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Roguelike Dungeons project artwork

CurseForge · Minecraft mod

Roguelike Dungeons

Large procedurally generated dungeon structures with randomized loot.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Roguelike Dungeons release matches 1.11?

Updated 27 days ago
Best match for your filters RoguelikeDungeons-1.11-1.6.1.jar
Game version 1.11
Loader fabric

Roguelike Dungeons RoguelikeDungeons-1.11-1.6.1.jar targets 1.11. The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server. No extra mods listed for this file.

Where it goes

Is Roguelike Dungeons required on the client, server, or both?

The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release No loader listed
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Roguelike Dungeons RoguelikeDungeons-1.11-1.6.1.jar need?

RoguelikeDungeons-1.11-1.6.1.jar on 1.11. Every mod below is checked against that same setup.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add Roguelike Dungeons without breaking your instance.

Built for Roguelike Dungeons RoguelikeDungeons-1.11-1.6.1.jar on 1.11. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use RoguelikeDungeons-1.11-1.6.1.jar. It targets 1.11; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside RoguelikeDungeons-1.11-1.6.1.jar. It opens that exact file at the source.

About this project

What does Roguelike Dungeons add?

What is Roguelike Dungeons

An old fashioned dungeon crawler hewn into the dirt and stone of the overworld.

Roguelike Dungeons aims to provide an alternative progression path to the early game, as well as something fun to do in the late game.

Try to enter a dungeon on your first day and don't leave until you've explored the entire structure. The loot and difficulty are designed to make this a rewarding experience.

History

Roguelike Dungeons started in MC release 1.6 (2013) as a project to enhance and build on the experience of the original Minecraft "box" style dungeons by linking rooms together with corridors and stairwells.

The design of these dungeons was inspired by the 404 Challenge, and Vechs' SuperHostile maps. Amnesia the Dark Descent inspired the tone and themes throughout.

The title comes from the genre of old dungeon crawlers by the same name.

Today Roguelike Dungeons is a whole ecosystem of forks and derived works (usually forge mods, and or packs) which extend it in ways that offer a variety of environments, custom mobs, configurable dungeons, or loot systems. Some mod packs have sprung up around these forks, but they are not my works, and I had nothing to do with them. This mod is the only true continuation of my original work.

Configuration and Commands

In game command

Roguelike Dungeons generate in the world naturally, however you can directly control the placement if you wish.
The "roguelike" command can be used to generate a dungeon at the caller's position by typing

roguelike dungeon here

Game Rule

The "roguelikeDungeonsGenerate" Gamerule (defaults to true) can be used to disable natural generation. this is useful if you want to pregenerate a few dungeons, but then not have them anywhere else.

Config file

  • mob_drops: if set to false, mobs will drop no equipment when killed
  • frequency: a probability value providing a dice roll option to when dungeons will generate (0 to 1)
  • debug: information is sent to the server log when dungeons generate, also layout and loot statistics will be stored in the world debug directory
  • below_sea_level: the first floor of the dungeon will generate below sea level if true, or just below the surface of the tower if false
  • rooms_per_level: the number of random rooms (including corridor segments) that the layout will attempt to add per level
  • roguelike_loot: if set to false, the loot chests will rely entirely on user-defined vanilla loot tables, and will otherwise be empty. if set to true then normal "procedural" roguelike dungeons custom loot will be added to chests, but also any loot added via vanilla loot tables. the loot table definitions can be found using the loot command
/loot give @a loot roguelike

FAQ

How do I find the dungeon? Does locate work?

The locate command does not work because these dungeons are not generated as part of the vanilla structure system. You'll usually find them near villages, so locate those instead.

Can I add this mod to an existing world?

Yes. New dungeons will naturally spawn in new chunks. If you want to add a dungeon to old terrain you can do so using the "roguelike" command.

What happens if I remove this mod?

Nothing will break if you remove this mod after generating dungeons. Mob Spawners will no longer generate fancy mob equipment, and that's about it.

Do players who join a multiplayer world need to have this mod installed?

No. This mod is entirely vanilla compatible, and does not need to be installed on the client side.

Can I add this mod to a modpack?

Yes. Do whatever you like.

Can I change the loot?

Yes. if you just want to add some extra items to the pre-existing loot then try adding a datapack that provides roguelike dungeons loot tables. find them in game with the loot command

/loot give @a loot roguelike

I fill chests procedurally by default, and the vanilla style loot tables are empty, just for adding custom loot.

Can I add my own rooms?

No, this dungeon is generated procedurally. It's not possible to add content without changing the source code.

Project description from CurseForge.

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Roguelike Dungeons by Minecraft version and loader

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16 available setups

Showing the newest 12 of 16 game versions. Older files are in the list below.

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Roguelike Dungeons versions and loaders

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Looking for an older file? The official CurseForge project page is in Resources.