CurseForge · Minecraft mod
CodeBadger: Skillsmith x Create
Adds some default additions to the skillsmith skills, perks, xp sources, and skill gates.
Quick answer
Which CodeBadger: Skillsmith x Create release should I use?
CodeBadger: Skillsmith x Create skillsmith_create-1.0.0-1.21.1.jar targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 2 required mods have matching files.
Where it goes
Is CodeBadger: Skillsmith x Create required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does CodeBadger: Skillsmith x Create skillsmith_create-1.0.0-1.21.1.jar need?
skillsmith_create-1.0.0-1.21.1.jar. Change the file and its required mods may change too.
Install CodeBadger: Skillsmith, Create first. We found matching files for this game-version and loader setup.
We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add CodeBadger: Skillsmith x Create without breaking your instance.
Built for CodeBadger: Skillsmith x Create skillsmith_create-1.0.0-1.21.1.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use skillsmith_create-1.0.0-1.21.1.jar. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install CodeBadger: Skillsmith, Create first. We found matching files for this game-version and loader setup.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside skillsmith_create-1.0.0-1.21.1.jar. It opens that exact file at the source.
About this project
What does CodeBadger: Skillsmith x Create add?
CodeBadger: Skillsmith x Create
Create support for CodeBadger: Skillsmith. Two new skills, Create's machines under Skillsmith's locks, and perks made for Create.
Skillsmith gates crafting and item use behind skills. On its own, Create's machines would ignore those locks: a mixer or press could make anything. This addon makes them play along. Every machine follows the crafting locks of the player who placed it, advanced machines need skill to place and use, what machines make carries their owner's skill bonuses, and two new skills cover building and running Create's contraptions.
Requires: NeoForge 21.1.206+ (21.1.219+ for Create 6.0.10 and newer), Create 6.0.9 or newer (6.0.x) and CodeBadger: Skillsmith 1.0.0-1.21.1 or newer.
Two new skills
| Skill | What it's for | Perks |
|---|---|---|
| Engineering | Crafting Create's machines and parts. Create's crafting locks use it. | Chance to get ingredients back when crafting Engineering items. Schematicannons sometimes place blocks for free. |
| Machinery | Placing and using Create's machines. | The generators you place make more stress capacity. The machines you place use less stress. |
Two of Skillsmith's own skills get a Create perk too:
- Tinkering: a chance to keep the item when you make casings by hand.
- Alchemy: more potion from every brew in the mixers you place, up to 50% more at level 40 (6 bottles' worth instead of 4).
Each perk has a prestige version for skill XP mode, and Create's goggles show stress values with the perks included.
Machines follow your locks
If an item is craft-locked, a machine can only make it when the player who placed the machine could craft it. Their live skills are used when they're online, and their last saved skills when they're not.
| Machine | What's checked |
|---|---|
| Mechanical mixer and press | Mixing, compacting and pressing, in a basin, on belts, on depots and on the ground |
| Mechanical mixer brewing potions | Skillsmith's brewing locks, just like a brewing stand, splash and lingering potions included |
| Mechanical crafter | Every recipe it crafts |
| Mechanical saw | Cutting |
| Deployer | Deploying and item application |
| Spout | Filling |
| Encased fan | Washing, smoking, blasting and haunting |
| Millstone and crushing wheels | Milling and crushing |
- Sequenced assembly is checked against what the whole line makes, at every step. A line can't start a precision mechanism its owner couldn't craft.
- A machine refusing a recipe leaves its ingredients alone. Nothing is deleted.
- Machines placed by anything but a player (deployers, schematicannons, contraptions) have no owner and can't make locked items. Unlocked recipes always work.
Crafting by hand is covered too: applying an item to a block (andesite alloy on a log makes andesite casing) needs the crafting lock of what it makes, and so does crafting from a placed blueprint.
What machines make carries your bonuses
Items Create's machines make get the crafting bonuses of the player who placed the machine, just as if they'd made them by hand:
- Food from spouts, encased fans (smoking and blasting), mixers, presses, mechanical crafters and deployers carries the owner's Culinary stamp: it fills more, and its effects last longer and are stronger.
- Tools and armor from a mechanical crafter get the owner's Smithing durability.
- Potions get the Alchemy stamp, and bonuses from other Skillsmith addons apply too.
Machines nobody placed give no bonuses.
