CurseForge · Minecraft mod
Deep Mob Learning
Server friendly mob loot acquisition.
Quick answer
Which Deep Mob Learning release matches 1.12?
Deep Mob Learning deepmoblearning-1.12.2-2.0.0.jar targets 1.12, 1.12.2. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Deep Mob Learning required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Deep Mob Learning deepmoblearning-1.12.2-2.0.0.jar need?
deepmoblearning-1.12.2-2.0.0.jar on 1.12. Every mod below is checked against that same setup.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Deep Mob Learning without breaking your instance.
Built for Deep Mob Learning deepmoblearning-1.12.2-2.0.0.jar on 1.12. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use deepmoblearning-1.12.2-2.0.0.jar. It targets 1.12, 1.12.2; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside deepmoblearning-1.12.2-2.0.0.jar. It opens that exact file at the source.
About this project
What does Deep Mob Learning add?
Github page
A server friendly mod for mob loot acquisition. It's inspired by the Soul shards mod where you could "collect" mob kills to later reuse them for mob spawners.
This mod however uses "Data models" that you train by defeating monsters both by hand or by simulation(In the simulation chamber).
To get started you will need a Deep Learner, which will house the data models, and some type of mob data model.
Once your data models have reached higher tiers you can use them in the Simulation Chamber to get "Transmutational" matter, you'll get different ones depending on which type the Data Model is. multiple Data Models can share the same type.
Overworld mobs -> Overworldian matter
Nether mobs -> Hellish matter
End mobs -> Extraterrestrial matter
These can be used to transmute items that come from that corresponding dimension/origin.
ex. Extraterrestrial matter + apple can grant you chorus fruit.
You also get pristine matter from the Simulation Chamber, each Data Model will have a separate Pristine matter, these can then be used in the Loot Fabricator to.... well... fabricate loot. The various loot tables for each pristine can be found in the config file.
Mod support
- Thermal Foundation
- Twilight Forest
- Tinker's Construct
Experiencing issues?
All issues are to be posted on the github pageand must contain the following:
A description of the bug/issue that you're experiencing.
A crash log (if applicable)
Project description from CurseForge.
Pick your setup
Deep Mob Learning by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.12
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Deep Mob Learning versions and loaders
deepmoblearning-1.12.2-2.0.0.jar
21 May 2018
deepmoblearning-1.12.2-1.2.0.jar
22 Mar 2018
deepmoblearning-1.12.2-1.1.0.jar
26 Jan 2018
Looking for an older file? The official CurseForge project page is in Resources.