CurseForge · Minecraft mod
Atmospherics TFC [NeoForge]
Bridges TerraFirmaCraft climate, wind and seasons into Create: Atmospherics.
Quick answer
Which Atmospherics TFC [NeoForge] release should I use?
Atmospherics TFC [NeoForge] atmospherics_tfc-0.1.3.jar targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 3 required mods have matching files.
Where it goes
Is Atmospherics TFC [NeoForge] required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Atmospherics TFC [NeoForge] atmospherics_tfc-0.1.3.jar need?
atmospherics_tfc-0.1.3.jar. Change the file and its required mods may change too.
Install TerraFirmaCraft, Create: Atmospherics, Patchouli first. We found matching files for this game-version and loader setup. 4 come through another mod in the chain.
4 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Atmospherics TFC [NeoForge] without breaking your instance.
Built for Atmospherics TFC [NeoForge] atmospherics_tfc-0.1.3.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use atmospherics_tfc-0.1.3.jar. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install TerraFirmaCraft, Create: Atmospherics, Patchouli first. We found matching files for this game-version and loader setup. 4 come through another mod in the chain.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside atmospherics_tfc-0.1.3.jar. It opens that exact file at the source.
About this project
What does Atmospherics TFC [NeoForge] add?
Atmospherics TFC Compat
Bridge TerraFirmaCraft climate into Aeronautics Winds — and sew real TFC cloth into working sail kits.
Requires TerraFirmaCraft, Create: Aeronautics Winds (Create Atmospherics), and Create on Minecraft 1.21.1 / NeoForge.
Overview
Atmospherics TFC Compat connects two worlds that usually ignore each other:
- Climate & weather — TFC temperature, wind, and calendar seasons feed Aeronautics Winds so sails, instruments, and forecasts follow the same world you farm and sail in.
- Sail cloth — three new sail kits from TFC materials (jute / burlap, silk, wool), usable on yards and in the Sail Loft like cotton and canvas.
TFC stays authoritative for climate. Aeronautics Winds keeps ships, yards, and loft gameplay.
Features
TFC → Aeronautics Winds climate bridge
- Wind sampled from TFC climate models and pushed into Aeronautics Winds wind simulation
- Temperature for thermometers and climate sensors read from TFC
- Seasons aligned with TFC’s calendar when external seasons are preferred
Designed so you can keep Aeronautics Winds greenhouse / crop / player-temperature systems off and let TFC own those systems (recommended defaults in the Aeronautics Winds config).
TFC sail kits
| Kit | Cloth | Role |
|---|---|---|
| Jute Sail Kit | Burlap cloth | Balanced working sail — tougher than cotton, lighter than canvas |
| Silk Sail Kit | Silk cloth | Lightest and fastest — fragile in storms and salt |
| Wool Sail Kit | Wool cloth | Heavy, storm-ready — closer to canvas |
Gameplay
- Place on an empty Yard for a quick square sail (scroll to size; ~16 m² per kit)
- Cut any plan in the Sail Loft using the matching kit as cloth
- Repair worn sails on the yard with the matching TFC cloth (~25% integrity)
Dependencies (required)
TerraFirmaCraft Create: Aeronautics Winds Create
Recommended Aeronautics Winds settings
These keep TFC in charge of climate/crops while leaving sailing intact (already match a sensible “TFC first” setup):
preferExternalSeasons = true
preferExternalWeatherWind = true
enableSeasonalCropEffects = false
enableGreenhouses = false
enablePlayerTemperatureEffects = false
enableHypothermiaDamage = false
Leave sail, hull, and ocean options as you like — they do not fight TFC farming.
FAQ
Why not the TFC sewing table for kits?
TFC sewing only accepts burlap and wool squares; silk has no square type. Kits use advanced shaped crafting with a bone needle so all three cloths work the same way.
Do cotton / canvas still work?
Yes. This mod adds kits; it does not remove Aeronautics Winds materials, but cotton does not spawn in the TFC world.
Can I use only the climate bridge without sails?
Kits are optional content. Climate mixins still run if dependencies load.
Found a bug?
Great! (Well, not great, but you know what I mean.) Here's what helps me the most:
- Grab the log from logs/latest.log and search for AtmosphericsTFC.
- Tell me the mod version, Minecraft version, NeoForge version, and Sable version.
- Describe exactly what you did, what you expected, and what happened instead. If there's an error, paste the relevant part of the log.
License: MIT. Use it, remix it, share it — just keep the credit.
Developer: CatCosYT & Fractal Interactive Discord: https://discord.gg/pZ42QYZTD6
Project description from CurseForge.
Pick your setup
Atmospherics TFC [NeoForge] by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.21.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Atmospherics TFC [NeoForge] versions and loaders
atmospherics_tfc-0.1.3.jar
15 Nov 2026
atmospherics_tfc-0.1.2.jar
13 Nov 2026
Looking for an older file? The official CurseForge project page is in Resources.