CurseForge · Minecraft mod
Transport
Transport of all kinds (Primary Minecarts currently)
Quick answer
Which Transport release should I use?
Transport-1.16.5-3.7.0.jar targets 1.16.5 with Forge. The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server. All 2 required mods have matching files.
Where it goes
Is Transport required on the client, server, or both?
The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server.
The source does not explicitly classify this release as client-only or server-only.
What else does Transport-1.16.5-3.7.0.jar need?
Transport-1.16.5-3.7.0.jar. Change the file and its required mods may change too.
Install Patchouli, Titanium first. We found matching files for this game-version and loader setup.
We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Transport without breaking your instance.
Built for Transport-1.16.5-3.7.0.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use Transport-1.16.5-3.7.0.jar. It targets 1.16.5 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Patchouli, Titanium first. We found matching files for this game-version and loader setup.
- 03
Put it on the correct side
The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server.
- 04
Pick the file you checked
Use the “Get this file” button beside Transport-1.16.5-3.7.0.jar. It opens that exact file at the source.
About this project
What does Transport add?
Transport is combined mod for all of my ideas having to deal with Minecarts/Boats. Right now the mod supports a few additional minecart tracks and loaders, the plan is to not only expand that, but add trains, cart linking, automated boats, and even further ideas as such horse paths, submarines and more.
This mod is meant to include my further ideas such as Vehicular Engineering, OpenTransport, Magical Railways and other mods that I had, without things turning into 20 mods.
There are current two sets of features implemented.
Rails: Holding, Diamond Crossing, Elevator Switch, Scaffolding Rail
Loaders: Inventory, Forge Energy, Fluid Tank
Carts: Inventory, Forge Energy, Fluid Tank
With Loaders they start off as having no inputs or export sides. Using any item marked with a tag of "forge:wrenches" (Note this defaults to a stick), you can configure the sides to either be inputs or outputs. The sides support both Blocks and Entities (Players included).
Join us in Discord: https://discordapp.com/invite/0h9DNazfyABqZMeC
Project description from CurseForge.
Pick your setup
Transport by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.16.5
2 loader builds1.16.4
2 loader builds1.16.3
1 loader build1.16.1
1 loader build1.15.2
2 loader builds1.12.2
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Transport versions and loaders
Transport-1.16.5-3.7.0.jar
13 Jul 2021
Transport-1.16.5-3.6.0.jar
10 Apr 2021
Transport-1.16.5-3.5.1.jar
21 Mar 2021
Transport-1.16.5-3.5.0.jar
14 Mar 2021
Transport-1.16.4-3.4.2.jar
5 Feb 2021
Transport-1.16.4-3.4.1.jar
15 Jan 2021
Transport-1.16.4-3.4.0.jar
12 Jan 2021
Transport-1.16.4-3.3.1.jar
24 Dec 2020
Transport-1.16.4-3.3.0.jar
12 Dec 2020
Transport-1.16.3-3.2.0.jar
6 Nov 2020
Transport-1.16.1-3.1.0.jar
14 Sept 2020
Transport-1.15.2-2.4.1.jar
14 Sept 2020
Looking for an older file? The official CurseForge project page is in Resources.