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CurseForge · Minecraft mod

Towns & Kingdoms - Wildshape

A TerraForged fork for Towns & Kingdoms with expansive landscapes, enormous connected caverns, customizable terrain presets and structure safeguards. Optional NeoForge integrations support Streams Reflowing and Alex’s Caves.

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Quick answer

Which Towns & Kingdoms - Wildshape release should I use?

Updated today
Latest stable file wildshape-1.0.1-neoforge-1.21.1.jar
Game version 1.21.1
Loader NeoForge

Towns & Kingdoms - Wildshape wildshape-1.0.1-neoforge-1.21.1.jar targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is Towns & Kingdoms - Wildshape required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Towns & Kingdoms - Wildshape wildshape-1.0.1-neoforge-1.21.1.jar need?

wildshape-1.0.1-neoforge-1.21.1.jar. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add Towns & Kingdoms - Wildshape without breaking your instance.

Built for Towns & Kingdoms - Wildshape wildshape-1.0.1-neoforge-1.21.1.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use wildshape-1.0.1-neoforge-1.21.1.jar. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside wildshape-1.0.1-neoforge-1.21.1.jar. It opens that exact file at the source.

About this project

What does Towns & Kingdoms - Wildshape add?

Towns & Kingdoms — Wildshape

TOWNS & KINGDOMS — WILDSHAPE

Find your mountain. Follow the river. Discover what lies underneath.

Minecraft 1.21.1 · NeoForge · Java 21

Wildshape is a TerraForged fork developed for Towns & Kingdoms, bringing together expansive landscapes, enormous connected caverns and terrain generation that considers the biomes, creatures and structures in your modded world.

Build above a winding river, settle along a dramatic coastline or discover that the mountain behind your house has an entire underground world beneath it.

🏔 Expansive terrain · ✦ Connected caverns · 🌊 Flowing rivers · 🌿 Native modded habitats

Overview

🏔 A landscape worth getting lost in

Wildshape shapes the Overworld into broad landforms with room for exploration, settlements and ambitious builds.

  • Mountains and valleys: Varied elevation, cliffs, canyons and large terrain regions.
  • Coastlines with character: Bays, islands, rocky shores and rare giant coastal coves.
  • Rivers that follow the landscape: Terrain-aware waterways with refined banks, tributary joins and transitions.
  • More natural water placement: Improvements address unsupported raised water, excessive embankments and disconnected river sections.
  • Distinct places to discover: Mushroom islands, promoted Cherry Grove regions and preserved native biome surfaces.

✦ There is another world beneath your feet

Wildshape’s giant caverns give underground exploration a much larger scale.

  • Enormous chambers: Giant caverns can span approximately 230–350 blocks across.
  • Connected networks: Winding passages connect neighboring active giant caverns.
  • Distinct cavern styles: Discover lush, dripstone and lantern-themed underground spaces.
  • Natural-looking supports: Curved, tapered rock pillars retain their foundations beneath underground lakes.
  • Protected surfaces: Terrain-aware roof safeguards keep giant chambers beneath the landscape.

Artificial underground water tunnels remain disabled in the TNK setup, keeping them separate from the intended cavern and river systems.

🌿 Let modded biomes keep their identity

A modded forest should still feel like that mod’s forest. Wildshape preserves native biome identities, materials, decorations and creature rules while adapting them to its terrain.

  • Biome surfaces: Includes handling for Nature’s Spirit, Biomes O’ Plenty and Regions Unexplored.
  • Protected underground habitats: Preserves Alex’s Caves, Deep Dark and supported tagged cave biomes during generic cavern carving and decoration.
  • Habitat bridges: Connects matching modded biomes to supported creature, fishing and encounter habitat tags.
  • Native ecology: Retains the original mods’ spawn weights, group sizes and placement conditions.
  • Curated TNK distribution: Preserves the selected BOP/RU biome exclusions while retaining BOP Grassland.

Targeted habitat support includes systems used by Alex’s Mobs, Hybrid Aquatic, WilderNature, Starcatcher, Cataclysm, Bosses’Rise, Knight Quest and Legendary Monsters. Actual encounters still follow each installed mod’s own conditions and configuration.

🏰 Give dungeons room to belong

Wildshape considers known structure pieces during cave carving, including references from neighboring chunks, helping protect underground dungeon walls without sealing an entire mineshaft-sized region inside solid rock.

  • Selected Overworld dungeons receive targeted spacing rules.
  • Native templates, loot and encounter rules remain owned by their original mods.
  • Resource landmarks such as AE2 meteorites and Alex’s Caves acid pits retain their native placement spacing.
  • Other dimensions retain their own generators and are excluded from the targeted Overworld spacing changes.

Protection depends on the structure information available during generation; feature-placed buildings and unusual structure implementations can still require individual compatibility work.

🌊 Rivers with a current

Install Streams Reflowing to add native currents to Wildshape’s rivers, including raised waterways.

  • Terrain-aware direction: Current handling uses river information and nearby loaded water.
  • Supported Streams versions: Includes adapters for 2.15.2 and 2.16.2.
  • Flow Control integration: Explicit manual current overrides remain respected.
  • Current tooling: Keep Flow Control installed to use its generators, anchors, sensors and mooring features.

Flow Control 0.2.2 uses Streams Reflowing 2.16.2. Streams itself remains a separate optional mod.

⚙ Shape the world your way

Choose a preset, adjust terrain settings and inspect the live world preview before beginning your next adventure.

  • Terrain presets and an editor for customizing your world.
  • Saved custom presets and share codes for keeping or sharing a setup.
  • Dedicated-server presets for consistent multiplayer generation.
  • Configuration under config/wildshape/, with non-destructive import of earlier settings and custom presets.

Recent updates also improve terrain-cache retention, structure-height queries, generation recovery and handling of decorative rock layers. Ores and storage blocks are excluded from synthetic stone strata.

Dependencies

📦 Requirements

  • Minecraft: 1.21.1
  • Loader: NeoForge 21.1.252 or newer for Minecraft 1.21.1
  • Java: 21
  • Optional river integration: Streams Reflowing 2.15.2 or 2.16.2
  • Optional cave integration: Alex’s Caves; the current compatibility work targets 2.0.10 with its normal dependencies

The current release targets NeoForge only. Use matching client/server builds and install optional content mods separately.

Remove superseded standalone river-current, Alex’s Caves terrain-fix and terrain-optimizer adapters when using their integrated replacements. Keep Flow Control if you want its tools.

🌱 Start a fresh world

Version 1.0.12-beta.2 completes the Wildshape identity change and requires a fresh world. Importing old settings does not migrate an existing world’s registries.

Select Wildshape in Create World. Dedicated servers use level-type=wildshape:wildshape.

Existing saves and exported world datapacks using the previous identity require a separate migration. Back up your worlds before changing generators or generation settings.

Current version: 1.0.12-beta.2 · Beta release

Source Code · Report a Bug

💬 Share your discoveries

Found the perfect mountain, an incredible cavern or something that needs fixing? Join Towns & Kingdoms | Modding Hub for updates, screenshots, discussion and support.

Join the Towns and Kingdoms community


🌐 A bigger world deserves good company.

Host your next adventure with BisectHosting and support Towns & Kingdoms through our partner link.

Project description from CurseForge.

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Towns & Kingdoms - Wildshape by Minecraft version and loader

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Recent files

Towns & Kingdoms - Wildshape versions and loaders

3 of 3 releases match

Looking for an older file? The official CurseForge project page is in Resources.