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UniQ project artwork

CurseForge · Minecraft mod

UniQ

Unify all the things.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which UniQ release should I use?

Updated 5 years ago
alpha file uniq-2.1.jar
Game version 1.12.2
Loader Forge

uniq-2.1.jar targets 1.12.2 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.

Where it goes

Is UniQ required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Forge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does uniq-2.1.jar need?

uniq-2.1.jar. Change the file and its required mods may change too.

All 1 required mods have matching files

Install MixinBooter first. We found matching files for this game-version and loader setup.

MixinBooter Needed by uniq-2.1.jar
required
Matching file found Matched file: MixinBooter 11.15

We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add UniQ without breaking your instance.

Built for uniq-2.1.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use uniq-2.1.jar. It targets 1.12.2 with Forge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install MixinBooter first. We found matching files for this game-version and loader setup.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside uniq-2.1.jar. It opens that exact file at the source.

About this project

What does UniQ add?

Join our discord to discuss about the mod or just to hang out, new modpack coming soon!: https://discord.gg/WpXyEQBayJ

1.12 Description:

As of 2.0alpha, there's only really one feature implemented, that is: Fluid Prioritization. BEWARE: EXPERIMENTAL

This primarily fixes a huge issue of: https://github.com/GregTechCE/GregTech/issues/1166 and https://github.com/TerraFirmaCraft/TerraFirmaCraft/issues/1508

This will also fix any other cases where an undesirable Fluid is registered before the other ones, given you as the user configure the uniq.cfg properly.

2.1alpha now includes Fluid Unification. Also beware: EXPERIMENTAL. This allows you to point fluids to a master fluid. Just like how you could have multiple mods' copper ingots point to one single copper ingot by using OreDictionary and have them all act in tandem, same with this, but for fluids.

1.7 Description:

UniQ helps you to get rid of duplicate resource types.

Just take copper for example. How many mods add that?

What UniQ does is simple: It modifies recipes so only one type of each resource is produced.

And it's not just crafting table recipes. A whole bunch of mod machines are supported, too.

(That means: Thermal Expansion copper from IC2 machines. Or any supported machine, actually.)

You haven't even heard the best thing: You can customize what and how to unify.

A broad range of items are unified by default. It's possible to add single items or whole sets of them.

It's also possible to edit the mod priority list: UniQ prioritizes items from those mods while unifying.

And if that's still too coarse, you can even set specific items to be max prioritized.

Also, brand new in 1.4 is the blacklist feature: Items that should be exempt from unification! (You don't want those sweet Tinkers' Construct Gravel Ores to drop Thermal Expansion Ores, do you?)

The mod is rounded off with a special NEI integration that helps you find recipes even if you checked the wrong type.

Say, you have configured UniQ to unify Copper Ingots to the Mekanism variant. Checking Immersive's Copper Ingot would normally give you no results since no recipe is producing it. UniQ hooks into NEI's recipe lookup and corrects that so you'll see what you were really looking for.

Currently, these machines / mechanics are supported:

  • Advanced Solar Panels (Molecular Transformer)
  • Applied Energistics (Grindstone)
  • Ender IO (Sag Mill, Alloy Smelter)
  • Extra Utilities (QED)
  • Forestry (Carpenter, Centrifuge, Bee Products (+ ExtraBees, MagicBees))
  • GregTech 5 Unofficial (All Machines, also disables GregTechs built-in unifier)
  • Immersive Engineering (Arc Furnace, Blast Furnace, Bottling Machine, Coke Oven, Crusher, Metal Press)
  • IndustrialCraft 2 (Macerator, Extractor, Compressor, Centrifuge, Block Cutter, Blast Furnace, Metal Former, Ore Washer, Scrapbox Drops)
  • Mekanism (Energized Smelter, Enrichment Chamber, Osmium Compressor, Combiner, Crusher, Purification Chamber, Metallurgic Infuser, Chemical Injection Chamber, Chemical Crystallizer, Precision Sawmill)
  • Minecraft (Crafting, Furnace, Chest Gen, Block Drops, Mob Drops)
  • MineFactory Reloaded (Laser Drill)
  • Not Enough Items (Recipe Viewer Integration)
  • NuclearCraft (Crusher, Hastener, Manufactory)
  • Railcraft (Blast Furnace, Coke Oven, Rock Crusher, Rolling Table)
  • Thaumcraft (Crucible)
  • Thermal Expansion (Redstone Furnace, Pulverizer, Induction Smelter, Sawmill)
  • Tinkers' Construct (Smeltery Casting)

Project description from CurseForge.

Pick your setup

UniQ by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

2 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

UniQ versions and loaders

8 of 8 releases match

Looking for an older file? The official CurseForge project page is in Resources.