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ArmoreableMobs project artwork

CurseForge · Minecraft mod

ArmoreableMobs

Allows you give armor and items to an entity when it spawns using Craftweaker with gamestages support!

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which ArmoreableMobs release matches 1.12.2?

Updated 5 months ago
Best match for your filters armoreablemobs-1.12.2-1.1.8.jar
Game version 1.12.2
Loader fabric

armoreablemobs-1.12.2-1.1.8.jar targets 1.12.2. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.

Where it goes

Is ArmoreableMobs required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release No loader listed
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does armoreablemobs-1.12.2-1.1.8.jar need?

armoreablemobs-1.12.2-1.1.8.jar on 1.12.2. Every mod below is checked against that same setup.

All 1 required mods have matching files

Install CraftTweaker first. We found matching files for this game-version and loader setup.

CraftTweaker Needed by armoreablemobs-1.12.2-1.1.8.jar
required
Matching file found Matched file: CraftTweaker2-1.12-4.1.20.715.jar

We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add ArmoreableMobs without breaking your instance.

Built for armoreablemobs-1.12.2-1.1.8.jar on 1.12.2. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use armoreablemobs-1.12.2-1.1.8.jar. It targets 1.12.2; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install CraftTweaker first. We found matching files for this game-version and loader setup.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside armoreablemobs-1.12.2-1.1.8.jar. It opens that exact file at the source.

About this project

What does ArmoreableMobs add?

Give any item to any entity when it spawns using CraftTweaker.

Support for gamestages and packmode (in the versions they exist)!

Discord {width=32 height=32} Patreon Twitter

Promo

Requires CraftTweaker

1.18-1.19 Version Usage:

This mod uses the MultiLoader template! Versions not marked forge or fabric on their name are Forge by default! Enjoy!

Documentation for the 1.18 version can be found here: https://docs.blamejared.com/1.18/en/mods/armoreablemobs/ArmorGroup
Documentation for the 1.19 version can be found here: https://docs.blamejared.com/1.19/en/mods/ArmoreableMobs/ArmorGroup

1.16 Version Usage:

The 1.16 version syntax can be found at the crafttweaker documentation page: https://docs.blamejared.com/1.16/en/mods/ArmoreableMobs/ArmoreableMobs

1.12 Version Usage:

You need craftweaker to use the mod and use it with a script. First of all import:

import mods.armoreablemobs.ArmorHandler;
import mods.armoreablemobs.ArmorEntity;
import mods.armoreablemobs.ArmorSlot;
import mods.armoreablemobs.ArmorGroup;

ArmorGroup

After that create an ArmorGroup with:var group = ArmorHandler.createArmorGroup("draconic", 0.5);. The group arguments are: (String name, double chanceToGetUsed) To an ArmorGroup you can add any amount of ArmorEntity you want with group.addEntity(entity); To an ArmorGroup you can add any amount of ArmorSlot you want with group.addArmor(armorSlot);

ArmorSlot

An ArmorSlot defines an item in a slot and can be created with ArmorHandler.createArmorSlot("head", <draconicevolution:draconic_helm>.withTag({Energy: 16000000}), 1, 0.5). The arguments are: (String slotName, IItemStack stack, int itemWeight, double chanceToDropOnDeath) The possible slots are: ["head", "chest", "legs", "feet", "feet", "mainhand", "offhand"]. You can add multiple ArmorSlots to each slot and it will randomly be choosen depending on the itemWeight, the bigger the number the bigger the chance. chanceToDropOnDeath is a number between 0 and 1 that defines the chance that the item has to drop on death.

ArmorEntity

An ArmorEntity defines information that an Entity needs to have to be given in the items defined with ArmorSlots. It can be created with var entity = ArmorHandler.createArmorEntity("minecraft:zombie"); where the argument is the Entity ID. You can add NBT checks to filter the entity with entity.withNBTCheck("Health", 10.0, "GREATER"); with arguments (String nbtId, Object value, String checkingMode), The checking modes can be ["LESS", "EQUAL", "GREATER", "CONTAINS", "TAG_EXISTS", "TAG_MISSING"].

GameStages Support

This mod provides GameStages to groups with group.addGameStage("testStage");. Nearby players need to have all the stages added to the group to be able to get used.

PackMode Support

Adding a pack mode to an ArmorGroup it will allow you to filter groups without the need of restarting the game. group.setPackMode("packMode");

Example and Wiki


Project description from CurseForge.

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ArmoreableMobs by Minecraft version and loader

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Looking for an older file? The official CurseForge project page is in Resources.