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CurseForge · Minecraft mod

Create:Artillery

For a better artillery experience

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Updated today
Latest stable file 机械动力:炮兵学1.1
Game version 1.21.1
Loader NeoForge

Create:Artillery 机械动力:炮兵学1.1 targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is Create:Artillery required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Create:Artillery 机械动力:炮兵学1.1 need?

机械动力:炮兵学1.1. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add Create:Artillery without breaking your instance.

Built for Create:Artillery 机械动力:炮兵学1.1. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use 机械动力:炮兵学1.1. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

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  4. 04

    Pick the file you checked

    Use the “Get this file” button beside 机械动力:炮兵学1.1. It opens that exact file at the source.

About this project

What does Create:Artillery add?

Create:Artillery

Survey the battlefield. Coordinate your batteries. Command the barrage.

Create:Artillery is a Create addon focused on artillery surveying, fire control, and coordinated bombardment. It connects battlefield observation, physical maps, ballistic calculations, and cannon control into one complete gameplay loop.

Rather than simply adding more guns, Create:Artillery gives you the tools to organize and operate an artillery position—from plotting a target on a brass-framed map to directing a network of player-built cannons.

Core Gameplay

Observe a target, record its coordinates, and prepare your firing solution. Connect compatible Create Big Cannons artillery to a Fire Control Computer, assign controllers for horizontal rotation and elevation, and let your powered machinery aim the guns.

Operate individual cannons or organize them into batteries. Choose manual firing, optional automatic firing after aiming, or repeated fire that waits for actual reloading before aiming and firing again. Observe projectile paths and impact markers on connected maps, then adjust your next mission.

Main Features and Additions

  • Physical artillery maps and surveying tools

Place 1×1, 2×2, and 3×3 maps, or merge adjacent maps into larger rectangular displays. View generated terrain, mark coordinates, draw arrows and range circles, and measure angles in degrees and mils. Sixteen drawing colors and point snapping help keep your plans readable.

  • Ballistic calculations and powered aiming

Calculate firing angles and estimated dispersion using current CBC ammunition, propellant, barrel, and dimension parameters. Networked fire control reads the actual cannon configuration, supports low- and high-angle trajectories, and drives real Create machinery through Steering Controllers.

  • Battery organization and remote control

Assign a lead gun, coordinate grouped cannons, queue firing tasks, and manage missions through a handheld Artillery Strike Designator. Send coordinates without moving the guns, begin aiming, fire manually, or enable repeated fire. Locked moving targets support tracking and lead calculation.

  • A separate artillery-support system

Call conventional, continuous, rapid, or decapitation strikes. Configure coverage and firing parameters, or use a creeping barrage that advances in a chosen direction. Unlike local cannon control, support strikes generate projectiles and consume compatible shells from your inventory in Survival mode; decapitation strikes also require a Nether Star per mission.

  • Hands-on observation and firing equipment

Use the Sighting Instrument, Rk.12m artillery aiming circle, Panoramic Sight, and Precision Handwheel for observation and manual adjustment. Firing Lanyards and Pulleys let you route and combine firing lines for a more hands-on artillery setup.

  • Vehicle integration and battlefield feedback

Supported Create Aeronautics structures can carry maps and navigation equipment. Artillery Goggles provide observation and cannon-inspection information, while Ear Defenders reduce cannon-related noise and camera shake. Chinese radio callouts and compact lower-right status panels keep firing progress visible.

Important Notes

Local fire control uses your actual cannons and their loaded ammunition. It does not supply mechanical power, automatically load shells, or guarantee a hit. Range, dispersion, obstructions, mechanical limits, and the capabilities of installed cannon addons still matter.

Target platform: Minecraft 1.21.1 with NeoForge. Create is required; CBC-related artillery features require Create Big Cannons. Vehicle features require a compatible Create Aeronautics setup.

