CurseForge · Minecraft mod
Craftable Animals
This mod adds a variety of new features concerning animals and mobs. Features include: crafting animals, transporting animals, creating spawners, applying armor animals and many more.
Quick answer
Which Craftable Animals release matches 1.8?
Craftable Animals [1.8]CraftableAnimals v2.5.0.2.jar targets 1.8. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Craftable Animals required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Craftable Animals [1.8]CraftableAnimals v2.5.0.2.jar need?
[1.8]CraftableAnimals v2.5.0.2.jar on 1.8. Every mod below is checked against that same setup.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Craftable Animals without breaking your instance.
Built for Craftable Animals [1.8]CraftableAnimals v2.5.0.2.jar on 1.8. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use [1.8]CraftableAnimals v2.5.0.2.jar. It targets 1.8; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside [1.8]CraftableAnimals v2.5.0.2.jar. It opens that exact file at the source.
About this project
What does Craftable Animals add?
This mod adds a variety of tools centered around animals. The main features include:
- crafting animals and placing them anywhere in the world
- transporting and modifying animals
- creating and changing spawners
- applying armor to animals, even those that don't support armor by default
- creating holograms of animals
- turning animals into babys/adults
- wearing animals as a helmet
- create variations of animals that don't exist in vanilla Minecraft (e.g. a creeper jockey)
- ingame documentation
There are hundreds of animals, including all vanilla mobs.
The latest documentation is available ingame. To obtain the craftable animals guide book, just kill a pig while holding a regular book in your hand. It contains detailed information on all the items in the mod and shows crafting recipes for everything.
Here is an (incomplete) list of some of the recipes:
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Once an animal has been crafted it can be:
placed on the ground
worn on your head
put into a spawner
stacked on top of other mobs
launched into the air, using an animal bow
displayed as a hologram, using the animal display case
turned into a baby*
armed*
*only if supported
There are many additional items to make use of crafted mobs:
Animal bow:
The animal bow can used to place animals at a distance. When shooting, an animal and an arrow will be used and wherever the arrows hits, the animal will spawn. If a living animal gets hit, it will transform into the new one.
Animal display case:
The animal display case is a block, that creates holograms of mobs. They can be moved and rotated anywhere, as well as resized, from tiny to gigantic, to create impressive scenes.
Baby animals:
Any animal that has a baby form can be turned into a baby. This can be done for crafted animals as well as alive animals in the wild.
Armed animals:
Armor and weapons can be applied to many mobs. This works not only for zombies and skeletons, but also many other ones, that can't wear armor in vanilla Minecraft. A complete list on what mobs support which equipment can be found in the guide book.
This works not only for vanilla armor and tools, but also modded ones. But even without other mods, this system allows literally millions of different combinations.
Animal soul:
Another nice feature is the animal soul. It absorbs animals and allows to restore them later. The interesting part is, that it captures the mobs in their exact state. Once they are restored, they get their name back, their health, their equipment, ... Even the positions of their legs are preserved.
This works for modded mobs too.
One of the strengths of the mod is the cooperation between its different features. E.g. an animal that has been captured with an animal soul can be shot with a bow or displayed in a display case just fine. This allows even more customization and endless possibilities.
Project description from CurseForge.
Pick your setup
Craftable Animals by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.10.2
1 loader build1.10.1
1 loader build1.10
1 loader build1.8
1 loader build1.7.10
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Craftable Animals versions and loaders
[1.8]CraftableAnimals v2.5.0.2.jar
16 Dec 2016
Looking for an older file? The official CurseForge project page is in Resources.