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Colony Workshop project artwork

CurseForge · Minecraft mod

Colony Workshop

Industrial workbenches built by MineColonies mechanics, with tiered Refined Storage autocrafting for industrial recipes.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Colony Workshop release should I use?

Updated today
Latest stable file colony_workshop-1.0.0.jar
Game version 1.21.1
Loader NeoForge

Colony Workshop colony_workshop-1.0.0.jar targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.

Where it goes

Is Colony Workshop required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Colony Workshop colony_workshop-1.0.0.jar need?

colony_workshop-1.0.0.jar. Change the file and its required mods may change too.

All 1 required mods have matching files

Install Refined Storage first. We found matching files for this game-version and loader setup. 7 come through another mod in the chain.

3 listed on this file 7 pulled in by those mods
MineColonies Optional for Colony Workshop colony_workshop-1.0.0.jar
optional
Matching file found Matched file: minecolonies-1.1.1403-1.21.1.jar
Just Enough Items (JEI) Optional for Colony Workshop colony_workshop-1.0.0.jar
optional
Matching file found Matched file: 19.70.0.469 for NeoForge 1.21.1
Refined Storage Needed by Colony Workshop colony_workshop-1.0.0.jar
required
Matching file found Matched file: v2.0.9
Domum Ornamentum Needed by MineColonies
pulled in
Matching file found Matched file: domum-ornamentum - 1.0.231 - release
Structurize Needed by MineColonies
pulled in
Matching file found Matched file: structurize-1.0.832-1.21.1.jar
TownTalk Needed by MineColonies
pulled in
Matching file found Matched file: TownTalk 1.21 1.2.0
Multi-Piston Needed by MineColonies
pulled in
Matching file found Matched file: multipiston-1.2.58-1.21.1.jar
BlockUI Needed by MineColonies
pulled in
Matching file found Matched file: blockui-1.0.209-1.21.1.jar
MezzConfigGUI Needed by Just Enough Items (JEI)
pulled in
Matching file found Matched file: MezzConfig GUI mc1.21.1-0.5.5 for NeoForge
MezzConfig Needed by Just Enough Items (JEI)
pulled in
Matching file found Matched file: MezzConfig 0.7.1 for NeoForge 1.21.1

7 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Colony Workshop without breaking your instance.

Built for Colony Workshop colony_workshop-1.0.0.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use colony_workshop-1.0.0.jar. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Refined Storage first. We found matching files for this game-version and loader setup. 7 come through another mod in the chain.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside colony_workshop-1.0.0.jar. It opens that exact file at the source.

About this project

What does Colony Workshop add?

Colony Workshop

Turn your MineColonies mechanic into the heart of your industry.
Colony Workshop adds **Industrial Workbenches (Mark 1–3)** that only a mechanic can build, and lets you lock selected machines behind them. With Refined Storage installed, you can autocraft those machines through an **Industrial Pattern Grid** and tiered **Industrial Autocrafters**.

> This mod is a toolkit for modpacks. **It does not lock any recipes by itself** — you decide which items become industrial recipes with a datapack or KubeJS (see below).

Features

  • **Industrial Workbench Mark 1–3** – a 3×3 crafting table that can also craft colony_workshop:industrial recipes up to its Mark. Optionally crafts normal recipes too.
  • **MineColonies integration** – mechanics build the workbenches (Mark 1: level 2, Mark 2: level 4, Mark 3: level 5). Industrial recipes can require a colony research.
  • **Industrial Pattern Grid** – an RS Pattern Grid that encodes industrial recipes into **Industrial Patterns**.
  • **Industrial Autocrafter Mark 1–3** – an RS Autocrafter that only accepts Industrial Patterns up to its Mark. Vanilla RS Autocrafters cannot use Industrial Patterns.
  • **JEI** – an "Industrial Crafting" category showing the required Mark and research, with recipe transfer.
Mark 1 pattern Mark 2 pattern Mark 3 pattern
Industrial Autocrafter Mark 1 ✔ ✘ ✘
Industrial Autocrafter Mark 2 ✔ ✔ ✘
Industrial Autocrafter Mark 3 ✔ ✔ ✔
RS Autocrafter ✘ ✘ ✘

Requirements

  • Minecraft 1.21.1 / NeoForge 21.1
  • **Refined Storage 2.0.9+** (required)
  • MineColonies (optional, for mechanics and research), JEI (optional)

Adding industrial recipes

Wrap any shaped/shapeless crafting recipe:

{
"type": "colony_workshop:industrial",
"tier": 2,
"research": "yourpack:effects/some_research",
"recipe": { "type": "minecraft:crafting_shaped", ... }
}

tier (1–3) is the required workbench Mark, research (optional) is a MineColonies research effect ID. Remove the original crafting recipe to make the item industrial-only.


コロニー工房

MineColonies の整備士を、工業の中心にする mod です。
整備士にしか作れない **工業クラフト台 Mark1〜3** を追加し、指定した機械をそこでしか作れないようにできます。Refined Storage を入れていれば、**工業パターングリッド** と Mark ごとの **工業オートクラフター** で、それらの機械を自動クラフトできます。

> modpack 向けの mod です。**入れただけでは、どのレシピも工業レシピになりません。** どのアイテムを工業レシピにするかは、データパックや KubeJS で決めてください(書き方は上の英語の欄にあります)。

できること

  • **工業クラフト台 Mark1〜3**:3×3 のクラフト台。その Mark 以下の工業レシピを作れます。通常の作業台レシピも作れます(設定で変更可)。
  • **MineColonies 連携**:整備士が台を作ります(Mark1=小屋レベル2、Mark2=4、Mark3=5)。工業レシピに研究の条件を付けられます。
  • **工業パターングリッド**:RS のパターングリッドの工業版。工業レシピを **工業パターン** に記録します。
  • **工業オートクラフター Mark1〜3**:その Mark 以下の工業パターンだけを挿せる RS のオートクラフター。RS 純正のオートクラフターには工業パターンを挿せません。
  • **JEI**:「工業クラフト」のカテゴリーで、必要な Mark と研究を表示します。+ボタンにも対応しています。

必要なもの

  • Minecraft 1.21.1 / NeoForge 21.1
  • **Refined Storage 2.0.9 以降**(必須)
  • MineColonies(任意)、JEI(任意)

Credits: textures of the Industrial Autocrafter, Industrial Pattern Grid and Industrial Pattern are based on Refined Storage textures (MIT License, © Refined Mods).

Project description from CurseForge.

Pick your setup

Colony Workshop by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

1 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Colony Workshop versions and loaders

2 of 2 releases match

Looking for an older file? The official CurseForge project page is in Resources.