CurseForge · Minecraft mod
TrailWright
This mod adds gradual, ragged footpaths. Walk a route often and grass wears to dirt, and coarse dirt, turning to mud near water.
Quick answer
Which TrailWright release matches 1.20.1 Forge?
TrailWright 1.3.0 (1.20-1.20.1) targets 1.20.1, 1.20 with Fabric, Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.
Where it goes
Is TrailWright required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does TrailWright 1.3.0 (1.20-1.20.1) need?
TrailWright 1.3.0 (1.20-1.20.1) on 1.20.1 Forge. Every mod below is checked against that same setup.
Install Stope first. We found matching files for this game-version and loader setup.
We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add TrailWright without breaking your instance.
Built for TrailWright 1.3.0 (1.20-1.20.1) on 1.20.1 Forge. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use TrailWright 1.3.0 (1.20-1.20.1). It targets 1.20.1, 1.20 with Fabric, Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Stope first. We found matching files for this game-version and loader setup.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside TrailWright 1.3.0 (1.20-1.20.1). It opens that exact file at the source.
About this project
What does TrailWright add?
TrailWright
Walk the same way often enough and the ground remembers.
Grass turns to dirt, then coarse dirt, wherever players, horses, and animals actually walk. Near water it turns to mud. The change is gradual and uneven, so the routes you really use become ragged, natural trails, while a single walk across a field leaves nothing behind. Stop using a trail and grass grows back over it.
What you will see
- Trails where you walk. Only real footsteps count. Jumping over a block, gliding, standing still, or sneaking leaves no mark. Sprinting wears the ground faster.
- Ragged edges. Neighboring blocks wear at different speeds, so trails look worn in, not drawn with a ruler.
- Mud by the water. Ground near water turns to mud instead of coarse dirt.
- Trampled grass. Tall grass gets knocked down to short grass, then trampled away, before the ground under it starts to wear. Flowers are left alone.
- Horse trails. Ridden horses and other mounts wear the ground too.
- Animal paths, not barren pens. Animals wear grass down to dirt and no further, so a pasture thins out without dying. Chickens, rabbits, bees, and other small animals leave no mark.
- Nether trails. Crimson and warped nylium wear down to netherrack.
- Trails heal. Unused trails fade, grass spreads back over the dirt, and planting flowers or grass, bone meal, or a brush restores worn ground.
- Dirt paths stay yours. Walking never makes a dirt path block. That is still a shovel's job.
Works with your resource pack
TrailWright adds no blocks, items, or textures. Worn ground is plain vanilla dirt, coarse dirt, mud, and netherrack, or the matching blocks from a supported biome mod, so your resource pack already covers every block you will see. Because TrailWright adds nothing new, you can add it to an existing world, and remove it without damaging the world.
Biomes O' Plenty, Regions Unexplored, Oh The Biomes We've Gone, and Nature's Spirit are supported out of the box.
Installation
TrailWright needs Stope, a small library mod. The CurseForge app installs it for you.
- Fabric, Minecraft 1.20 or 1.20.1: TrailWright, Stope's Fabric file (2.0.1 or newer), and Fabric API.
- Forge, Minecraft 1.20 or 1.20.1: the same TrailWright file and Stope's Forge file (2.0.1 or newer). Nothing else: TrailWright runs natively on Forge, without Sinytra Connector. Forge 46.0.14 runs 1.20; Forge 47 runs 1.20.1.
- Optional: Mod Menu on Fabric adds an in-game settings screen. On Forge it is in the Mods screen, with nothing extra.
Common questions
Does everyone on my server need it? No. TrailWright runs on the server, and players join without it. Install it on your own client for single player or the in-game settings screen. Server operators with TrailWright on their client also get a wear readout on the F3 screen.
Can I make trails form faster or slower? Yes. Set wearMultiplier in config/trailwright/trailwright.json, or use the in-game settings screen.
Will animals ruin my farm? No. Animals stop at dirt, and small animals leave no mark at all. You can also turn mob wear off, or let the mobGriefing gamerule stop it.
How do I get rid of a trail I don't want? Plant grass or flowers on it, use bone meal, or brush it. Or stop walking there and let it grow back.
Settings and custom rules
- Settings:
config/trailwright/trailwright.jsonsets the overall speed, sprinting and mob rates, whether mounts and mobs count, how trails heal, and whethermobGriefingstops mob wear. The same settings have an in-game screen (Mod Menu on Fabric, the Mods screen on Forge), and changes apply at once in worlds you host. - Your own rules: every kind of wear (grass to dirt, dirt to coarse dirt, and so on) is a small JSON rule. Drop a file in
config/trailwright/rules/and run/reload; no data pack needed. A guide with copy-paste examples is written toconfig/trailwright/RULES.mdwhen the game starts. - Mod authors and modpack makers can ship rules in a data pack or in a mod's
data/<namespace>/wear_rules/folder, for their own blocks or for vanilla ones, and add to TrailWright's tags:#trailwright:unwearable(blocks that never wear) and#trailwright:light_footed(mobs that leave no mark). A rule for a block from a mod that is not installed is skipped quietly, so one pack can cover optional mods. Players' own rules in the config folder still win.
Modpacks
You're welcome to include TrailWright in your modpack. No need to ask, as long as:
- the pack is distributed on Modrinth or CurseForge, and references this project page rather than bundling the jar wherever the platform allows;
- the jar is unmodified;
- the pack's page credits TrailWright and links here; and
- the pack is free.
For anything outside these terms, such as a paid pack, another platform, or a modified jar, email KillenCraft@pm.me.
Servers, videos, streams, and reviews are fine too, including monetized ones.
License and credits
Copyright (c) 2026 Scott Killen. All rights reserved. Versions through 1.0.0 were released under the MIT License and remain available under it.
The icon is "Trail" by Delapouite, from game-icons.net, licensed under CC BY 3.0. Modified.
Community
- Questions and screenshots: the KillenCraft Discord.
- Feature requests: open an issue and pick the feature request form.
- Bug reports: open an issue on GitHub and pick the TrailWright form. It asks for your Minecraft version, loader, the versions of this mod and Stope, and a link to your log (
logs/latest.log, uploaded to mclo.gs). One issue per bug.
Project description from CurseForge.
Pick your setup
TrailWright by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.20.1
2 loader builds1.20
2 loader buildsCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
TrailWright versions and loaders
TrailWright 1.3.0 (1.20-1.20.1)
trailwright-1.3.0-1.20-1.20.1.jar
8 Nov 2026
trailwright-1.20.1-1.2.0.jar
5 Nov 2026
trailwright-1.1.0.jar
4 Nov 2026
trailwright-1.0.0.jar
2 Nov 2026
Looking for an older file? The official CurseForge project page is in Resources.

