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Eternal Items project artwork

CurseForge · Minecraft mod

Eternal Items

A small mod that stops items from despawning after 5 minuites, and does a few things to stop servers having issues with too many items (cap the number of items that are ticked)

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Eternal Items release matches 1.8?

Updated 9 years ago
beta file EternalItems-1.8-0.1.0.5.jar
Game version 1.8
Loader Not required

Eternal Items EternalItems-1.8-0.1.0.5.jar targets 1.8. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.

Where it goes

Is Eternal Items required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release No loader listed
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Eternal Items EternalItems-1.8-0.1.0.5.jar need?

EternalItems-1.8-0.1.0.5.jar on 1.8. Every mod below is checked against that same setup.

All 1 required mods have matching files

Install AlexIILLib first. We found matching files for this game-version and loader setup.

AlexIILLib Needed by Eternal Items EternalItems-1.8-0.1.0.5.jar
required
Matching file found Matched file: AlexIILLib-1.8-1.3.42.jar

We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Eternal Items without breaking your instance.

Built for Eternal Items EternalItems-1.8-0.1.0.5.jar on 1.8. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use EternalItems-1.8-0.1.0.5.jar. It targets 1.8; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install AlexIILLib first. We found matching files for this game-version and loader setup.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside EternalItems-1.8-0.1.0.5.jar. It opens that exact file at the source.

About this project

What does Eternal Items add?

Installation:

1.11.x / 1.10.x / 1.9.x:

  • Normal forge mod, just drop this mod into the mods folder and it should work just fine. This DOES NOT require AlexIILLib.

1.8:

This mod makes all items last forever in the world (so no more losing items after death or losing items to mobs because you couldn't get back in time). Since the 5-minuite item despawn mechanic was probably implemented to prevent lag, this mod only allows up to a certain number of item entities (default 100) in the world to tick and render, and puts the overflow into a queue that is added to and removed from as items are dropped into the world and despawn from the world.

Specifically, whenever an item in world hits the 5th minute (when it would normally despawn), it is added to the queue and removed from the world, to let any other items in the queue take its place in the world. This means that if you go to where you last saw your items, and they are not all there, it is a good idea to wait around for a minute to see if they reappear again. Items which have been in the queue or have passed their 5th minute of existence are only given another 50 seconds before being checked again if they should be swapped out in the queue. This keeps the waiting time lower, while not really affecting the tick time of the server.

This should provide a solution to servers that have too many items floating around, and to clients on those servers trying to render out too many items.

The number of items allowed in the world can be configured from the config file (eternalitems.cfg in the config folder). The range is 20 to 600 item entities. It is important to note that a stack of 64 stone is only a single item entity when dropped.

This also has 4 commands: "eternalitems debug", "eternalitems position", "eternalitems stats", and "eternalitems reset".

The "debug" sub-command shows the current number of items in the world, and the number of items in the queue.

The "position" sub-command shows the positions of all the items currently in the world.

The "stats" sub-command shows the 5 chunks that have produced the most items (Useful if you want to track down a badly built automation).

The "reset" sub-command resets the "stats" information to 0 for all chunks (so future calls of "eternalitems stats" only show the statistics from when you last reset it)

This should be compatible with all forge mods.

If you have a crash report, please upload it to pastebin and link it as to not fill up the comments section (also, crash reports are easier to read on pastebin than in the comments)

Project description from CurseForge.

Pick your setup

Eternal Items by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

5 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Eternal Items versions and loaders

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Looking for an older file? The official CurseForge project page is in Resources.