automatically transition into the available adult worker pool upon maturing.
💬 3. Integrated Dialogue & Social System
- 💬 Talk Button: Adds a dedicated dialogue button directly inside the MineColonies citizen interaction GUI, seamlessly opening the MCA conversation screen.
- Personality & Mood: Talk, joke, or flirt with citizens based on their individual MCA personality traits.
- Fatigue Mechanics: Prevents conversation spamming — exhausted citizens politely decline chatter until they've had rest.
- Quick Dismiss: Easily dismiss dialogue speech bubbles with a simple left-click anywhere on screen.
🎁 4. Balanced Gifting & Economy
- Item Scoring: Citizens intelligently assess gifts (weapon damage, armor defense, tool efficiency, and food nutrition).
- Diminishing Returns: MCA's anti-spam saturation ensures citizens won't accept repetitive gifts, protecting your resources.
- Inventory Synchronization: Accepted gifts are transferred straight into the citizen's MineColonies inventory.
🍺 5. Tavern & Recruitment Compatibility
- Inspect Stats Before Hiring: Keep the native "Show citizen stats" button inside visitor recruitment dialogs to examine worker skills and traits before spending recruit items.
* Safe Window Navigation: Resolves UI conflicts when interacting with Tavern guests and recruiting newcomers.
📦 Requirements
Requirement Supported Version Minecraft 1.21.1Modloader NeoForge ( 21.1.xor higher)Core Mod 1 MineColonies (and its standard libraries: Structurize, BlockUI, Multi-Piston, Domum Ornamentum) | Core Mod 2 | MCA Reborn (
7.7.36-beta.3or higher) |❓ Frequently Asked Questions (FAQ)
Q: Can I add this mod to an existing colony save?
A: Yes! Existing citizens will automatically adopt MCA models and generate genetics the next time their chunk loads. Q: Do citizens still do their jobs, build, and defend?
A: Yes, 100%! All MineColonies worker AI, pathfinding, building, farming, mining, and guard behaviors remain fully intact. Q: Does it require any other addon mods?
A: No. This bridge is completely modular and standalone.
Project description from CurseForge.
Pick your setup
MCA x Minecolonies Integration by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.21.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
MCA x Minecolonies Integration versions and loaders
mcaminecolonies-1.0.1.jar
9 Nov 2026
mcaminecolonies-1.0.0.jar
31 Oct 2026
Looking for an older file? The official CurseForge project page is in Resources.