CurseForge · Minecraft mod
Classic Bad Omen
Restores instant Bad Omen mechanic from older Minecraft versions. Customizable behavior.
Quick answer
Which Classic Bad Omen release should I use?
Classic Bad Omen classic-bad-omen-1.1.1+26.3-neoforge.jar targets 26.3 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Classic Bad Omen required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Classic Bad Omen classic-bad-omen-1.1.1+26.3-neoforge.jar need?
classic-bad-omen-1.1.1+26.3-neoforge.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Classic Bad Omen without breaking your instance.
Built for Classic Bad Omen classic-bad-omen-1.1.1+26.3-neoforge.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use classic-bad-omen-1.1.1+26.3-neoforge.jar. It targets 26.3 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside classic-bad-omen-1.1.1+26.3-neoforge.jar. It opens that exact file at the source.
About this project
What does Classic Bad Omen add?
Classic Bad Omen
Minecraft mod that restores instant Bad Omen when a raid captain would drop an ominous bottle.
Server-side / singleplayer. No dependencies. Clients do not need the mod.
Design
The mod does not reimplement captain / raid / distance checks.
It hooks at the moment vanilla is about to spawn an ominous bottle from a Raider. That path already encodes:
- patrol / outpost captain
- not participating in a nearby raid
- killed in a way that grants the bottle
Then:
- Roll
bad_omen_probability - On success, apply Bad Omen to the beneficiary (killer / pet owner)
- Apply the configured bottle policy (
drop_ominous_bottle)
Trial-chamber vault bottles and any non-raider source are untouched.
Config
File: config/classic-bad-omen.json (created on first launch)
{
"enabled": true,
"bad_omen_probability": 1.0,
"drop_ominous_bottle": "otherwise",
"levels": "stack",
"duration_ticks": 120000
}
| Key | Values | Default | Meaning |
|---|---|---|---|
enabled |
bool | true |
Master switch |
bad_omen_probability |
0.0-1.0 |
1.0 |
Chance to apply Bad Omen |
drop_ominous_bottle |
otherwise, always, never |
otherwise |
See bottle policy below |
levels |
stack, drop |
stack |
stack = +1 per kill (max V); drop = same level as the bottle |
duration_ticks |
int | 120000 |
Effect duration (vanilla bottle = 100 minutes) |
Bottle policy (drop_ominous_bottle)
| Value | On probability success | On probability fail |
|---|---|---|
otherwise |
Effect, no bottle | Bottle only (vanilla) |
always |
Effect + bottle | Bottle only (vanilla) |
never |
Effect, no bottle | No bottle |
Warning for never: Captains will no longer drop ominous bottles. This removes one of the normal ways to obtain them.
Ominous bottles are required for Trial Chambers (ominous trials / vaults). Prefer otherwise or always if players still need that source, or provide them by other means.
Levels
stack: pre-1.21 style: each successful kill increases Bad Omen by 1, up to levelV.drop: uses the amplifier vanilla rolled on the bottle (ItoV).
Test command
Summon a harmless raid captain (hold an ominous banner in main hand first):
/summon pillager ~ ~ ~ {PatrolLeader:1b}
/item replace entity @n[type=pillager] armor.head from entity @s weapon.mainhand
License
Apache-2.0
Project description from CurseForge.
Pick your setup
Classic Bad Omen by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Classic Bad Omen versions and loaders
classic-bad-omen-1.1.1+26.3-neoforge.jar
classic-bad-omen-1.1.1-26.3-neoforge.jar
11 Nov 2026
classicbadomen-1.1.1+26.3-forge.jar
classicbadomen-1.1.1-26.3-forge.jar
11 Nov 2026
classic-bad-omen-1.1.1+26.3.jar
classic-bad-omen-1.1.1-26.3.jar
11 Nov 2026
Looking for an older file? The official CurseForge project page is in Resources.