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Damage Cap project artwork

CurseForge · Minecraft mod

Damage Cap

Adds Diminishing returns to damage

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Damage Cap release should I use?

Updated 9 years ago
beta file Damage Cap-0.2a.jar
Game version 1.10.2
Loader Not required

Damage Cap-0.2a.jar targets 1.10.2. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is Damage Cap required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release No loader listed
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Damage Cap-0.2a.jar need?

Damage Cap-0.2a.jar. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add Damage Cap without breaking your instance.

Built for Damage Cap-0.2a.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use Damage Cap-0.2a.jar. It targets 1.10.2; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside Damage Cap-0.2a.jar. It opens that exact file at the source.

About this project

What does Damage Cap add?

Damage Cap adds a "Soft cap" and "Hard cap" to damage.

"Soft cap" - damage up until this point is not affected at all.

"Hard cap" - damage will not pass this amount.

-all the damage from the soft cap till the hard cap is halved

So if you were to deal 10 hearts of damage and the soft cap was 5 hearts, the damage outcome would be 7.5 hearts of damage.

Both soft cap and hard caps for player and mobs are configurable in the config.

Project description from CurseForge.

Pick your setup

Damage Cap by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

1 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Damage Cap versions and loaders

3 of 3 releases match

Looking for an older file? The official CurseForge project page is in Resources.