CurseForge · Minecraft mod
DegradeExplodedBlocks
Cause blocks dropped by explosions to be degraded
Quick answer
Which DegradeExplodedBlocks release matches 1.12.1?
DegradeExplodedBlocks 1.1.0 for 1.11.2 targets 1.12.1, 1.12, 1.11. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is DegradeExplodedBlocks required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does DegradeExplodedBlocks 1.1.0 for 1.11.2 need?
1.1.0 for 1.11.2 on 1.12.1. Every mod below is checked against that same setup.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add DegradeExplodedBlocks without breaking your instance.
Built for DegradeExplodedBlocks 1.1.0 for 1.11.2 on 1.12.1. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 1.1.0 for 1.11.2. It targets 1.12.1, 1.12, 1.11; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside 1.1.0 for 1.11.2. It opens that exact file at the source.
About this project
What does DegradeExplodedBlocks add?
What does this mod do?
This mod causes some blocks that are dropped as a result of TNT, creepers, or other explosions to be dropped as a different item than they originally were.
How do I use this mod?
You need Minecraft Forge installed first. Once that's done, just drop degradeexplodedblocks-version.jar in your Minecraft instance's mods/ directory. Optionally, you can configure it to taste (see below).
What settings does this mod have?
You can choose exactly which replacements are made. The first two columns of each entry are the old block's name and a state predicate, the same as /testforblock uses. The second two columns are the new block's name and a data value or block state. The final column is optional. Examples:
- minecraft:cobblestone * minecraft:gravel
- minecraft:stone variant=granite minecraft:sand variant=red_sand
The first entry will cause any cobblestone destroyed by an explosion to be dropped as gravel. The second entry will cause any granite destroyed by an explosion to be dropped as red sand.
Why do destroyed blocks often not appear?
Not every block destroyed by an explosion will be dropped. The chance of a drop is inversely proportional to the explosion's power, so blocks destroyed by TNT will be dropped 1/4 of the time, and blocks destroyed by creepers will be dropped 1/3 of the time. This is a vanilla mechanic and this mod does not change it.
Can I use this in my modpack?
Yes, even if you monetize it with adf.ly or something, and you don't need to ask me for my permission first.
Project description from CurseForge.
Pick your setup
DegradeExplodedBlocks by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.12.1
1 loader build1.12
1 loader build1.11.2
1 loader build1.11
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
DegradeExplodedBlocks versions and loaders
1.1.0 for 1.11.2
degradeexplodedblocks-1.11.2-1.1.0.jar
26 Sept 2017
1.0.1 for 1.11.2
degradeexplodedblocks-1.11.2-1.0.1.jar
13 Sept 2017
1.0.0 for 1.11.2
degradeexplodedblocks-1.11.2-1.0.0.jar
17 Jul 2017
Looking for an older file? The official CurseForge project page is in Resources.