CurseForge · Minecraft mod
FloodLights
Adds floodlights and more to Minecraft!
Quick answer
Which FloodLights release should I use?
FloodLights-1.12.2-1.4.4-22.jar targets 1.12.2 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is FloodLights required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does FloodLights-1.12.2-1.4.4-22.jar need?
FloodLights-1.12.2-1.4.4-22.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add FloodLights without breaking your instance.
Built for FloodLights-1.12.2-1.4.4-22.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use FloodLights-1.12.2-1.4.4-22.jar. It targets 1.12.2 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside FloodLights-1.12.2-1.4.4-22.jar. It opens that exact file at the source.
About this project
What does FloodLights add?
Did you ever want to light up a large area without placing a bazillion light blocks yourself? Then this mod is what you are looking for.
This mod adds the electric floodlight (powerable via RF, UE, and EU), a small electric one and a carbon based version as well.
Toggle their invert state via shift right click with empty hand, change mode (straight, narrow or wide cone for the normal floodlights) by using a wrench (and if neither BC, IC2 or CoFHCore is installed, a stick) and right clicking the floodlights. Dye them by rightclicking them with dyes, remove dye with bone meal. Please note that the mode setting is not applicable to all the added blocks.
Power usage, range and more can be set in the config.
Remember to back up your worlds before EVERY update. Newer features will be available in alpha builds, more finished builds will be beta. Whenever I add new stuff I usually will release a beta/alpha first. When enough testing has been done I will release a beta/release. Please report any Issues you find on the github tracker or pm me in IRC on EsperNET in #floodlights or a lot of other channels (Keridos is my name there aswell).
The Minecraftforums thread can be found hereif you want to write there, bump the Thread or make suggestions.
News
Port to MC 1.9.4: Finished
1.9.4 builds should work on 1.10.2.
Please report all the bugs you find and if you have new Feature requests, go ahead, send me a message or post them on the GitHub. Have fun!
v1.2.0 (released as of 7/6/16 for 1.7.10 and 1.8.9):

- added: grow light
v1.1.0 (released as of 5/2/16):

- added: light debug tool (see picture for the narrow cone floodlight with the debug tool held in hand)
- added: config option to disable IGW Notifier
- fixed: possible desync of invisible light blocks on world load
- updated forge version it is built against to 1.7.10-10.13.4.1558
v1.0.0 (beta released):

- UV Light that damages mobs, animals and players in a certain area
- enable electric lights to be powered by energy container items for EU and RF
- add in a configurable cooldown that turned off lights cannot be turned on again
- completely rework the lighting system
- some performance improvements
- some bugfixes
v0.6.0 (released as of 30/7/15):
- dye-able floodlights, right click with dye to change color, right click with wool to reset coloring to default

v0.5.0 (released as of 20/7/15):
- new lights: small floodlights that only light up the air blocks they touch. perfect for office buildings and factories
- the small light can receive up to 14 more models, just 2 implemented yet
- finally fixed cauldron compatability
- updating IGWmod compatability
- fixed version checker potential bug
- added creative tab for floodlights

v0.4.2 (released):
- more localization stuff, everything can be translated now
- and ru_RU.lang by Xottab_DUTY
- added de_DE.lang by myself (Keridos)
v0.4.0 (released):
- WAILA Integration
- NEI Integration
- Version Checker Integration
- Carbon Floodlight Fixes
- added in chat command to clear the light tracker /fl_clearlights, needs OP to run
Credits go to: Pahimar for his informative Mod Reboot Tutorials and his work on EE3 where I have took some functions regarding TE's and blocks from.
Also huge thanks to the many helpful and patient people in IRC who helped me to solve numerous problems. And thanks for the positive comments and feedback I got from you so far. :)
Project description from CurseForge.
Pick your setup
FloodLights by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.10.2
1 loader build1.9.4
1 loader build1.8.9
1 loader build1.7.10
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
FloodLights versions and loaders
FloodLights-1.12.2-1.4.4-22.jar
8 Jun 2020
FloodLights-1.12.2-1.4.3-21.jar
18 Apr 2020
FloodLights-1.12.2-1.4.2-19.jar
9 Apr 2020
FloodLights-1.12.2-1.4.1-18.jar
15 Mar 2020
FloodLights-1.12.2-1.4.1-17.jar
11 Dec 2019
FloodLights-1.12.2-1.4.0-16.jar
FloodLights-1.12.2-1.4.0-0.jar
5 Dec 2019
FloodLights-1.12.2-1.3.2-14.jar
4 Feb 2019
FloodLights-1.12.2-1.3.2-12.jar
14 Jan 2019
FloodLights-1.12.2-1.3.2-10.jar
20 Sept 2018
FloodLights-1.12.2-1.3.1-1.jar
27 Aug 2018
FloodLights-1.12.2-1.3.0-1.jar
9 Aug 2018
FloodLights-1.12.2-1.3.0-0.jar
3 Jul 2018
Looking for an older file? The official CurseForge project page is in Resources.