CurseForge · Minecraft mod
Transsib
Pre-built Subway grid network under your feet!
Quick answer
Which Transsib release matches 1.11.2?
transsib-1.11.2-2.jar targets 1.11.2. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Transsib required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does transsib-1.11.2-2.jar need?
transsib-1.11.2-2.jar on 1.11.2. Every mod below is checked against that same setup.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Transsib without breaking your instance.
Built for transsib-1.11.2-2.jar on 1.11.2. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use transsib-1.11.2-2.jar. It targets 1.11.2; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside transsib-1.11.2-2.jar. It opens that exact file at the source.
About this project
What does Transsib add?
I love rail transportation, but I hate building the net manually - it's too cumbersome. So I made dis.
This mod builds a rails network at sea level (y=63) (default, configurable) in grid pattern every 16 chunks (default, configurable).
If you would like to have it Subway-style, I recommend you to set "depth" setting to 50-55, to make sure it can safely go under small lakes and in general be more safe from surface mobs.
Mod will try to avoid placing tunnels in water or lava. If there's no solid block for rails, it'll place cobblestone as a base. Every ~10 (configurable) blocks a lit pumpkin will be placed for lighting the tunnel. Also, every 11 blocks there will be booster tracks placed. Although I recommend you to use Terracart mod – it's a cart that needs no booster tracks and there's no need to carry a minecarft with you - just rightclick on tracks and you're on!
On each rails crossing there's a slab to stop your cart. If you want more complicated routing, it's up to you. If the crossing is underground, there will be a pumpkin lamp placed on top on the ground, so you can easily find it when searching for nearest track.
PS. To those who ask how tunnels are generated: if X_coord == 0 || (X_coord % (frequency * 16) == 0) then tunnel is generated at X_coord + 8, same goes for Z_coord. Depth stands for Y_coord.
Update v2:
Changed default depth to be at sea level, 63
Added beacon pumpkin on ground above crossing
Added booster tracks every 11 blocks
Increased tunnel height to be 3 blocks instead of 2 for safe dismounting without sticking your head in stone
Project description from CurseForge.
Pick your setup
Transsib by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.10.2
1 loader build1.7.10
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Transsib versions and loaders
transsib-1.11.2-2.jar
18 May 2017
Looking for an older file? The official CurseForge project page is in Resources.