CurseForge · Minecraft mod
DragonAPI
My core library.
Quick answer
Which DragonAPI release should I use?
DragonAPI 1.7.10 V33b.jar targets 1.7.10 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is DragonAPI required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does DragonAPI 1.7.10 V33b.jar need?
DragonAPI 1.7.10 V33b.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add DragonAPI without breaking your instance.
Built for DragonAPI 1.7.10 V33b.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use DragonAPI 1.7.10 V33b.jar. It targets 1.7.10 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside DragonAPI 1.7.10 V33b.jar. It opens that exact file at the source.
About this project
What does DragonAPI add?
DragonAPI is a function library and support mod which is relied upon by all of my mods. If you do not have the API, you will crash on game load with a NoClassDefFoundError mentioning DragonAPIMod.class.
Information for Developers
If you are a developer, here are some of the features to using DragonAPI:
A detailed registry of all the ores, trees, and similar features added by all the big mods
A similar registry of vanilla ores, trees, plants, and the like
Many base classes that can be used as the parent class for TileEntities, Containers, and so on, simplifying their use and making them more powerful
Interfaces that allow you to make mod item and block registration completely automated
Functionality to use the pre-1.5 spritesheet textures for items (not blocks)
Large libraries of scientific and mathematical functions and constants, such as materials engineering, thermodynamics calculations, kinematics, nuclear physics, vector calculations, and more
Various support functions for interfacing with and converting between different Java data structures
Lots of File I/O handling, including PNG, XML, and plaintext
A large collection of functions for handling less coder-friendly elements of Minecraft, like enchanting and spawners
Many preset references to avoid having to create new Itemstacks to get specific wood/slab/dye/etc types
Lots of keyboard, sound, texture, and chat handling
Various handlers for many mods, including BuildCraft, ThaumCraft, and the Twilight Forest
Various tools for storing data, like a region of a world, or a series of timers, rendering data, multiblock blueprints, and more
More information can be found on my site:
Project description from CurseForge.
Pick your setup
DragonAPI by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
DragonAPI versions and loaders
DragonAPI 1.7.10 V33b.jar
26 Aug 2023
Looking for an older file? The official CurseForge project page is in Resources.