CurseForge · Minecraft mod
Civilization Endpoint
Civilization Endpoint is a server-authoritative, data-driven knowledge network for modpack progression: gate items, blocks, dimensions, and common gameplay events, with an in-game editor and ready-to-play built-in content.
Quick answer
Which Civilization Endpoint release should I use?
Civilization Endpoint civilizationendpoint-1.0.2.jar targets 1.20.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Civilization Endpoint required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Civilization Endpoint civilizationendpoint-1.0.2.jar need?
civilizationendpoint-1.0.2.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Civilization Endpoint without breaking your instance.
Built for Civilization Endpoint civilizationendpoint-1.0.2.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use civilizationendpoint-1.0.2.jar. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside civilizationendpoint-1.0.2.jar. It opens that exact file at the source.
About this project
What does Civilization Endpoint add?
Civilization Endpoint
Civilization Endpoint is a server-authoritative, data-driven knowledge network for Forge 1.20.1 progression packs. It turns “what the player is allowed to do” into editable data: branches, nodes, locks, experience sources, eras, and gates.
What it does
- Lock items, blocks, tags, and dimensions behind unlockable branches.
- Build node costs, prerequisites, requirements, eras, specialization, and decay.
- Add emergence rules, structure discovery, dimension gates, mount gates, barter gates, and lifecycle rules.
- Gate use, place, break, and craft separately with item, tag, and wildcard locks.
- Keep all decisions server-side; the client only renders the synced graph.
For modpack authors
BASICmode includes a complete example progression.FRAMEWORKmode starts empty and only uses author data.- Edit the graph in-game and export a world datapack.
- Use
/ce validateto check the graph and mechanics. - Optional integrations: KubeJS, FTB Quests, Curios, GameStages, and ContentGuard.
- No Mixin, no ASM, and no hard dependency on optional mods.
Built-in content
The example pack contains:
- 11 branches
- 120 nodes
- 3 eras
- 6 categories
- 36 branch groups
- 120 experience sources
- 2 leap nodes and 9 emergence rules
You can play it as-is or replace it entirely.
In-game editor
The editor covers branches, nodes, locks, experience sources, mechanics, recipes, loot, icons, categories, eras, and FTB links. It saves to a world datapack and reloads it automatically. The editor is intended for singleplayer or local authoring; use the exported datapack on servers.
Behavior recorder
Press F8 to record observable actions and write disabled behaviors.json candidates. Recording is an authoring helper only: candidates default to disabled and are never used as hard gates. Hard gates still come from content locks, dimension gates, or the API/KubeJS bridge.
Compatibility
- Minecraft 1.20.1
- Forge 47.1+
- Java 17
- Client and server
- Optional soft dependencies: KubeJS, FTB Quests, Curios, GameStages, ContentGuard
Installation
- Install Minecraft 1.20.1 with Forge 47.1 or newer.
- Put the jar into the
modsfolder on the client and server. - Start the game or server.
- The built-in example data loads automatically; use
FRAMEWORKmode for an empty pack.
Known limitations
- The in-game editor and help text are currently Chinese-first. Built-in content and core UI have English translations, and further English coverage is in progress.
- Behavior signatures are heuristic and only grant experience, reveals, or counters; they cannot be used as hard gates.
- Custom mod GUIs, machines, and rituals that do not expose a vanilla event need ContentGuard, KubeJS, or a mod-specific hook.
- The editor is singleplayer-first; server authors should ship the exported datapack.
AI disclosure
Some code, documentation, and draft assets in this project were produced with AI assistance and reviewed by the author. Gameplay screenshots are actual in-game captures unless individually labeled. The mod does not use AI to generate live in-game content.
License
MIT. See the LICENSE file included in the jar.
中文说明
文明端点是一个服务端权威、数据驱动的知识网络模组,适合整合包制作进度门槛:按分支解锁物品、方块、标签和维度,并配置节点成本、前置、纪元、涌现、结构发现和维度门。
内置一套 11 分支 / 120 节点的示例内容,也可以切换到 FRAMEWORK 模式从空数据开始。编辑器支持在游戏内修改知识图谱并导出数据包;F8 行为录制只生成默认关闭的候选,不能当硬门禁。
当前编辑器与帮助文本以中文为主,英文内容和核心 UI 已有翻译,后续继续补全。自定义机器、GUI 或仪式如果不对应原版事件,需要 ContentGuard、KubeJS 或模组侧钩子。
Project description from CurseForge.
Pick your setup
Civilization Endpoint by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Civilization Endpoint versions and loaders
civilizationendpoint-1.0.2.jar
13 Nov 2026
civilizationendpoint-1.0.0.jar
9 Nov 2026
Looking for an older file? The official CurseForge project page is in Resources.