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StartingInventory project artwork

CurseForge · Minecraft mod

StartingInventory

This mod gives you items and blocks each time you start a new world.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which StartingInventory release matches 1.7.10?

Updated 11 years ago
Best match for your filters [1.7.10]StartingInventory-universal-1.7.10.r03.jar
Game version 1.7.10
Loader Not required

StartingInventory [1.7.10]StartingInventory-universal-1.7.10.r03.jar targets 1.7.10. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is StartingInventory required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release No loader listed
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does StartingInventory [1.7.10]StartingInventory-universal-1.7.10.r03.jar need?

[1.7.10]StartingInventory-universal-1.7.10.r03.jar on 1.7.10. Every mod below is checked against that same setup.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add StartingInventory without breaking your instance.

Built for StartingInventory [1.7.10]StartingInventory-universal-1.7.10.r03.jar on 1.7.10. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use [1.7.10]StartingInventory-universal-1.7.10.r03.jar. It targets 1.7.10; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside [1.7.10]StartingInventory-universal-1.7.10.r03.jar. It opens that exact file at the source.

About this project

What does StartingInventory add?

This mod gives you items and blocks each time you start a new world, just by editing a .txt file or using the convenient commands.

This mod REQUIRES bspkrsCore to be installed as well: http://minecraft.curseforge.com/mc-mods/bspkrscore

[media]http://www.youtube.com/embed/ukxYBvGeuzo[/media]

The file can be found at
.minecraft/config/StartingInventory/startingInventory.txt (.minecraft/mods/daftpvf/startingInventory.txt in releases before 1.4.4.r01).

How to configure the items you start with:

The Easy Method:

  1. Start a new world in Creative mode.
  2. Using the Creative Inventory (or NEI) add the items you want to start new worlds with to your player's inventory (only the 36 main inventory slots are supported, armor slots are ignored).
  3. Once you have populated your inventory with the items you want, close your inventory and execute this command: /startinginv save
  4. You will receive a message confirming that your current items have been saved to the config file.
  5. To test that your file is saved correctly, clear your inventory and execute this command: /startinginv load
  6. The items you saved using /startinginv save will be placed in your inventory.

NOTE: The command /startinginv load will clear your current inventory before adding the configured items.

**The Older/Harder Method:**You can manually add items in 3 ways:

  1. Using only the id:
    minecraft:apple = a single apple.
  2. Using the id and the quantity, separated with a ',':
    4, 128 = 1 stack of cobblestone (the code that adds items to a chest truncates it to the max stack size)
  3. Using the id, the quantity and the damage value:
    351, 10, 4 = 10 lapis-lazuli dyes.
    You can use more lines for more items:
    1, 20
    257 = 20 stone blocks and 1 iron pickaxe.

IDs for mod items and blocks are also accepted.

Project description from CurseForge.

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StartingInventory by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

5 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

StartingInventory versions and loaders

3 of 9 releases match
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Looking for an older file? The official CurseForge project page is in Resources.