CurseForge · Minecraft mod
SpawnController
You can control spawning monsters!
Quick answer
Which SpawnController release should I use?
SpawnController_1.12.x-3.0.0 targets 1.12, 1.12.2. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is SpawnController required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does SpawnController_1.12.x-3.0.0 need?
SpawnController_1.12.x-3.0.0. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add SpawnController without breaking your instance.
Built for SpawnController_1.12.x-3.0.0. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use SpawnController_1.12.x-3.0.0. It targets 1.12, 1.12.2; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside SpawnController_1.12.x-3.0.0. It opens that exact file at the source.
About this project
What does SpawnController add?
SpawnController
What's this?
If you add this mod to you minecraft, you will be able to control spawning monsters! You can choose whether to make each monsters spawn.
For example, if you want not to spawn witches but you don't want to change the difficulty level, you can force only witches not to spawn.
It is convenient, isn't it?
Usage
Launch your minecraft once after add this mod, and you can find "spawncontroller.cfg" in your config folder.
You can control spawning monsters in it, or also you can control it using commands(written below).
Config
In the config, you can set up the probability of each mobs to spawn in percentage.
This is an example:
# Probability of Cow to spawn [range: 0 ~ 100, default: 100]I:Cow=100
This means that there is a 100% chance that cows will spawn where they originally should be.
You can change this probability from 0 to 100. If you want cow not to spawn, you should set 0.
Commands
- /showchance [mob's name]
You can see the probability of the mob. If you don't specify the name, specify a mob on the line of sight. - /adjchance <chance(%)> [mob's name]
You can change the probability of the mob. If you don't specify the name, specify a mob on the line of sight.
Example
- /showchance zombie
- /showchance Zombie
- /showchance ZOMBIE
- /adjchance 100 zombie
- /adjchance 20 ZOMBIE
Project description from CurseForge.
Pick your setup
SpawnController by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.12
1 loader build1.11.2
1 loader build1.11
1 loader build1.10.2
1 loader build1.10
1 loader build1.7.10
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
SpawnController versions and loaders
SpawnController_1.12.x-3.0.0
[1.12.x][ver.3.0.0]SpawnController.jar.jar
23 Sept 2018
SpawnController_1.11.x-3.0.0
[1.11.x][ver.3.0.0]SpawnController.jar.jar
23 Sept 2018
SpawnController_1.10.x-3.0.0
[1.10.x][ver.3.0.0]SpawnController.jar
23 Sept 2018
SpawnController_1.7.10-3.0.0
[1.7.10][ver.3.0.0]SpawnController.jar
23 Sept 2018
Looking for an older file? The official CurseForge project page is in Resources.