CurseForge · Minecraft mod
Construct's Armory
A Tinkers' Construct add-on for those looking to enter the world of armor
Quick answer
Which Construct's Armory release should I use?
Construct's Armory conarm-1.12.2-1.2.5.10.jar targets 1.12.2 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. 1 required mod needs a matching file.
Where it goes
Is Construct's Armory required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Construct's Armory conarm-1.12.2-1.2.5.10.jar need?
conarm-1.12.2-1.2.5.10.jar. Change the file and its required mods may change too.
Install Tinkers Construct, Mantle first, but 1 required mod has no matching file for this setup. Do not mix loader builds to force a match. 1 comes through another mod in the chain.
1 extra mod was pulled in by another dependency. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Construct's Armory without breaking your instance.
Built for Construct's Armory conarm-1.12.2-1.2.5.10.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use conarm-1.12.2-1.2.5.10.jar. It targets 1.12.2 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Tinkers Construct, Mantle first, but 1 required mod has no matching file for this setup. Do not mix loader builds to force a match. 1 comes through another mod in the chain.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside conarm-1.12.2-1.2.5.10.jar. It opens that exact file at the source.
About this project
What does Construct's Armory add?
Overview
Construct's Armory is an add-on mod for Tinkers' Construct that adds four armor items: Helmet, Chestplate, Leggings, and Boots. These armor types can be customized just like the tools from Tinkers' Construct, allowing you to make different armor parts out of different materials in order to form a completely custom armor item.
Getting Started
All of the information you'll need is located in the in-game book, titled "Materials and You - Armory Addendum". If your game is configured to give you the Materials and You book on spawn, it will also give you this addendum at the same time. If not, the crafting recipe is simply:

This book will have information about the new tinkering tables you'll need, the Armor Station and the Armor Forge, as well as information about the material stats and available modifiers.
Video Guides
Mischief of Mice Spotlight:
Danny & Son Let's Play Tutorial:
FAQ
Q. Can you add a modifier/material to support <insert mod here>?
A. No. I could, but I won't. As soon as I add support for one mod, then I won't have any reason not to add support for any and all mods. Considering the scope of possibilities, this is a huge endeavor and will only end up bloating this mod with a bunch of optional features. In addition, I'd rather have the other mods add support on their end because then they have full control over what kind of integration to introduce, if any.
Q. Are you going to have different armor types?
A. No. Armor isn't quite as abstract as tools are, and any way that I can think of to differentiate armor is already handled by the traits/modifiers system. There is room however for add-ons to possibly implement cosmetic alternatives.
Q. Does this have integration with <insert Tinkers' add-on>?
A. Only Tinkers' Tool Leveling. All other add-ons will have to do integration on their end as I generally only want to include features that are in base Tinkers' Construct.
Q. Can you add armor dyeing?
A. No. I actually wanted to, but I couldn't get the implementation to work correctly so I'm at a dead end as far as this feature is concerned.
Q. Are you going to add shields?
A. No. Shields are more similar to tools than armor, and I think Tinkers' Construct's battlesigns are a good enough implementation of that.
Credits
- A lot of code and assets are modified from parent mod, Tinkers' Construct 2 (MIT License)
Project description from CurseForge.
Pick your setup
Construct's Armory by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.16.5
1 loader build1.12.2
2 loader buildsCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Construct's Armory versions and loaders
constructsarmory-forge-2.0.0-alpha.2+1.16.5.jar
6 Jul 2022
constructsarmory-forge-2.0.0-alpha.1+1.16.5.jar
4 Jul 2022
conarm-1.12.2-1.2.5.10.jar
20 Jan 2021
conarm-1.12.2-1.2.5.9.jar
22 May 2020
conarm-1.12.2-1.2.5.8.jar
4 May 2020
conarm-1.12.2-1.2.5.7.jar
3 May 2020
conarm-1.12.2-1.2.5.6.jar
30 Apr 2020
conarm-1.12.2-1.2.5.5.jar
28 Apr 2020
conarm-1.12.2-1.2.5.4.jar
16 Feb 2020
conarm-1.12.2-1.2.5.3.jar
3 Nov 2019
conarm-1.12.2-1.2.5.2.jar
3 Nov 2019
conarm-1.12.2-1.2.5.1.jar
28 Oct 2019
Looking for an older file? The official CurseForge project page is in Resources.

