CurseForge · Minecraft mod
Velorise's Staves & Elements
A vanilla-friendly magic mod focused on elemental staves and reactions.
Quick answer
Which Velorise's Staves & Elements release should I use?
Velorise's Staves & Elements velorise_staves-1.21.1-fabric-1.0.0.1.jar targets 1.21.1 with Fabric. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Velorise's Staves & Elements required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Velorise's Staves & Elements velorise_staves-1.21.1-fabric-1.0.0.1.jar need?
velorise_staves-1.21.1-fabric-1.0.0.1.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Velorise's Staves & Elements without breaking your instance.
Built for Velorise's Staves & Elements velorise_staves-1.21.1-fabric-1.0.0.1.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use velorise_staves-1.21.1-fabric-1.0.0.1.jar. It targets 1.21.1 with Fabric; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside velorise_staves-1.21.1-fabric-1.0.0.1.jar. It opens that exact file at the source.
About this project
What does Velorise's Staves & Elements add?
Velorise's Staves & Elements
Vanilla-friendly elemental combat staves, element-imbued swords, and a deep Elemental Reaction System powered purely by Durability & Cooldowns.
📖 Looking for full crafting recipes, exact damage sheets & reaction formulas? Visit the Official Velorise's Staves Wiki!
Overview
Velorise's Staves & Elements brings combo-driven elemental magic to Minecraft without mana bars, bloated spellbooks, or extra dimensions. Craft 13 unique combat staves, infuse swords in an Anvil, trigger 20 elemental reactions with mobs and the vanilla environment, and carry up to 4 distinct staff types at once to activate Elemental Resonances across NeoForge 1.21.1, Fabric 1.21.1, and Forge 1.20.1.
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<sub>7 Elements: Pyro · Hydro · Anemo · Electro · Dendro · Cryo · Geo | Omni (Adaptive)</sub>
💡 *Note: Animated in-game gameplay demos for all reactions and staves are uploaded separately in the Gallery Tab and documented thoroughly in the Official Wiki.*
Official Documentation & Guides
Explore detailed mechanics, progression steps, and formulas on the GitHub Wiki:
- 📚 Elements & Reactions: Complete breakdown of all 20 reactions (Vaporize, Melt, Overloaded, Bloom, Hyperbloom, Burgeon, Swirl, etc.), damage equations, and aura duration mechanics.
- ⚔️ Staves & Weapons: In-depth stats, cooldowns, reach, and Netherite upgrades for all 13 base staves and the Apex Omni Staff.
- 🔨 Anvil Weapon Imbuing: How to infuse any standard or modded sword with elemental essences for 3 XP levels.
- ⚡ Environmental Interactions: Electrified water physics, temporary ice bridges, Geo pillars, Sculk sensor resonance, and automated Tesla Coils.
- 🔮 Relics & Utilities: Documentation for the Magic Mirror (home recall), Void Translocator (safe directional blink), and Crystallize shield shards.
- ⚙️ Configuration Guide: Full reference for server/client configs, mob mutation chances, and cooldown scalers.
Features Summary
13 Elemental Combat Staves & Netherite Upgrades
- Mob & World Identities: Cast fireballs (
Inferno Rod,Ghastfire Staff), continuous water beams that scale with user Max HP (Guardian Lens), freezing orbs (Frostbolt Wand), targeted lightning streams (Arc Caster), sonic booms (Resonant Echo), homing bolts (Shulker Seeker), dragon clouds (Dragonfire Scepter), wither skulls (Wither Scepter), toxic webs (Webcaster), wind blasts (Wind Staff, backported with Wind Charges to Forge 1.20.1), and defensive taunting constructs (Evoker Fang Staff). - Omni Staff: Fires homing crystal orbs that auto-select the optimal reaction against your target's active aura, or press <kbd>R</kbd> / <kbd>Tab</kbd> to open the radial wheel and lock a specific element manually.
- Vanilla Progression: Powered by vanilla durability and cooldowns, enchantable with Elemental Mastery I–III, repairable in an Anvil with matching Elemental Essences, and upgradeable to Netherite via the Smithing Table.
