CurseForge · Minecraft mod
KubeJS
Edit recipes, add new custom items, script world events, all in JavaScript!
Quick answer
Which KubeJS release matches 1.20.1 Forge?
KubeJS Forge 2001.6.5-build.26 targets 1.20.1 with Forge. The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server. 1 required mod needs a matching file.
Where it goes
Is KubeJS required on the client, server, or both?
The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server.
The source does not explicitly classify this release as client-only or server-only.
What else does KubeJS Forge 2001.6.5-build.26 need?
KubeJS Forge 2001.6.5-build.26 on 1.20.1 Forge. Every mod below is checked against that same setup.
Install Rhino, Architectury API, project sk9knFPE first, but 1 required mod has no matching file for this setup. Do not mix loader builds to force a match.
We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add KubeJS without breaking your instance.
Built for KubeJS Forge 2001.6.5-build.26 on 1.20.1 Forge. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use KubeJS Forge 2001.6.5-build.26. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Rhino, Architectury API, project sk9knFPE first, but 1 required mod has no matching file for this setup. Do not mix loader builds to force a match.
- 03
Put it on the correct side
The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server.
- 04
Pick the file you checked
Use the “Get this file” button beside KubeJS Forge 2001.6.5-build.26. It opens that exact file at the source.
About this project
What does KubeJS add?
KubeJS
What does this mod do?
This mod lets you create scripts in JavaScript language to manage your server, add new blocks and items, change recipes and tags, add custom handlers for quest mods, change worldgen and more!
How to use it?
Run the game with mod installed once. It should generate kubejs folder in your minecraft directory with example scripts. startup scripts only get run once when the game loads. Those are for registering items, setting up configs etc. Server/data scripts are loaded when you join a world, those are better for things like clearlag, displaying custom login messages and world/player related things in general.
Video tutorial for 1.19.2
Can I reload scripts?
Yes, use /reload. Note: Not everything is reloadable. Some things require you to restart game, some only world, some work on fly.
I don't know JavaScript / I need help with this mod!
There's examples and pre-made scripts on KubeJS Wiki.
I have a question / suggestion / bug report!
If wiki didn't have the answer for what you were looking for, you can ask questions, make feature suggestions and report bugs here: KubeJS Support
Project description from CurseForge.
Pick your setup
KubeJS by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
26.1.2
1 loader build1.21.1
1 loader build1.21
1 loader build1.20.1
4 loader buildsCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
KubeJS versions and loaders
KubeJS Forge 2001.6.5-build.26
kubejs-forge-2001.6.5-build.26.jar
1 May 2026
KubeJS Forge 2001.6.5-build.24
kubejs-forge-2001.6.5-build.24.jar
29 Apr 2026
KubeJS Forge 2001.6.5-build.16
kubejs-forge-2001.6.5-build.16.jar
28 Oct 2024
KubeJS Forge 2001.6.5-build.14
kubejs-forge-2001.6.5-build.14.jar
21 Jun 2024
Looking for an older file? The official CurseForge project page is in Resources.


