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Minecolonies Iron's Integration project artwork

CurseForge · Minecraft mod

Minecolonies Iron's Integration

Integration mod between MineColonies and Iron's Spells 'n Spellbooks & Iron's Arms 'n Artifice for Minecraft 1.21.1 (NeoForge).

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Minecolonies Iron's Integration release should I use?

Updated today
Latest stable file minecolonies_irons-1.0.1.jar
Game version 1.21.1
Loader NeoForge

Minecolonies Iron's Integration minecolonies_irons-1.0.1.jar targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is Minecolonies Iron's Integration required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Minecolonies Iron's Integration minecolonies_irons-1.0.1.jar need?

minecolonies_irons-1.0.1.jar. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add Minecolonies Iron's Integration without breaking your instance.

Built for Minecolonies Iron's Integration minecolonies_irons-1.0.1.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use minecolonies_irons-1.0.1.jar. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside minecolonies_irons-1.0.1.jar. It opens that exact file at the source.

About this project

What does Minecolonies Iron's Integration add?

Features

  • Mage Guard Job:
    • Researched in University under Combat branch (Level 1).
    • Unlocked in Guard Tower (and Barracks Tower).
    • Equips and uses spellcaster equipment (Spellbooks, Staves, Wands, Mage Robes) like a player.
    • Tactical ranged spellcasting with Fireball, Frost/Ice Shard, Lightning Bolt, and Arcane Blast.
  • Gunner Guard Job:
    • Researched in University under Combat branch (Level 1).
    • Unlocked in Guard Tower (and Barracks Tower).
    • Equips and uses firearms from Iron's Artifice (Muskets, Pistols, Blunderbusses, Rifles) and ammunition.
    • Volley firing patterns with reload cycles, smoke and muzzle flash particles, and knockback effects.
  • University Research:
    • minecolonies:combat/mage: Arcane Mastery (Level 1 Combat Research)
    • minecolonies:combat/gunner: Firearms Training (Level 1 Combat Research)
  • MCA Compatibility:
    • Works seamlessly alongside MCA x Minecolonies for 3D human models, combat stance animations, and uniform assignments.

Project description from CurseForge.

Pick your setup

Minecolonies Iron's Integration by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

1 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Minecolonies Iron's Integration versions and loaders

2 of 2 releases match

Looking for an older file? The official CurseForge project page is in Resources.