CurseForge · Minecraft mod
Water Power
Adds many watermills(1~32768EU/t), fluid tanks, trousers.
Quick answer
Which Water Power release should I use?
Water Power WaterPower-1.10.2-0.5.8.jar targets 1.10.2. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.
Where it goes
Is Water Power required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Water Power WaterPower-1.10.2-0.5.8.jar need?
WaterPower-1.10.2-0.5.8.jar. Change the file and its required mods may change too.
Install Shadowfacts' Forgelin first. We found matching files for this game-version and loader setup. 6 come through another mod in the chain.
6 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Water Power without breaking your instance.
Built for Water Power WaterPower-1.10.2-0.5.8.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use WaterPower-1.10.2-0.5.8.jar. It targets 1.10.2; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Shadowfacts' Forgelin first. We found matching files for this game-version and loader setup. 6 come through another mod in the chain.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside WaterPower-1.10.2-0.5.8.jar. It opens that exact file at the source.
About this project
What does Water Power add?
This mod requires Shadowfacts' Forgelin
Features
Adds many watermills an turbines(support EU, RF, Steam, Charge and Water), reservoirs, trousers, machines, materials.
Only for 1.7.10: **only** 0.3u supports GT 6. Otherwise GT5.
Introduction

Water mills can generate RF, EU, Steam & Water, need a rotor, should be immersed in water, the information in GUI will help you.
If the checking range is too large, a range updater is needed, put it into the 4 slots on the right of GUI.
The rotor will be rendered on the side(depends on the orientation of the water mill) of water mills.
The size of the rotor depends on the checking range.

A 5x5x4 iron hollow revervoir(just like a bucket) and capacity is 3x3x3.
Supported BC pipes.

Turbines can output RF, EU, Steam & Water, must next to a valid reservoir block(the capacity is not zero), need a rotor to work, craft a rotor and put it in the GUI.

Vanadium(manganese, monazite, magnet) ore will be generated in y coord 16~32.

Zinc ore will be generated in y coord in 6~64.
You can modify the ore generations in the configuration.

When you wear the water mill trousers and you are in water, the trousers will charge the IC2 tools and batteries in your inventory, the speed depends on the MK.

Water-powered machines must next to a valid reservoir block to receive energy.
All the machines, watermills and turbines can be broke and rotated by the IC2 wrench and by the BC wrench.
They are just for early surviving, supported TE, IC2, Factorization.
Supported Mod
- Industrial Craft 2 (Recipes, Energy: HU/HU/KU, Wrench)
- Factorization (Energy: Charge)
- BuildCraft (Recipes, Wrench)
- Waila
- CoFHCore (Energy: RF)
- ThermalExpansion (Recipes)
- Not Enough Items
- GregTech (Recipes)
- Mekanism (Recipes, Energy: Joule)
- MineTweaker (Recipes)
- Applied Energistics(Recipes: Grinder, Wrench)
- Ender IO(Recipes: Alloy Smelter)
- Thaumcraft (Recipes)
- Railcraft (Recipes: Blast Furnace, Energy: Steam)
- CraftGuide
- Immersive Engineering (Recipes: Blast Furnace)
- Ex Nihilo (Recipes)
MineTweaker
mods.waterpower.Machines.add???Recipe(input item, output item)
mods.waterpower.Machines.remove???Recipe(input item)
mods.waterpower.Machines.get???Output(input item)
??? = { Crusher, Lathe, Cutter, Compressor, Centrifuge, AdvancedCompressor, Sawmill }
Project description from CurseForge.
Pick your setup
Water Power by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.12
1 loader build1.11.2
1 loader build1.10.2
1 loader build1.7.10
1 loader build1.7.2
1 loader build1.6.4
1 loader build1.6.2
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Water Power versions and loaders
WaterPower-1.10.2-0.5.8.jar
15 Aug 2017
WaterPower-1.11.2-0.5.8.jar
15 Aug 2017
WaterPower-1.12-0.5.8.jar
15 Aug 2017
WaterPower-1.12-0.5.7.jar
2 Aug 2017
WaterPower-1.11.2-0.5.7.jar
2 Aug 2017
WaterPower-1.10.2-0.5.7.jar
2 Aug 2017
WaterPower-1.10.2-0.5.6.jar
31 Jul 2017
WaterPower-1.11.2-0.5.6.jar
31 Jul 2017
WaterPower-1.12-0.5.6.jar
31 Jul 2017
WaterPower-1.12-0.5.5.jar
18 Jul 2017
WaterPower-1.11.2-0.5.5.jar
18 Jul 2017
WaterPower-1.10.2-0.5.5.jar
18 Jul 2017
Looking for an older file? The official CurseForge project page is in Resources.