CurseForge · Minecraft mod
Albion Mastery
A weapon mastery system for any 1.20.1 Forge modpack: every gun, blade, spell and bow you already have levels up as you fight, with trade-off specializations, mastery ranks and leaderboards.
Quick answer
Which Albion Mastery release should I use?
Albion Mastery AlbionMastery-1.1.0.jar targets 1.20.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Albion Mastery required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Albion Mastery AlbionMastery-1.1.0.jar need?
AlbionMastery-1.1.0.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
14 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Albion Mastery without breaking your instance.
Built for Albion Mastery AlbionMastery-1.1.0.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use AlbionMastery-1.1.0.jar. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside AlbionMastery-1.1.0.jar. It opens that exact file at the source.
About this project
What does Albion Mastery add?

Albion Mastery is a weapon mastery system for Minecraft 1.20.1 Forge that drops into any modpack. It reads the weapons from the mods you already have (TACZ and Iron's Arms 'n Artifice guns, melee packs, SlashBlade blades, spells, bows, and any modded sword or axe) and levels each one up as you fight with it. Every level makes that weapon hit harder, and trained weapon types unlock 169 specializations that trade one strength for another, so the weapons nobody used to pick up finally have a reason to be trained.
Versions
| Minecraft | Loader / Java | Install on | Dependencies |
|---|---|---|---|
| 1.20.1 | Forge 47.x, Java 17 | Client and server | None (Cloth Config API for the config screen is bundled) |
Every supported weapon mod is optional, and sources that aren't installed simply don't appear.
Three mastery rings
Press B to open the mastery compass. Mastery is tracked on three rings:
- Source: where the weapon comes from, such as TACZ guns or SlashBlade.
- Type: rifles, shotguns, swords, axes, bows and so on.
- Weapon: every single item.
Every kill gives XP to all three rings, and each ring adds damage to the weapons inside it. With the default settings a single weapon tops out at level 100 for +200% damage; the type and source rings level more slowly.
The mastery screens pick their own size from your monitor, and the magnifier button at the bottom left makes them one step larger or smaller.
The mastery compass: sources in the middle, weapon types around them, every weapon on the outer ring
Specializations
Every weapon type has up to four slots: normal, breakthrough, normal, breakthrough. There are 169 specializations across 10 sources, and each one comes with a real cost:
- Guns: magazines, ammo, barrels and muzzles, bolts, stocks and grips, training and gear: fire rate, ADS time, recoil, spread, kill refills, ricochets and more.
- Melee: reach, backstab and combo damage.
- SlashBlade: SA damage and proud souls.
- Spells: mana cost, cooldown and double casting.
Specializations are a long-term goal:
- Level them up: normal versions go from Lv1 to Lv5 with mod points earned from source level (plus a few from Mastery Rank). A maxed one can be broken through to ★1–★5 with breakthrough points earned from type level and maxed weapons. Gains and costs grow together.
- Unlock the slots: slot 1 opens once a weapon reaches its level cap, and slots 2 to 4 open with type and source level. Specializations apply to a weapon once it reaches the cap; higher Mastery Ranks lower that requirement, and a fully trained type skips it.
- Respec any time: refund every mod point of a source or every breakthrough point of a type. The first reset is free, then once a day.
- Pick a layout: slots on the left, a slot strip on top or a list with details. A step bar and a first-time walkthrough show what to do next.
Card text is generated from the actual config values, so it always matches your modpack's numbers.
The specialization page: four slots on top, a step bar showing what to do next, and every gain and cost on the cards
Mastery Rank
Your rank is account-wide and grows with the total level of all your weapons. Maxing one weapon only gets you so far; to climb, you have to train many. Every promotion plays its own animation, and the road of ranks shows how far your modpack can take you.
Promotion to a new Mastery Rank
The road of ranks, from your current rank to the end point of your modpack
FTB Quests
With FTB Quests installed there is a Mastery Rank task type, so modpack makers can lock quests and chapters behind a rank. Clicking the task opens the mastery screen.
A quest that requires a Mastery Rank
Leaderboards
Overall, daily, weekly and monthly boards, sorted by rank, maxed weapons, total level, unlocked weapons or XP. Click a player to see their whole mastery compass and specializations.
Click a player to see their mastery map
Supported weapon sources
- TACZ (guns) and the LR Tactical melee addon
- Iron's Arms 'n Artifice (guns)
- SlashBlade Resharped and its addons
- Iron's Spells 'n Spellbooks
- Ars Nouveau (spell glyphs)
- Tinkers' Construct
- Sweet Magic
- Vanilla and modded melee weapons, bows and crossbows (no mod needed)
Gun packs, melee packs and SlashBlade addons are read automatically.
For server owners and modpack makers
- Config screen: select Albion Mastery in the Mods list and click Config, or edit
config/albionmastery-common.toml. Every option is listed with its range and a description. - Numbers: max level, damage per level for each ring, XP rates, per-weapon XP and damage multipliers, slot requirements, point income and costs, and every specialization's values can be changed.
- Missing weapons: add item IDs to extraWeapons (for example
examplemod:big_sword=sword); items that shouldn't count go into notWeapons. - Server authoritative: all bonuses are applied on the server; the client only displays synced data.
- Commands: operators can use
/albionmastery helpfor the management and debug commands.
The in-game config screen
FAQ
Will it find the weapons in my modpack? Most likely. Gun packs, melee packs and SlashBlade addons are read automatically, and so are swords, axes, bows and crossbows from any mod. Anything missed can be added in the config with one line.
Does the server need it? Yes, install it on both the client and the server. It also works in single player.
Can I put it in a modpack? Yes, no need to ask. Please credit the author; commercial use is not allowed (see the license below).
Anything to know before updating? Back up your config folder first, and update the client and the server together. The changelog of each version lists what changed.
License and credits
- Licensed under CC BY-NC-SA 4.0: free to use, modify and include in modpacks; no commercial use; redistributed or modified versions must credit the original author (Roinflam), state what was changed, and use the same license.
- The mastery system is inspired by the Destiny Board of Albion Online; the Mastery Rank rules, rank titles and emblem designs are based on the Mastery Rank of Warframe. Albion Online is a trademark of Sandbox Interactive GmbH and Warframe is a trademark of Digital Extremes Ltd. This is an unofficial fan-made mod and is not affiliated with or endorsed by them.
- The names of the supported mods belong to their respective authors. This mod contains no code or assets from them; when they are installed it only calls their classes and applies mixins to them at runtime.
- Bundles Cloth Config API by shedaniel (GNU LGPLv3), unmodified, only for the config screen.
Project description from CurseForge.
Pick your setup
Albion Mastery by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.20.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Albion Mastery versions and loaders
AlbionMastery-1.1.0.jar
10 Nov 2026
AlbionMastery-1.0.0.jar
2 Nov 2026
Looking for an older file? The official CurseForge project page is in Resources.