CurseForge · Minecraft mod
Creature Feature (Unnoficial Forge Port)
Unofficial Forge 1.20.1 port of Creature Feature: 22 strange and dangerous creatures, with their items, effects and blocks.
Quick answer
Which Creature Feature (Unnoficial Forge Port) release should I use?
Creature Feature (Unnoficial Forge Port) creaturefeature-forge-1.20.1-1.2.3.3-forge.2.jar targets 1.20.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Creature Feature (Unnoficial Forge Port) required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Creature Feature (Unnoficial Forge Port) creaturefeature-forge-1.20.1-1.2.3.3-forge.2.jar need?
creaturefeature-forge-1.20.1-1.2.3.3-forge.2.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Creature Feature (Unnoficial Forge Port) without breaking your instance.
Built for Creature Feature (Unnoficial Forge Port) creaturefeature-forge-1.20.1-1.2.3.3-forge.2.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use creaturefeature-forge-1.20.1-1.2.3.3-forge.2.jar. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside creaturefeature-forge-1.20.1-1.2.3.3-forge.2.jar. It opens that exact file at the source.
About this project
What does Creature Feature (Unnoficial Forge Port) add?
Creature Feature (Unofficial Forge Port)
This is an unofficial port of Creature Feature by AtiredDev and Team Galena, from NeoForge 1.21.1 to Forge 1.20.1. Not endorsed by or affiliated with the original authors.
All credit for the creatures, art, sounds and ideas goes to the original authors. This port is distributed under the original MIT License.
Please report any issue with this port here, not on the original mod's page.
Source code: GitHub
What's included
22 creatures, each with its own behavior, attacks and visual effects:
Minds · Machination · Sinister · Beauty · Detritus · Fiend · Fend · Friend · Blitz · Eeper · Nothing · Canary · Vertigo · Coat of Arms · Dreamweaver · Cannonball Crab · Minedflayer · Mockingbird · Pathogen · Blossom · Saint Solis · Stained Glass
Plus the original content (see Not included below for the exceptions):
- Items and weapons: flintlock, heavy axe, vertigo horn, dream catcher, open mind, bouquet, vitric arrows and more
- Blocks: carapace, murky pearl, down feathers (with mosaic variants), wallpaper, doohickey and more
- Status effects, custom screen effects and shaders
- Armor trim materials, music discs and advancements
Changes from the original
Not included
- Toadstool and Runic Stone Bricks: they are built on Sable, a physics library that only exists for Minecraft 1.21.1. There is no Sable for Forge 1.20.1.
- Galena Hats (Team Galena's supporter top hats): the original only bundled it and never used it in its code.
- The original's unfinished, source-only content (Powder Skull, Trichael, Fish Eye, Wraith…).
Adapted to 1.20.1
- Blighted brain: still gives Nausea, Infested and Oozing (1.21 effects). With Trials Chambers installed (optional) it uses that mod's Infested and Oozing; without it, built-in copies of the 1.21 behaviour (silverfish when hurt, slimes on death).
- 1.21-only vanilla content replaced: Breeze sounds → similar 1.20.1 sounds; Open Mind is crafted with a crafting table (no crafter) and the Heavy Axe with a netherite ingot (no heavy core).
- Natural spawns: same biomes, weights and group sizes, with 1.21 biome tags translated to Forge 1.20.1 ones.
- Detritus loot: with Looting I/II one drop is slightly more likely (19 % / 24 % instead of 15 % / 22 %); same chance with Looting III and without Looting.
pathogen = true(server config): "temperate overworld" becomes "overworld, neither hot nor cold" (1.20.1 has no temperate tag).- The mod's armour trims no longer need Blueprint (still optional).
- No built-in config screen: edit the config files, or use a mod like Configured.
Fixed (bugs of the original)
- On dedicated servers, the Tools creative tab (and JEI) lost several items (vertigo horn, open mind, dream catcher, bouquet, solar shard, murky pearl…); fixed.
- A Murky Pearl fired from a dispenser became a snowball; it is a Murky Pearl now.
- After F3+T the canary's haze screen effect stopped updating; fixed.
Added
- One switch per creature in the server config (
[creatures], all on by default = original behaviour). A disabled creature never spawns and vanishes without drops; spawn eggs and/summonstill work for admins.
Compatibility
- Trials Chambers (optional): the blighted brain uses its Infested and Oozing effects.
- Goety (optional): recipes accept either mod's ectoplasm, plus 1:1 conversion recipes.
- Optional loot compatibility with Oreganized and Caverns and Chasms, and tag support for Blueprint.
- Works on dedicated servers.
- No extra dependencies needed: MixinExtras is bundled.
- Custom shaders may look different with some shaderpacks (Oculus).
Made with the help of AI (Claude Code) and tested in game: alone, in a 371-mod modpack, and on a dedicated server. Full list of changes: CHANGES.md in the jar and on GitHub.
Credits
- Original mod: AtiredDev & Team Galena
- Music discs: "egg.ogg" by Tory Fox and "New Age Nevermore" by RENREN
- Forge 1.20.1 port: Dark482
Project description from CurseForge.
Pick your setup
Creature Feature (Unnoficial Forge Port) by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Creature Feature (Unnoficial Forge Port) versions and loaders
creaturefeature-forge-1.20.1-1.2.3.3-forge.2.jar
10 Nov 2026
creaturefeature-1.2.3.3.jar
3 Nov 2026
Looking for an older file? The official CurseForge project page is in Resources.