CurseForge · Minecraft mod
Inductive Logistics
Advanced transport, sorting & storage for items & fluids
Quick answer
Which Inductive Logistics release matches 1.11.2?
Inductive Logistics InductiveLogistics-1.11.2-0.5.1.jar targets 1.11.2. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.
Where it goes
Is Inductive Logistics required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Inductive Logistics InductiveLogistics-1.11.2-0.5.1.jar need?
InductiveLogistics-1.11.2-0.5.1.jar on 1.11.2. Every mod below is checked against that same setup.
Install CD4017BE Library first. We found matching files for this game-version and loader setup.
We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Inductive Logistics without breaking your instance.
Built for Inductive Logistics InductiveLogistics-1.11.2-0.5.1.jar on 1.11.2. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use InductiveLogistics-1.11.2-0.5.1.jar. It targets 1.11.2; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install CD4017BE Library first. We found matching files for this game-version and loader setup.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside InductiveLogistics-1.11.2-0.5.1.jar. It opens that exact file at the source.
About this project
What does Inductive Logistics add?
This mod brings some features of my earlier mod Inductive Automation to Minecraft 1.11 with some changes and some new features. Its recommended for use in modpacks.
Features:

- Item & Fluid transport pipes where the contents are passed on from one pipe to the next along a predefined path similar to conveyor belts.
- Pipe Filters with many functions. Except for the usual blacklist, NBT, oreDict, etc. there is also a stock-keeping function which is often very useful for distributing items over multiple inventories.
- Universal Pipes for both Items and Fluids that will move them instantly to their destination without internal storage. In combination with Filters they can be very powerful.
- Fluid Tanks in multiple sizes that allow filling or draining fluid containers inside and can be used as fluid containers them self when harvested. Also their fluid type can be locked so they won't accept other fluids even when empty.
- Item Buffers in multiple sizes. What's very special about them is that you can adjust the amount of available slots in their inventory and even the stack limit to whatever you need. This also means that Items can be stacked higher than normal in there.
- Auto Crafter that uses a side access pattern allowing higher recipe flexibility and prevents stocking unnecessary high quantities of in-between-products (there's also a handy portable version).
- Portable device to remote access the inventory of a linked block, no matter where (and in which dimension) you are, as long as the block is loaded. Including filtered automatic transfer of items.
- Simple but powerful pipe covering system: Any solid full cube block can be used (even glass) and the pipes will inherit properties like light emission, explosion resistance, being wither-proof, ...
- High configurability: Almost everything from pipe extraction rates to tank sizes and even crafting recipes can be edited in the config file. So you can tune this mod optimally for the needs of your mod pack.
- I also tried to make this mod as performance friendly as possible. If you plan building massive pipe networks with a lot of items constantly moving though, there is a (server side) config option to turn off visibility of moving items in pipes to prevent network lag.
Installation:
- Setup Minecraft with Forge.
- Download this mod and the required version of CD4017BE_lib
- put both .jar files into the mods folder of your Minecraft Forge installation
Notice: not all versions of CD4017BE_lib will work. The change log description will tell you which version is required (under section Dependencies). In case you also want to install some of my other mods and they require a different version then use the newer one.
It's highly recommended to have JEI installed.
Also check out my other mods for MC-1.11 & MC-1.12:
Releases:
This mod is currently available for:
- MC-1.11.2: full features & support
- MC-1.12.2: full features & support
You can find the files here. The latest version is usually recommended unless marked as beta.
Permission for use:
You are allowed to use this mod for any Modpack, Server, Youtube Project, etc.
If you are providing a copy of the mod's binary data somewhere else that is public available (public modpacks for example), please mention the Author somewhere and provide a link from where you originally got the file(s).
Project description from CurseForge.
Pick your setup
Inductive Logistics by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.12.2
2 loader builds1.11.2
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Inductive Logistics versions and loaders
InductiveLogistics-1.11.2-0.5.1.jar
20 May 2018
InductiveLogistics-1.11.2-0.5.0.jar
6 May 2018
InductiveLogistics-1.11.2-0.3.3.jar
24 Feb 2018
InductiveLogistics-1.11.2-0.3.1.jar
14 Jan 2018
InductiveLogistics-1.11.2-0.3.0.jar
21 Dec 2017
InductiveLogistics-1.11.2-0.2.2.jar
6 Nov 2017
InductiveLogistics-1.11.2-0.2.1.jar
22 Oct 2017
InductiveLogistics-1.11.2-0.2.0.jar
12 Oct 2017
InductiveLogistics-1.11.2-0.1.2.jar
3 Oct 2017
InductiveLogistics-1.11.2-0.1.1.jar
30 Sept 2017
Looking for an older file? The official CurseForge project page is in Resources.