
Modrinth · Minecraft mod
Ragdoll Deaths
Mobs and players have their own jointed death animation that reacts to the killing blow. Client-side and purely visual.
Quick answer
Which Ragdoll Deaths release should I use?
Ragdoll Deaths 1.1.0+quilt-26.2-26.3 targets 26.3, 26.2 with Quilt. It must be installed on the client. Do not install it on the dedicated server. 1 required mod needs a matching file.
Where it goes
Is Ragdoll Deaths required on the client, server, or both?
It must be installed on the client. Do not install it on the dedicated server.
This file is marked client-only.
What else does Ragdoll Deaths 1.1.0+quilt-26.2-26.3 need?
1.1.0+quilt-26.2-26.3. Change the file and its required mods may change too.
Install Fabric API first, but 1 required mod has no matching file for this setup. Do not mix loader builds to force a match. 1 comes through another mod in the chain.
1 extra mod was pulled in by another dependency. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Ragdoll Deaths without breaking your instance.
Built for Ragdoll Deaths 1.1.0+quilt-26.2-26.3. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 1.1.0+quilt-26.2-26.3. It targets 26.3, 26.2 with Quilt; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Fabric API first, but 1 required mod has no matching file for this setup. Do not mix loader builds to force a match. 1 comes through another mod in the chain.
- 03
Put it on the correct side
It must be installed on the client. Do not install it on the dedicated server.
- 04
Pick the file you checked
Use the “Get this file” button beside 1.1.0+quilt-26.2-26.3. It opens that exact file at the source.
About this project
What does Ragdoll Deaths add?

Ragdoll Deaths turns every dead mob into a real physics ragdoll. The killing blow throws it, it tumbles over whatever blocks are there, and it comes to rest before vanishing in a puff of smoke. It all happens on your client, and nothing changes gameplay.
Thrown by the blow
A melee hit knocks the body back from where it was struck. Knockback, a sprinting hit and a Punch bow throw it further. An arrow hits the part it passes through.

Creepers and TNT fling every body away from the blast, and a wall between the body and the explosion shelters it.

Real contact with the world
Bodies land on stairs, slabs and fences, slump against walls and pile up on each other. They slide far on ice, bounce on slime, hang in cobwebs and sink into powder snow.


Armor and held items stay on the limbs they belong to.

Special mobs
Skeletons break into loose bones on a hard hit or a long fall. A snow golem's pumpkin rolls away. Spiders flip onto their backs and curl their legs. Blaze and breeze rods drop free.



Water and lava
Bodies float to the surface and drift with the current. Soul sand bubble columns lift them fast, magma ones slowly. In lava, only the parts that touched it are burnt black, and the burn stays.

Also
- Dying muscles. For about a second and a half a body braces and reaches, then goes limp.
- Sounds and dust. Thuds on the block a body lands on, splashes, and bone clatter. Only you hear them.
- Every mob. Two-legged mobs, four-legged animals, spiders, flyers, fish, squid and slimes all get a body built from their own model. Most modded mobs work automatically.
- Classic mode. Turn off Physics Bodies to get the hand-made 1.0.x death animations back.
Settings
NeoForge and Forge have a settings screen built in, under Mods → Ragdoll Deaths → Config. On Fabric and Quilt, install Mod Menu for the same screen, or edit config/ragdolldeaths.json.
| Setting | Default | What it does |
|---|---|---|
| Physics Bodies | On | Real physics bodies. Off brings back the 1.0.x animations. |
| Knees and Elbows (Beta) | Off | Cuts arms and legs in two so they bend. |
| Physics Body Lifetime | 5 s | How long a body stays. |
| Physics Quality | Medium | Low is lighter and bodies stop piling up; High is steadier in piles. |
| Max Physics Bodies | 48 | The oldest goes when another is needed. |
| Explosion Throw | 100% | How hard explosions throw bodies. |
| Dying Muscles | 1.5 s | How long a body braces before going limp. |
| Fall Reflexes | On | Arms out in a forward fall, chin tucked in a backward one. |
| Skeletons Break Apart | On | Off, skeletons fall in one piece. |
| Impact Sounds | On | Thuds, splashes, bone clatter. |
| Impact Dust | On | Block dust on hard landings, drops on splashes. |
| Death Camera | Off | Third person while you are dead. |
Compatibility
- Client-side only. Servers don't need it, and it works on any server, vanilla or modded.
- Purely visual. Drops, XP, advancements and AI are untouched. Nothing is sent over the network.
- Light on the computer. Resting bodies cost nothing, and the physics lightens itself in big crowds.
- Safe fallback. If a body can't be built, that mob uses the vanilla death instead of crashing.
- Left vanilla on purpose: the Ender Dragon and Wither, armor stands, mannequins and the Creaking. Shulkers and mobs that die riding something use the 1.0.x animation (To be changed).
Requirements
- Minecraft 26.1 to 26.3 (pick the jar for your version: 26.1.x or 26.2-26.3)
- One of these loaders:
- Fabric 0.18.0+ or Quilt 0.30.1+, with Fabric API. Optional: Mod Menu for the settings screen
- NeoForge or Forge, with nothing else needed
- Java 25
FAQ
Does the server need it?
No. Install it on your client. In multiplayer, only players who have it see the ragdolls.
A modded mob looks wrong.
Add its id (for example mod_name:mob_name) to Always Vanilla Death in the settings, and please report it.
Can I get the old animations back?
Yes. Turn off Physics Bodies.
Project description from Modrinth.
Pick your setup
Ragdoll Deaths by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
26.3
4 loader builds26.2
4 loader builds26.1.2
4 loader builds26.1.1
4 loader builds26.1
4 loader buildsCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Ragdoll Deaths versions and loaders
1.1.0+quilt-26.2-26.3
Ragdoll Deaths v1.1.0 - Quilt 26.2-26.3.jar
13 Nov 2026
1.1.0+quilt-26.1.x
Ragdoll Deaths v1.1.0 - Quilt 26.1.x.jar
13 Nov 2026
1.1.0+neoforge-26.2-26.3
Ragdoll Deaths v1.1.0 - NeoForge 26.2-26.3.jar
13 Nov 2026
1.1.0+neoforge-26.1.x
Ragdoll Deaths v1.1.0 - NeoForge 26.1.x.jar
13 Nov 2026
1.1.0+forge-26.2-26.3
Ragdoll Deaths v1.1.0 - Forge 26.2-26.3.jar
13 Nov 2026
1.1.0+forge-26.1.x
Ragdoll Deaths v1.1.0 - Forge 26.1.x.jar
13 Nov 2026
1.1.0+fabric-26.2-26.3
Ragdoll Deaths v1.1.0 - Fabric 26.2-26.3.jar
13 Nov 2026
1.1.0+fabric-26.1.x
Ragdoll Deaths v1.1.0 - Fabric 26.1.x.jar
13 Nov 2026
1.0.1+quilt-26.2-26.3
Ragdoll Deaths v1.0.1 - Quilt 26.2-26.3.jar
2 Nov 2026
1.0.1+quilt-26.1.x
Ragdoll Deaths v1.0.1 - Quilt 26.1-26.1.2.jar
2 Nov 2026
1.0.1+neoforge-26.2-26.3
Ragdoll Deaths v1.0.1 - NeoForge 26.2-26.3.jar
2 Nov 2026
1.0.1+neoforge-26.1.x
Ragdoll Deaths v1.0.1 - NeoForge 26.1-26.1.2.jar
2 Nov 2026
Looking for an older file? The official Modrinth project page is in Resources.