CurseForge · Minecraft mod
Minecolonies Iron's Integration
Integration mod between MineColonies and Iron's Spells 'n Spellbooks & Iron's Arms 'n Artifice for Minecraft 1.21.1 (NeoForge).
Quick answer
Which Minecolonies Iron's Integration release should I use?
Minecolonies Iron's Integration minecolonies_irons-1.0.1.jar targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Minecolonies Iron's Integration required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Minecolonies Iron's Integration minecolonies_irons-1.0.1.jar need?
minecolonies_irons-1.0.1.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Minecolonies Iron's Integration without breaking your instance.
Built for Minecolonies Iron's Integration minecolonies_irons-1.0.1.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use minecolonies_irons-1.0.1.jar. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside minecolonies_irons-1.0.1.jar. It opens that exact file at the source.
About this project
What does Minecolonies Iron's Integration add?
Features
- Mage Guard Job:
- Researched in University under Combat branch (Level 1).
- Unlocked in Guard Tower (and Barracks Tower).
- Equips and uses spellcaster equipment (Spellbooks, Staves, Wands, Mage Robes) like a player.
- Tactical ranged spellcasting with Fireball, Frost/Ice Shard, Lightning Bolt, and Arcane Blast.
- Gunner Guard Job:
- Researched in University under Combat branch (Level 1).
- Unlocked in Guard Tower (and Barracks Tower).
- Equips and uses firearms from Iron's Artifice (Muskets, Pistols, Blunderbusses, Rifles) and ammunition.
- Volley firing patterns with reload cycles, smoke and muzzle flash particles, and knockback effects.
- University Research:
minecolonies:combat/mage: Arcane Mastery (Level 1 Combat Research)minecolonies:combat/gunner: Firearms Training (Level 1 Combat Research)
- MCA Compatibility:
- Works seamlessly alongside
MCA x Minecoloniesfor 3D human models, combat stance animations, and uniform assignments.
- Works seamlessly alongside
Project description from CurseForge.
Pick your setup
Minecolonies Iron's Integration by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Minecolonies Iron's Integration versions and loaders
minecolonies_irons-1.0.1.jar
12 Nov 2026
minecolonies_irons-1.0.0.jar
1 Nov 2026
Looking for an older file? The official CurseForge project page is in Resources.