Elemental Reaction System (EGT)
- 7 Elements (+ Omni): Pyro, Hydro, Cryo, Electro, and Dendro linger as Auras (
1U–3Ugauges with natural decay and standard ICD), while Anemo and Geo act as universal Triggers. - 20 Combat Reactions: Trigger Vaporize / Melt (
x1.5/x2.0), Overloaded, Superconduct, Frozen & Shatter, Electro-Charged, Burning, Quicken / Aggravate / Spread, Bloom / Hyperbloom / Burgeon (physical 3D Dendro Cores), Overvape, Swirl, and Crystallize (orbiting elemental shield shards).
Imbued Swords, Resonances & 4-Staff Cap
- Element-Imbued Swords: Combine any sword with an Elemental Essence in an Anvil to apply
1.0Uon full-strength swings (>= 90%charge) while keeping existing enchantments. - 8 Elemental Resonances: Carry matching element pairs (or 4 distinct elements for Protective Canopy) in your inventory for passive combat buffs, balanced by the 4-Staff Cap (Arcane Overload).
Living Environment & Smart Mob Ecosystem
- Interactive Blocks & Weather: Water/rain applies Hydro and conducts Electro; Redstone, Amethyst, Sculk Sensors, and Tesla Coils (Lightning Rod atop a Redstone Block) emit Electro arcs; Fire/Magma, Powder Snow, Mushrooms/Slime/Honey, and Pointed Dripstone interact directly with combat.
- Innate & Mutated Mobs: Creatures carry natural elemental affinities and resistances (configurable mutation rates in TOML, including dual-element Charged Mutated Creepers) plus pathfinding hazard avoidance (
8.0Fweight) so mobs avoid stepping onto harmful aura blocks unless forced.
Codex, Artifacts & Compatibility
- In-Game Guidebook & HUD: Includes the interactive 9-tab Elemental Codex (9 languages), 3D floating damage & reaction popups, overhead aura icons, JEI integration, Jade / WAILA tooltips, and 11 custom Advancements.
- Utility Artifacts: Void Translocator (safe blink teleportation with zero fall damage) and Magic Mirror (instant recall to bed/spawn, cross-dimensional on Netherite).
Controls & Crafting Quick Notes
| Input / Station | Action |
|---|---|
| <kbd>Right-Click</kbd> | Cast Staff, read Elemental Codex, or channel Artifacts |
| <kbd>R</kbd> or Hold <kbd>Shift + Right-Click</kbd> | Open Omni Staff Element Wheel (select mode or Auto) |
| Anvil | Repair Staves, imbue Swords with Elements, or fuse Staff + Omni Element |
| Smithing Table | Upgrade any Staff or Artifact to Netherite tier |
Support the Development
If you enjoy Velorise's Staves & Elements and want to support continued development, consider sponsoring via GitHub Sponsors:
License & Disclaimer
All Rights Reserved (Code & Documentation Only) — Copyright (c) 2026 hungbbdzz (LICENSE).
- You may download and use official unmodified releases for personal gameplay. Do not redistribute, reupload, mirror, or modify the mod's source code or binaries without permission.
- Modpacks: Modpacks hosted on CurseForge or Modrinth that link directly to the official project release without rehosting
.jarfiles are welcome. - Disclaimer: Velorise's Staves & Elements is an unofficial, non-commercial fan-made mod inspired by Genshin Impact and is not affiliated with HoYoverse / Cognosphere Pte. Ltd. or Mojang / Microsoft.
Project description from CurseForge.
Pick your setup
Velorise's Staves & Elements by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.20.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Velorise's Staves & Elements versions and loaders
velorise_staves-1.21.1-fabric-1.0.0.1.jar
12 Nov 2026
velorise_staves-1.21.1-neoforge-1.0.0.jar
11 Nov 2026
velorise_staves-1.21.1-fabric-1.0.0.jar
11 Nov 2026
velorise_staves-1.20.1-forge-1.0.0.jar
11 Nov 2026
Looking for an older file? The official CurseForge project page is in Resources.