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Construct's Armory project artwork

CurseForge · Minecraft mod

Construct's Armory

A Tinkers' Construct add-on for those looking to enter the world of armor

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Construct's Armory release should I use?

Updated 4 years ago
Latest stable file conarm-1.12.2-1.2.5.10.jar
Game version 1.12.2
Loader Forge

Construct's Armory conarm-1.12.2-1.2.5.10.jar targets 1.12.2 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. 1 required mod needs a matching file.

Where it goes

Is Construct's Armory required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Forge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Construct's Armory conarm-1.12.2-1.2.5.10.jar need?

conarm-1.12.2-1.2.5.10.jar. Change the file and its required mods may change too.

1 required mod needs a matching file

Install Tinkers Construct, Mantle first, but 1 required mod has no matching file for this setup. Do not mix loader builds to force a match. 1 comes through another mod in the chain.

6 listed on this file 1 pulled in by one of those mods
Tinkers Construct Needed by Construct's Armory conarm-1.12.2-1.2.5.10.jar
required
No matching file
Mantle Needed by Construct's Armory conarm-1.12.2-1.2.5.10.jar
required
Matching file found Matched file: Mantle-1.12-1.3.3.55.jar
ContentTweaker Optional for Construct's Armory conarm-1.12.2-1.2.5.10.jar
optional
Matching file found Matched file: ContentTweaker-1.12.2-4.10.0.jar
CraftTweaker Optional for Construct's Armory conarm-1.12.2-1.2.5.10.jar
optional
No matching file
B.A.S.E Needed by ContentTweaker
pulled in
No matching file

1 extra mod was pulled in by another dependency. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Construct's Armory without breaking your instance.

Built for Construct's Armory conarm-1.12.2-1.2.5.10.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use conarm-1.12.2-1.2.5.10.jar. It targets 1.12.2 with Forge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Tinkers Construct, Mantle first, but 1 required mod has no matching file for this setup. Do not mix loader builds to force a match. 1 comes through another mod in the chain.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside conarm-1.12.2-1.2.5.10.jar. It opens that exact file at the source.

About this project

What does Construct's Armory add?

Overview

Construct's Armory is an add-on mod for Tinkers' Construct that adds four armor items: Helmet, Chestplate, Leggings, and Boots. These armor types can be customized just like the tools from Tinkers' Construct, allowing you to make different armor parts out of different materials in order to form a completely custom armor item.

Getting Started

All of the information you'll need is located in the in-game book, titled "Materials and You - Armory Addendum". If your game is configured to give you the Materials and You book on spawn, it will also give you this addendum at the same time. If not, the crafting recipe is simply:

This book will have information about the new tinkering tables you'll need, the Armor Station and the Armor Forge, as well as information about the material stats and available modifiers.

Video Guides

Mischief of Mice Spotlight:

Danny & Son Let's Play Tutorial:

FAQ

Q. Can you add a modifier/material to support <insert mod here>?

A. No. I could, but I won't. As soon as I add support for one mod, then I won't have any reason not to add support for any and all mods. Considering the scope of possibilities, this is a huge endeavor and will only end up bloating this mod with a bunch of optional features. In addition, I'd rather have the other mods add support on their end because then they have full control over what kind of integration to introduce, if any.

Q. Are you going to have different armor types?

A. No. Armor isn't quite as abstract as tools are, and any way that I can think of to differentiate armor is already handled by the traits/modifiers system. There is room however for add-ons to possibly implement cosmetic alternatives.

Q. Does this have integration with <insert Tinkers' add-on>?

A. Only Tinkers' Tool Leveling. All other add-ons will have to do integration on their end as I generally only want to include features that are in base Tinkers' Construct.

Q. Can you add armor dyeing?

A. No. I actually wanted to, but I couldn't get the implementation to work correctly so I'm at a dead end as far as this feature is concerned.

Q. Are you going to add shields?

A. No. Shields are more similar to tools than armor, and I think Tinkers' Construct's battlesigns are a good enough implementation of that.

Credits

Project description from CurseForge.

Pick your setup

Construct's Armory by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

3 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Construct's Armory versions and loaders

50 of 50 releases match

Looking for an older file? The official CurseForge project page is in Resources.