机械动力:炮兵学

英文名称:Create:Artillery

测绘战场,协同炮组,指挥炮火。

机械动力:炮兵学是一款围绕炮兵测绘、火控指挥与协同炮击展开的机械动力附属模组。它将目标观察、实体地图、弹道计算和火炮控制连接起来,让玩家体验从发现目标到组织炮击的完整流程。

它的重点不是单纯增加更多火炮,而是提供一整套管理炮兵阵地的工具:你既可以在黄铜边框的地图上规划射击,也可以指挥自己搭建的火炮网络完成瞄准与开火。

核心玩法

先观察目标、记录坐标,再准备射击方案。将兼容的机械动力:火炮(Create Big Cannons,简称 CBC)火炮接入火控计算机,分别指定控制左右转向和上下俯仰的转向控制器,由实际接好的机械动力传动带动火炮瞄准。

你可以单独操作火炮,也可以将多门火炮编成炮组,选择手动开火、瞄准后自动开火,或开启等待真实装填后再次瞄准和射击的持续打击。接入网络的地图可以显示炮弹轨迹与落点,帮助你观察射击结果、调整后续任务。

主要内容与新增功能

1.实体炮兵地图与测绘工具

提供 1×1、2×2、3×3 三种规格的可放置地图,相邻地图还能合并成更大的矩形图面。

地图可读取范围内已生成的地形,配合测绘笔、三角板、黄铜圆规、黄铜量角器、标位针和制图橡皮,完成坐标标记、箭头绘制、射程圈规划和角度测量。支持十六种绘图颜色与点位自动吸附,角度同时提供度数和密位读数——密位是炮兵常用的角度单位。

2.弹道计算与机械自动瞄准

火控计算机读取当前游戏中的炮弹、发射药、炮管与维度参数,计算射击角度和预计散布范围。

接入火炮网络后,还能读取火炮的实际装填与朝向,根据目标坐标选择低伸或高抛弹道,通过转向控制器驱动真实机械传动完成瞄准,而不是直接把炮口瞬间转向目标。

3.炮组协同与远程指挥

支持设置主炮、组织炮组、排列射击任务,并通过手持火炮打击指示器远程操作。

你可以只发送坐标而不转炮,也可以下令瞄准、手动开火或开启持续打击。炮组按主炮解算的方向协同动作;通过观瞄仪锁定移动目标后,还支持持续跟踪和提前量计算,也就是考虑炮弹飞行时间,瞄准目标预计会到达的位置。

4.独立的炮火支援系统

除了控制自己搭建的火炮,还可以使用指示器呼叫常规打击、持续打击、快速打击和斩首打击,设置打击范围及发射参数。

持续打击还支持徐进弹幕:让炮击区域按指定方向、速度和距离向前推进。

这套支援系统与本地炮网不同:它会生成炮弹,生存模式下逐发消耗背包中的兼容炮弹;斩首打击每次任务还需额外消耗一枚下界之星。

5.可亲手操作的观测与击发设备

新增观瞄仪、Rk.12m 炮兵方向盘、周视瞄准镜和精密曲柄手轮,用于目标观察、方位测量与手动调整。

火绳座和滑轮允许玩家牵出、转接并汇合火绳,拉动末端即可触发有效的上游火绳座,为炮兵阵地提供更有操作感的击发方式。

6.载具联动与战场反馈

支持在兼容的机械动力:航空学载具上使用地图和载具定向仪,查看载具位置与朝向。

炮兵护目镜提供观测及火炮检查信息,耳塞可以减弱相关炮声和镜头抖动。中文阵地报话与紧凑的右下角信息窗则负责反馈打击进度、炮网状态和火绳长度,信息窗会根据可用空间避让快捷栏及状态条。

使用说明

本地火控使用的是你实际搭建的火炮和炮内弹药,不会凭空提供动力,也不会替你装弹。 自动瞄准不等于必定命中,实际效果仍受射程、散布、遮挡、机械限位及附属火炮兼容情况影响。

  • 适用版本:Minecraft 1.21.1。
  • 加载器:NeoForge,即让游戏加载模组的底座。
  • 必需基础模组:机械动力(Create)。
  • CBC 相关火炮功能:需要机械动力:火炮(Create Big Cannons)。
  • 载具相关功能:需要匹配的机械动力:航空学(Create Aeronautics)环境

Project description from CurseForge.

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