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Mobs Properties Randomness project artwork

CurseForge · Minecraft mod

Mobs Properties Randomness

Randomize mobs properties. Add Potion Effects, apply Attribute Modifiers, add Equipment and more!

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Mobs Properties Randomness release should I use?

Updated today
Latest stable file 6.1.6.1
Game version 1.21.1
Loader NeoForge

Mobs Properties Randomness 6.1.6.1 targets 1.21.1 with NeoForge. The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server. All 1 required mods have matching files.

Where it goes

Is Mobs Properties Randomness required on the client, server, or both?

The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Mobs Properties Randomness 6.1.6.1 need?

6.1.6.1. Change the file and its required mods may change too.

All 1 required mods have matching files

Install InsaneLib first. We found matching files for this game-version and loader setup.

InsaneLib Needed by Mobs Properties Randomness 6.1.6.1
required
Matching file found Matched file: 2.4.21.3

We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Mobs Properties Randomness without breaking your instance.

Built for Mobs Properties Randomness 6.1.6.1. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use 6.1.6.1. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install InsaneLib first. We found matching files for this game-version and loader setup.

  3. 03

    Put it on the correct side

    The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside 6.1.6.1. It opens that exact file at the source.

About this project

What does Mobs Properties Randomness add?

Summary

Mobs Properties Randomness lets you add/change many properties to mobs on spawn, and, with events, when other stuff happens, such as on attack, on tick or on death with data packs.

This mod requires InsaneLib

As of 5.0.0 and up the mod (and its dependencies) now work server side only, so with MPR server you can connect with a vanilla client.

The mod

The mod does nothing on its own, you have to make a data pack: click here to get started (please note this is for latest version, click here for a list of versions)
You can also find a video tutorial playlist below.

Some stuff you can do:

  • Potion Effects
  • Attribute Modifiers
  • Equipment
  • Effect immunity
  • NBT
  • Events (attack, kill, target change)
  • Presets (for creating stuff like bosses)

Links

Getting Started

BisectHosting

Check the sidebar for Discord and other links -->

Credits

Thanks for part of the logo to Smabblis

Project description from CurseForge.

Pick your setup

Mobs Properties Randomness by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

2 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Mobs Properties Randomness versions and loaders

50 of 50 releases match

Looking for an older file? The official CurseForge project page is in Resources.