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Atmospherics TFC [NeoForge] project artwork

CurseForge · Minecraft mod

Atmospherics TFC [NeoForge]

Bridges TerraFirmaCraft climate, wind and seasons into Create: Atmospherics.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Atmospherics TFC [NeoForge] release should I use?

Updated today
Latest stable file atmospherics_tfc-0.1.3.jar
Game version 1.21.1
Loader NeoForge

Atmospherics TFC [NeoForge] atmospherics_tfc-0.1.3.jar targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 3 required mods have matching files.

Where it goes

Is Atmospherics TFC [NeoForge] required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Atmospherics TFC [NeoForge] atmospherics_tfc-0.1.3.jar need?

atmospherics_tfc-0.1.3.jar. Change the file and its required mods may change too.

All 3 required mods have matching files

Install TerraFirmaCraft, Create: Atmospherics, Patchouli first. We found matching files for this game-version and loader setup. 4 come through another mod in the chain.

2 listed on this file 4 pulled in by those mods
TerraFirmaCraft Needed by Atmospherics TFC [NeoForge] atmospherics_tfc-0.1.3.jar
required
Matching file found Matched file: TerraFirmaCraft 1.21.1-4.2.16
Create: Atmospherics Needed by Atmospherics TFC [NeoForge] atmospherics_tfc-0.1.3.jar
required
Matching file found Matched file: create_atmospherics-2.0.0-oceans-e638ce3.jar
Just Enough Items (JEI) Needed by TerraFirmaCraft
pulled in
Matching file found Matched file: 19.70.0.469 for NeoForge 1.21.1
Patchouli Needed by TerraFirmaCraft
pulled in
Matching file found Matched file: Patchouli-1.21.1-93-NEOFORGE.jar
MezzConfigGUI Needed by Just Enough Items (JEI)
pulled in
Matching file found Matched file: MezzConfig GUI mc1.21.1-0.5.5 for NeoForge
MezzConfig Needed by Just Enough Items (JEI)
pulled in
Matching file found Matched file: MezzConfig 0.7.1 for NeoForge 1.21.1

4 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Atmospherics TFC [NeoForge] without breaking your instance.

Built for Atmospherics TFC [NeoForge] atmospherics_tfc-0.1.3.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use atmospherics_tfc-0.1.3.jar. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install TerraFirmaCraft, Create: Atmospherics, Patchouli first. We found matching files for this game-version and loader setup. 4 come through another mod in the chain.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside atmospherics_tfc-0.1.3.jar. It opens that exact file at the source.

About this project

What does Atmospherics TFC [NeoForge] add?

Atmospherics TFC Compat

Bridge TerraFirmaCraft climate into Aeronautics Winds — and sew real TFC cloth into working sail kits.

Requires TerraFirmaCraft, Create: Aeronautics Winds (Create Atmospherics), and Create on Minecraft 1.21.1 / NeoForge.


Overview

Atmospherics TFC Compat connects two worlds that usually ignore each other:

  1. Climate & weather — TFC temperature, wind, and calendar seasons feed Aeronautics Winds so sails, instruments, and forecasts follow the same world you farm and sail in.
  2. Sail cloth — three new sail kits from TFC materials (jute / burlap, silk, wool), usable on yards and in the Sail Loft like cotton and canvas.

TFC stays authoritative for climate. Aeronautics Winds keeps ships, yards, and loft gameplay.


Features

TFC → Aeronautics Winds climate bridge

  • Wind sampled from TFC climate models and pushed into Aeronautics Winds wind simulation
  • Temperature for thermometers and climate sensors read from TFC
  • Seasons aligned with TFC’s calendar when external seasons are preferred

Designed so you can keep Aeronautics Winds greenhouse / crop / player-temperature systems off and let TFC own those systems (recommended defaults in the Aeronautics Winds config).

TFC sail kits

Kit Cloth Role
Jute Sail Kit Burlap cloth Balanced working sail — tougher than cotton, lighter than canvas
Silk Sail Kit Silk cloth Lightest and fastest — fragile in storms and salt
Wool Sail Kit Wool cloth Heavy, storm-ready — closer to canvas

Gameplay

  • Place on an empty Yard for a quick square sail (scroll to size; ~16 m² per kit)
  • Cut any plan in the Sail Loft using the matching kit as cloth
  • Repair worn sails on the yard with the matching TFC cloth (~25% integrity)

Dependencies (required)

TerraFirmaCraft Create: Aeronautics Winds Create


Recommended Aeronautics Winds settings

These keep TFC in charge of climate/crops while leaving sailing intact (already match a sensible “TFC first” setup):

preferExternalSeasons = true
preferExternalWeatherWind = true
enableSeasonalCropEffects = false
enableGreenhouses = false
enablePlayerTemperatureEffects = false
enableHypothermiaDamage = false

Leave sail, hull, and ocean options as you like — they do not fight TFC farming.


FAQ

Why not the TFC sewing table for kits?
TFC sewing only accepts burlap and wool squares; silk has no square type. Kits use advanced shaped crafting with a bone needle so all three cloths work the same way.

Do cotton / canvas still work?
Yes. This mod adds kits; it does not remove Aeronautics Winds materials, but cotton does not spawn in the TFC world.

Can I use only the climate bridge without sails?
Kits are optional content. Climate mixins still run if dependencies load.


Found a bug?

Great! (Well, not great, but you know what I mean.) Here's what helps me the most:

  1. Grab the log from logs/latest.log and search for AtmosphericsTFC.
  2. Tell me the mod version, Minecraft version, NeoForge version, and Sable version.
  3. Describe exactly what you did, what you expected, and what happened instead. If there's an error, paste the relevant part of the log.

License: MIT. Use it, remix it, share it — just keep the credit.

Developer: CatCosYT & Fractal Interactive Discord: https://discord.gg/pZ42QYZTD6

Project description from CurseForge.

Pick your setup

Atmospherics TFC [NeoForge] by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

1 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Atmospherics TFC [NeoForge] versions and loaders

2 of 2 releases match

Looking for an older file? The official CurseForge project page is in Resources.