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AtomicStryker's Infernal Mobs project artwork

CurseForge · Minecraft mod

AtomicStryker's Infernal Mobs

Diablo Style Modifiers

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Quick answer

Which AtomicStryker's Infernal Mobs release matches 1.21.8 NeoForge?

Updated 20 days ago
Best match for your filters InfernalMobs 1.21.8.1NF
Game version 1.21.8
Loader NeoForge

AtomicStryker's Infernal Mobs InfernalMobs 1.21.8.1NF targets 1.21.8 with NeoForge. The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server. No extra mods listed for this file.

Where it goes

Is AtomicStryker's Infernal Mobs required on the client, server, or both?

The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does AtomicStryker's Infernal Mobs InfernalMobs 1.21.8.1NF need?

InfernalMobs 1.21.8.1NF on 1.21.8 NeoForge. Every mod below is checked against that same setup.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add AtomicStryker's Infernal Mobs without breaking your instance.

Built for AtomicStryker's Infernal Mobs InfernalMobs 1.21.8.1NF on 1.21.8 NeoForge. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use InfernalMobs 1.21.8.1NF. It targets 1.21.8 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside InfernalMobs 1.21.8.1NF. It opens that exact file at the source.

About this project

What does AtomicStryker's Infernal Mobs add?

This mod randomly imbues spawning Living Things in the World with Diablo-style random Enchantments, making them much harder and much more rewarding to kill.

They also drop the quadruple amount of xp and a random enchanted item.

List of mods and what they do, as of 1.1.9

1UP - Mob heals fully, once, upon getting low
Alchimist - throws Potions at you
Berserk - Mob deals double damage, but hurts itself on attacking
Blastoff - Tosses Players into the air
Bulwark - Mob has 50% damage resistance
Choke - Drown on land, hit Mob to breathe for a moment
Cloaking - Invisibility Potion effect on Mob
Darkness - Blindness Potion effect on Player
Ender - can teleport dodge attacks, reflecting damage on the Player
Exhaust - Exhaust Potion effect on Player
Fiery - sets Player on Fire
Ghastly - shoots Fireballs
Gravity - knocks back or pulls Players
Lifesteal - heals from attacking
Ninja - can teleport dodge attacks, reflecting damage on the Player
Poisonous - poisons Player
Quicksand - Slow Potion effect on Player
Regen - heals Health back
Rust - causes high amounts of wear on weapons and armour when fought
Sapper - Hunger Potion effect on Player
Sprint - high movement speed bursts
Sticky - can snatch Items the Player attacks them with
Storm - calls down Lightning
Unyielding - immunity to knockback
Vengeance - reflects a portion of all damage done
Weakness - Weakness Potion effect on Player
Webber - spawns Webs at the Players legs
Wither - Wither effect

Changelog is included in every download.

Config values are for consecutive difficulties, and they depend on each other

elite -> ultra -> infernal

Only an elite will be considered for ultra rolls, only an ultra will be considered for infernal rolls

config values are "one in x".

Math example:

elite: 10, ultra: 5, infernal: 3

One in 10 mobs gets elite = 10% total chance

One in 5 elites gets ultra; 0.1 * 0.2 = 2% total chance

One in 3 ultras gets infernal; 0.02 * 0.33 = 0.66% total chance

Difficulty determines total amount of modifiers on mob, health buff on mob, and drop quality

The config has json lists of dropped items for each tier. Each item has the same weight/chance to appear, you can add duplicates in the list for a higher chance.

Project description from CurseForge.

Pick your setup

AtomicStryker's Infernal Mobs by Minecraft version and loader

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27 available setups

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Recent files

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Looking for an older file? The official CurseForge project page is in Resources.