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Energy Matters project artwork

CurseForge · Minecraft mod

Energy Matters

This mod allows you to exchange energy and matter

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Energy Matters release should I use?

Updated 10 years ago
beta file energymatters-1.7.10-0.5b.jar
Game version 1.7.10
Loader Not required

Energy Matters energymatters-1.7.10-0.5b.jar targets 1.7.10. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is Energy Matters required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release No loader listed
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Energy Matters energymatters-1.7.10-0.5b.jar need?

energymatters-1.7.10-0.5b.jar. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add Energy Matters without breaking your instance.

Built for Energy Matters energymatters-1.7.10-0.5b.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use energymatters-1.7.10-0.5b.jar. It targets 1.7.10; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside energymatters-1.7.10-0.5b.jar. It opens that exact file at the source.

About this project

What does Energy Matters add?

{width=721 height=250}

This Mod is all about converting Matter to Energy (and Energy back to Matter).

You have way too much dirt? No problem, just use it to generate energy. Who needs matter??
You have 100 MRF, but no idea what to do with them? How about generating a few Diamonds with them? Sounds good? Then this mod is perfect for you.

Why I created this mod:

Simply because I have the same problem in every modpack I play over and over again: Too much crap. And I hate it when I cannot pick up a super-rare Item because my inventory is filled with stacks of cobblestone and dirt. And why shouldn't you use that useless matter to charge your armor?

Introduction:

This mod allows you to generate energy from unused Items. It also allows you to replicate Items with energy only. Of course the conversion from matter to energy gives you less energy than you need to create new matter. Everything else would be way to OP. By the way: Some Items in this mod might seem a bit Over-Powered. But mostly they are not. The matter replicator for example seems way to overpowered, but just to craft one of them, you need 7 compressed dark matter, which is around one stack of super rare dark matter. And you need four of them to get started.

Info: This Mod is not finished and so isn't this post. Downloads will be moved to this Post as fast as possible.

Project description from CurseForge.

Pick your setup

Energy Matters by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

1 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Energy Matters versions and loaders

1 of 1 releases match

Looking for an older file? The official CurseForge project page is in Resources.