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Minecraft Minions project artwork

CurseForge · Minecraft mod

Minecraft Minions

evil always finds a way

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Quick answer

Which Minecraft Minions release matches 1.6.4?

Updated 4 years ago
Best match for your filters Minions_1.6.4.zip
Game version 1.6.4
Loader forge

Minecraft Minions Minions_1.6.4.zip targets 1.6.4. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is Minecraft Minions required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release No loader listed
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Minecraft Minions Minions_1.6.4.zip need?

Minions_1.6.4.zip on 1.6.4. Every mod below is checked against that same setup.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add Minecraft Minions without breaking your instance.

Built for Minecraft Minions Minions_1.6.4.zip on 1.6.4. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use Minions_1.6.4.zip. It targets 1.6.4; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside Minions_1.6.4.zip. It opens that exact file at the source.

About this project

What does Minecraft Minions add?

This mod is for legacy versions of MC up to 1.12.2 only.

For a more modern version, look here: https://legacy.curseforge.com/minecraft/mc-mods/minions-mod-remastered

They continue Minions with my approval.

(patch 1.2.5)

Additional Information Video

(patch 1.3.2)

By now, many great extensions of the Minecraft gameplay exist (such as Industrialcraft, Buildcraft....) but they have one common weakness.

They usually require you to amass X resources before you can make use of the advanced stuff.

The process of mining down and then stripmining for raw materials has become very repetitive and boring after a while, so i decided Minions to do it for you were needed!!!

Minions can [currently]:

follow you around

be sent to places

chop down entire forests

carry you, animals and other players

dig mineshafts complete with stairwell

dig custom spaces you defined, above and below ground

mine ore veins you point out to them

intelligently strip mine where you tell them to

return their goods and loot to you or to a Block with inventory (> 23 slots) you pointed out

Minions use an A-star algorithm custom pathing system. It's threaded and multicore-capable.

Hitches and problems/teleporting you see all stem from Minecraft pathfollowing, which is ... lets call it suboptimal.

The tree finding algorithm is threadbased aswell, and stops when it has found 16 trees or has scanned a 64x64 area.

It supports mod Tree's so long their custom Tree blocks have "wood" in their name.

Animal abduction works on all entities that extend EntityAnimal.

Strip mining scans the walls and roofs of the dug shaft continuously for precious blocks.

Anything that is not worthless (eg dirt, stone, gravel...) is considered precious, so it fully supports mod ores.

Giving the order to mine an ore vein or having found such a vein while strip mining,

the Minion will follow the vein and mine all connected Blocks of the same kind until there are no more.

Then it will return to the player, or, if it was stripmining, return to that.

They don't come for free, you have to prove your worth by slaying living beings (to accumulate levels)

and then take action for the dark gods. Only after a number of evil deeds they may grant you minions.

So, here's the short minion manual:

Kill enough stuff to reach lvl 8

Press M and do evil 4 times

Receive Master Item

Rightclick Master Item to spawn Minions

Rightclick to issue orders, context-sensitive (a place, trees, an animal, an ore vein, your feet)

Also press M for advanced orders

Rightclick chest (FROM DISTANCE) to set it as destination

Charge staff like a bow to have minions follow you

Rightclick minions to have them drop whatever they have

Leftclick Minions for working incentive .... mueheheheh

Leftclick with Staff out for evil sparkly

Minions are fully compatible with SMP.

However there may be oddness regarding their movement and animations - i'm not sure that is fixable.

Default settings: (configurable by the file in the /mods/ folder)

Minions main menu: "M"

Maximum Minions per player: 4

Cost of evil Deed: 2 levels - 4 evil deeds are required to gain minions

Instructions:

Requirements to install:

Newer versions - just Forge

The folders in the downloaded file are labeled.

Take part! As you might notice, evil Deeds can be added dynamically using the config file. Share yours!

Project description from CurseForge.

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