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Create: Sentry Mechanical Arm — Repairs & Extensions project artwork

CurseForge · Minecraft mod

Create: Sentry Mechanical Arm — Repairs & Extensions

A Repairs & Extensions fork of Create: Sentry Mechanical Arm

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Create: Sentry Mechanical Arm — Repairs & Extensions release should I use?

Updated today
Latest stable file sentrymechanicalarm-neoforge-1.21.1-1.4.0-alpha.46.jar
Game version 1.21.1
Loader NeoForge

Create: Sentry Mechanical Arm — Repairs & Extensions sentrymechanicalarm-neoforge-1.21.1-1.4.0-alpha.46.jar targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 2 required mods have matching files.

Where it goes

Is Create: Sentry Mechanical Arm — Repairs & Extensions required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Create: Sentry Mechanical Arm — Repairs & Extensions sentrymechanicalarm-neoforge-1.21.1-1.4.0-alpha.46.jar need?

sentrymechanicalarm-neoforge-1.21.1-1.4.0-alpha.46.jar. Change the file and its required mods may change too.

All 2 required mods have matching files

Install [TaCZ] Timeless and Classics Zero Guns, Create first. We found matching files for this game-version and loader setup.

[TaCZ] Timeless and Classics Zero Guns Needed by Create: Sentry Mechanical Arm — Repairs & Extensions sentrymechanicalarm-neoforge-1.21.1-1.4.0-alpha.46.jar
required
Matching file found Matched file: tacz-neoforge-1.21.1-1.2.0.jar
Create Needed by Create: Sentry Mechanical Arm — Repairs & Extensions sentrymechanicalarm-neoforge-1.21.1-1.4.0-alpha.46.jar
required
Matching file found Matched file: Create 6.0.10 for mc1.21.1

We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Create: Sentry Mechanical Arm — Repairs & Extensions without breaking your instance.

Built for Create: Sentry Mechanical Arm — Repairs & Extensions sentrymechanicalarm-neoforge-1.21.1-1.4.0-alpha.46.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use sentrymechanicalarm-neoforge-1.21.1-1.4.0-alpha.46.jar. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install [TaCZ] Timeless and Classics Zero Guns, Create first. We found matching files for this game-version and loader setup.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside sentrymechanicalarm-neoforge-1.21.1-1.4.0-alpha.46.jar. It opens that exact file at the source.

About this project

What does Create: Sentry Mechanical Arm — Repairs & Extensions add?

Create: Sentry Mechanical Arm — Repairs & Extensions

Let sentry arms protect your factory—and bring ammunition production and casing recovery into Create logistics.

This unofficial fork targets Minecraft 1.21.1 NeoForge. It builds on pihoue's unofficial 1.21.1 port, originating from Create: Sentry Mechanical Arm by Aupoex.

Adapted for Create 6.0.10 and official TaCZ 1.2.0, with new casing recovery, manufacturing, reloading, and collection logistics.

New features

Automatic gunpack casing support

  • Identify recoverable casings from loaded TaCZ gunpack data.
  • Preserve ammunition identity, with casing icons generated by cropping ammunition textures.
  • Browse casings in a dedicated creative tab.
  • Use JEI to look up individual casing, mold, and unfinished ammunition variants.
  • Customize behavior through generic data pack rules.

Firearm manufacturing and assembly

Bring firearm production into your Create factory with nine shared blanks and basic parts, and eight component families available in Basic, Precision and Reinforced grades. Manufacture components through sequenced assembly, then right-click a receiver to choose a firearm using search, gunpack filters and an interactive model preview. Deployers can use a selected, unprocessed assembly as a reusable tool to prepare matching receivers for continuous production. Component grades and quantities follow firearm categories and operating data, while preserving native special materials and output attachments. Data packs can override grades, quantities, ingredients and operations, with explicit customization taking priority. New Ponder tutorials guide you through component production, firearm assembly and automated target selection.

Casing manufacturing and ammunition reloading

Manufacture or recover a casing → add fluid propellant and required materials → press into ammunition.

Use caliber molds to manufacture new casings, then reload individual rounds through Create processing. Automatic recipes derive material costs from the original ammunition recipes. Recovered casings save the materials needed to make a new case. Ingredients, propellant amounts, and casing yields can all be customized.

Casing Collector

The new 27-slot Casing Collector connects shot byproducts to your logistics network.

  • Stationary sentries prefer adjacent collectors; moving sentries use collectors on the same structure.
  • Supports hoppers, Create logistics, and custom shot byproducts.
  • When no collector is available or storage is full, remaining items follow the ground-drop rules.
  • Player byproducts enter the inventory by default, with overflow dropped using vanilla /give behavior. Direct ground drops can also be configured.

Data pack customization

Configure manufacturing ingredients, fluid propellant consumption, casing yields, and shot byproduct types, quantities, and probabilities without editing the gunpack itself. Manufacturing, reloading, and drops can be enabled or disabled for each ammunition type.

Explicit custom rules take priority over automatic derivation.

The detailed guides are currently in Chinese.

Fixes for the original mod and upstream port

This fork addresses inherited issues and improves behavior from both the original mod and the 1.21.1 port:

  • Ammo boxes and logistics: clear depleted caliber data and stop Deployer processing cooldowns from being written into ammo box components, preserving consistent item identity.
  • Recipes: fix duplicate recipe IDs, lost ingredient components, and ammunition matching, with improved resource reloading and data pack overrides.
  • Moving structures: unify server-side firing, improve Create contraption, train, and Sable coordinate handling, and exclude the owning contraption from bullet entity-hit detection.
  • Firing cadence: add gun-data-based reload waits and configurable fixed reload intervals.
  • Targets and effects: support additional default targets, supplemental pellet tracers, and an independent cosmetic shell-ejection switch.
  • Rendering: fix moving gear alignment, dye textures, Ponder block rendering, and older item data. Isolate muzzle-flash and moving-firearm buffers to address the buffer invalidation involved in original issues #14 and #27.

Retains automatic targeting, rotational power, ammunition supply, fire control, target lists, and coordinated attacks, with nine in-game Ponder scenes.

Requirements

Install on both client and server, using matching versions.

  • Minecraft 1.21.1
  • NeoForge 21.1.228 or newer
  • Java 21
  • Create 6.0.10
  • Official TaCZ 1.2.0

Optional: JEI for recipe lookup, Create JEI Compat for longer sequenced assembly pagination, and Sable / Create: Aeronautics for physics structures. Create JEI Compat 1.0.3 is client-only. Sable Companion 1.6.0 is bundled.

Getting started

  1. Place a sentry arm and supply rotational power.
  2. Hold a TaCZ firearm and use the **TaCZ interaction key—O by default—**while aiming at the arm.
  3. Supply matching ammunition and place a Casing Collector.
  4. Follow the included Ponder scenes and JEI recipes to build your ammunition production line.

Controls and configuration · Installation and upgrading · Source code

Credits and license

Licensed under the MIT License, retaining upstream copyright notices.

AI assistance

Parts of this fork's code, textures, and documentation were created with AI assistance. The maintainer guides the design and participates in testing.

Project description from CurseForge.

Pick your setup

Create: Sentry Mechanical Arm — Repairs & Extensions by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

1 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Create: Sentry Mechanical Arm — Repairs & Extensions versions and loaders

2 of 2 releases match

Looking for an older file? The official CurseForge project page is in Resources.