Advanced machines need Machinery
Machinery locks placing a machine and right-clicking it once placed. Basic parts (shafts, cogwheels, gearboxes, belts, water wheels, hand cranks, millstones, basins, depots, funnels and chutes) are free, so anyone can get started.
| Machinery | Machines |
|---|---|
| 2 | Drills, harvesters, ploughs, presses, windmill bearings |
| 4 | Fans, mixers, saws, bearings, pistons, rope pulleys, pumps, fluid tanks, large water wheels |
| 6 | Crushing wheels, item drains, ejectors, gantries, cart assemblers, chain gearshifts |
| 8 | Deployers, spouts, hose pulleys, rollers, portable interfaces, contraption controls |
| 10 | Sequenced gearshifts, chain conveyors, linked controllers, schematicannons (or Building 14) |
| 12 | Steam engines, speed controllers, elevator pulleys, packagers, frogports |
| 14 | Mechanical crafters, clockwork bearings, stock links, requesters, train signals and observers, schedules |
| 16 | Mechanical arms, stock tickers, factory gauges, train stations |
| 18 | Train controls (or Machinery 12 and Exploration 16) |
Deployers act with the skills of the player who placed them, so automation built by a skilled player keeps working.
More than one way in
The default crafting locks use Skillsmith's AND / OR rules, so specialists have their own path:
- A mechanical drill needs Engineering 6 and Mining 4, or Engineering 10. Harvesters and ploughs work the same with Farming, the saw with Gathering, and the roller and schematicannon with Building.
- Redstone links, smart observers, threshold switches and display links take Engineering, or Tinkering a few levels higher.
- The wrench and goggles take Engineering 2 or Tinkering 4.
- Copper diving gear takes Smithing 6 or Engineering 8, and needs Defense 6 or Exploration 8 to wear.
- The potato cannon needs Dexterity 12 or Attack 14 to use.
- Train controls take Engineering 26, or Engineering 20 and Exploration 16.
- Create's food is on Culinary: honeyed apples, sweet rolls, chocolate, builder's tea and blaze cakes.
More than 100 Create items have locks. The full list is in the addon's guide, config/skillsmith/readmes/codebadger_skillsmith_create.md, which is kept up to date with the version you have installed.
Extra perks for your pack
These come ready to use in perks/create.json, but no skill has them by default. Add any of them to any skill in a few lines of JSON:
- Bonus crushed ore from your crushing wheels and millstones
- Saved assemblies: a failed sequenced assembly sometimes gives the product instead of scrap
- Faster millstones and crushing wheels
- Faster fans for washing, smoking, blasting and haunting
- Deployer tool saving: your deployers sometimes don't wear down their tool
- Train acceleration for trains you assemble
- Extendo grip reach
- Backtank air saving
- Potato cannon ammo saving
Skill XP for Create work
In skill XP mode, Create work trains the new skills:
| Source | Skill |
|---|---|
| Your machines processing recipes | Machinery |
| Finishing sequenced assemblies | Machinery |
| Mechanical crafting | Machinery |
| Placing Machinery-locked machines | Machinery |
| Brewing potions in a mixer | Alchemy |
| Crafting Create parts and machines | Engineering |
| Making casings by hand | Engineering |
| Mining zinc ore | Mining |
Machine XP only pays while the owner is online, and is capped per minute so idle factories can't farm it.
Yours to change
Everything above is a default, written into Skillsmith's normal config files the first time the addon loads: skills/create.json, perks/create.json, xp_sources/create.json, gates/crafting/create.json and gates/items/create.json. Edit them, delete them or add to them like any other Skillsmith file. Deleted files stay deleted.
config/skillsmith_create-common.toml turns the machine locks, hand-crafting locks and blueprint locks on or off. Which machines follow crafting locks is the block tag codebadger_skillsmith_create:gated_machines, so a data pack can change it.
Good to know
- Machines that were already in your world before you installed the addon have no owner. Break and place them again.
- Stress perks apply the next time a kinetic network changes (a speed change, or a block added or removed).
- Default files are copied once and never overwrite what's already in your config folder, so updating the addon won't change locks you've set up. To get an update's new defaults, delete those files and restart.
- Found a bug or have balance feedback? Please report it.
This is an unofficial addon. It isn't made by or affiliated with the Create team.
Project description from CurseForge.
Pick your setup
CodeBadger: Skillsmith x Create by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.21.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
CodeBadger: Skillsmith x Create versions and loaders
skillsmith_create-1.0.0-1.21.1.jar
11 Nov 2026
skillsmith_create-1.0.0-beta.2.jar
10 Nov 2026
skillsmith_create-1.0.0-beta.1.jar
8 Nov 2026
Looking for an older file? The official CurseForge project page is in Resources.