CurseForge · Minecraft mod
Colony Workshop
Industrial workbenches built by MineColonies mechanics, with tiered Refined Storage autocrafting for industrial recipes.
Quick answer
Which Colony Workshop release should I use?
Colony Workshop colony_workshop-1.0.0.jar targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.
Where it goes
Is Colony Workshop required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Colony Workshop colony_workshop-1.0.0.jar need?
colony_workshop-1.0.0.jar. Change the file and its required mods may change too.
Install Refined Storage first. We found matching files for this game-version and loader setup. 7 come through another mod in the chain.
7 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Colony Workshop without breaking your instance.
Built for Colony Workshop colony_workshop-1.0.0.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use colony_workshop-1.0.0.jar. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Refined Storage first. We found matching files for this game-version and loader setup. 7 come through another mod in the chain.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside colony_workshop-1.0.0.jar. It opens that exact file at the source.
About this project
What does Colony Workshop add?
Colony Workshop
Turn your MineColonies mechanic into the heart of your industry.
Colony Workshop adds **Industrial Workbenches (Mark 1–3)** that only a mechanic can build, and lets you lock selected machines behind them. With Refined Storage installed, you can autocraft those machines through an **Industrial Pattern Grid** and tiered **Industrial Autocrafters**.
> This mod is a toolkit for modpacks. **It does not lock any recipes by itself** — you decide which items become industrial recipes with a datapack or KubeJS (see below).
Features
- **Industrial Workbench Mark 1–3** – a 3×3 crafting table that can also craft
colony_workshop:industrialrecipes up to its Mark. Optionally crafts normal recipes too. - **MineColonies integration** – mechanics build the workbenches (Mark 1: level 2, Mark 2: level 4, Mark 3: level 5). Industrial recipes can require a colony research.
- **Industrial Pattern Grid** – an RS Pattern Grid that encodes industrial recipes into **Industrial Patterns**.
- **Industrial Autocrafter Mark 1–3** – an RS Autocrafter that only accepts Industrial Patterns up to its Mark. Vanilla RS Autocrafters cannot use Industrial Patterns.
- **JEI** – an "Industrial Crafting" category showing the required Mark and research, with recipe transfer.
| Mark 1 pattern | Mark 2 pattern | Mark 3 pattern | |
|---|---|---|---|
| Industrial Autocrafter Mark 1 | ✔ | ✘ | ✘ |
| Industrial Autocrafter Mark 2 | ✔ | ✔ | ✘ |
| Industrial Autocrafter Mark 3 | ✔ | ✔ | ✔ |
| RS Autocrafter | ✘ | ✘ | ✘ |
Requirements
- Minecraft 1.21.1 / NeoForge 21.1
- **Refined Storage 2.0.9+** (required)
- MineColonies (optional, for mechanics and research), JEI (optional)
Adding industrial recipes
Wrap any shaped/shapeless crafting recipe:
{
"type": "colony_workshop:industrial",
"tier": 2,
"research": "yourpack:effects/some_research",
"recipe": { "type": "minecraft:crafting_shaped", ... }
}
tier (1–3) is the required workbench Mark, research (optional) is a MineColonies research effect ID. Remove the original crafting recipe to make the item industrial-only.
コロニー工房
MineColonies の整備士を、工業の中心にする mod です。
整備士にしか作れない **工業クラフト台 Mark1〜3** を追加し、指定した機械をそこでしか作れないようにできます。Refined Storage を入れていれば、**工業パターングリッド** と Mark ごとの **工業オートクラフター** で、それらの機械を自動クラフトできます。
> modpack 向けの mod です。**入れただけでは、どのレシピも工業レシピになりません。** どのアイテムを工業レシピにするかは、データパックや KubeJS で決めてください(書き方は上の英語の欄にあります)。
できること
- **工業クラフト台 Mark1〜3**:3×3 のクラフト台。その Mark 以下の工業レシピを作れます。通常の作業台レシピも作れます(設定で変更可)。
- **MineColonies 連携**:整備士が台を作ります(Mark1=小屋レベル2、Mark2=4、Mark3=5)。工業レシピに研究の条件を付けられます。
- **工業パターングリッド**:RS のパターングリッドの工業版。工業レシピを **工業パターン** に記録します。
- **工業オートクラフター Mark1〜3**:その Mark 以下の工業パターンだけを挿せる RS のオートクラフター。RS 純正のオートクラフターには工業パターンを挿せません。
- **JEI**:「工業クラフト」のカテゴリーで、必要な Mark と研究を表示します。+ボタンにも対応しています。
必要なもの
- Minecraft 1.21.1 / NeoForge 21.1
- **Refined Storage 2.0.9 以降**(必須)
- MineColonies(任意)、JEI(任意)
Credits: textures of the Industrial Autocrafter, Industrial Pattern Grid and Industrial Pattern are based on Refined Storage textures (MIT License, © Refined Mods).
Project description from CurseForge.
Pick your setup
Colony Workshop by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.21.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Colony Workshop versions and loaders
colony_workshop-1.0.0.jar
10 Nov 2026
colony_workshop-0.1.0.jar
4 Nov 2026
Looking for an older file? The official CurseForge project page is in Resources.