CurseForge · Minecraft mod
Engineer's Doors
Immersive Engineering add-on with doors, trapdoors, and fence gates
Quick answer
Which Engineer's Doors release should I use?
Engineer's Doors engineers_doors-1.12.2-0.9.1.jar targets 1.12.2 with Forge. The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server. 1 required mod needs a matching file.
Where it goes
Is Engineer's Doors required on the client, server, or both?
The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server.
The source does not explicitly classify this release as client-only or server-only.
What else does Engineer's Doors engineers_doors-1.12.2-0.9.1.jar need?
engineers_doors-1.12.2-0.9.1.jar. Change the file and its required mods may change too.
Install Immersive Engineering first, but 1 required mod has no matching file for this setup. Do not mix loader builds to force a match.
We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Engineer's Doors without breaking your instance.
Built for Engineer's Doors engineers_doors-1.12.2-0.9.1.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use engineers_doors-1.12.2-0.9.1.jar. It targets 1.12.2 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Immersive Engineering first, but 1 required mod has no matching file for this setup. Do not mix loader builds to force a match.
- 03
Put it on the correct side
The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server.
- 04
Pick the file you checked
Use the “Get this file” button beside engineers_doors-1.12.2-0.9.1.jar. It opens that exact file at the source.
About this project
What does Engineer's Doors add?
Engineer's Doors adds doors, trapdoors, and fence gates made out of materials from Immersive Engineering ("IE"). You must install IE to use this mod.
Here's a short feature list:
- Doors in concrete, steel, and treated wood, with cosmetic "ornate" and "reinforced" variants for each
- Trapdoors in concrete, steel and treated wood
- Fence gates in aluminium, steel, and treated wood
- Recipes are analogous to vanilla Minecraft's corresponding blocks, and variants are cycled just like IE scaffolding.
- Steel doors and trapdoors are redstone-only by default, but can be configured to be "manually" openable too. Manual steel doors work with Quark's double-door-opening feature if Quark is installed and that feature enabled (normally Quark won't do this for metal doors).
- Trapdoors work better than vanilla ones in conjunction with ladders; open trapdoors with ladder below act like ladders with a number of ladders from other mods, while vanilla trapdoors only recognize vanilla ladders for the same feature. IE and Quark ladders are explicitly supported, and other mod ladders are supported if they inherit from the vanilla BlockLadder class (which most do).
- The IE village engineer's house uses treated wood doors instead of oak ones (if the structure's enabled on IE's end). Treated wood doors are valid as "village doors".
As a rule, I don't promise features, but I'm happy to take suggestions and mention my tentative plans, so here's a list of planned features that might or might not materialize at some point:
More doors and trapdoors?(Probably done for now? We'll see if inspiration strikes.)- Large doors
MalisisDoors support(I started on this, but am writing it off for now; this would require significant work and too few other mods support MalisisDoors; I'll revisit it in 1.14+ if both IE and MalisisDoors update.)More types of IE-themed decoration…(This is still planned, but will be a separate mod.)
As an add-on mod, this mod's textures are derivative of the original Immersive Engineering textures by Damien A. W. "Hazard", under the permission in the IE license allowing texture reuse in add-on mods.
You may use this mod freely in modpacks, but you must follow the Minecraft EULA and the Immersive Engineering license, credit mod authors appropriately, and so on. Just don't be a jerk. :)
If you send me a language file for a language you'd like this mod to support, I'll gladly add it to the mod and credit you. Current language support with credits:
- en_ca "Canadian English": Nihiltres
- en_us "American English": Nihiltres
- en_ud "Upside-down English": Nihiltres
- fr_fr "French": Nihiltres
- tr_tr "Turkish": Emirhangg
Project description from CurseForge.
Pick your setup
Engineer's Doors by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.12.2
2 loader buildsCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Engineer's Doors versions and loaders
engineers_doors-1.12.2-0.9.1.jar
5 Aug 2020
engineers_doors-1.12.2-0.9.0.jar
4 Aug 2020
engineers_doors-1.12.2-0.8.0.jar
8 Oct 2018
engineersdoors-0.7.2.jar
19 Apr 2018
engineersdoors-0.7.1.jar
18 Apr 2018
engineersdoors-0.7.jar
18 Apr 2018
engineersdoors-0.6.jar
11 Apr 2018
engineersdoors-0.5.jar
6 Apr 2018
engineersdoors-0.4.jar
2 Apr 2018
engineersdoors-0.3.jar
30 Mar 2018
Looking for an older file? The official CurseForge project page is in Resources.